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Giant's Rage
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Giant's Rage is a Giant barbarian class action that is a superset of Rage. This ability channels the barbarian's rage towards throwing objects and people. Like other rage abilities, wearing Heavy Armour triggers the Condition, removing some benefits of Giant's Rage.
Description
Enter a and increase in size. Your Rage damage bonus is doubled on Throw attacks[ See: Bugs].
Gain Resistance to physical damage, and Advantage on Strength Checks and Saving Throws. Available only in combat.
Rage ends early if you don't attack an enemy or take damage each turn.
You can't cast or concentrate on spells while raging.
Properties
- Cost:
- Bonus action + Rage Charge
- Details:
- Range: Self
At Higher Levels
At level 9, the bonus damage to attacks granted by Giant's Rage increases to +3[See: Bugs].
Condition: Giant's Rage
Duration: 10 turns
- and increased in size. Deals an additional 2 (increased to 3 at level 9) damage with melee and improvised weapons, unarmed strikes, and 4 damage while throwing objects.
- Also has resistance to Physical damage, and Advantage on Strength Checks and Saving throws.
- Size is increased by one category.
- Cannot cast or concentrate on Spells.
Condition: Rage Impeded
Duration: Permanent
- Weighed down by Heavy Armour. Until the armour is removed, Raging won't grant extra damage, resistance to physical damage, or Advantage on Strength Checks and Saving throws.
How to learn
Classes:
- Class level 3: Giant (barbarian subclass)
Bugs
- The throw damage bonus does not scale with Barbarian level. At level 9 the normal Rage damage bonus increases to +3, but the throw damage bonus remains at +4.