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Boot of the Giants
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Description
Try to kick a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.You can kick a target up to twice the weight that See Notes]
them would allow.[Properties
- Cost
- Bonus Action
- Damage:
- Details
- Melee: 1.5 m / 5 ft
Unarmed
Technical details
UID
Target_BootOfTheGiants
Spell flags
How to learn
Classes:
- Class level 5: Giant (barbarian subclass)
Notes
- Like Shove roll for details on how this is calculated. , this ability involves a contested Athletics check. Refer to
- This ability uses your unarmed damage and can be increased by anything that normally increases unarmed damage such as:
- will add your Strength modifier to the damage.
- 1d4 when multiclassing into Monk. will increase it to
- Gloves of Crushing and similar items will increase the damage.
- This ability cannot target enemies who are too heavy or immune to shoving such as creatures. Thus, the kick cannot even be used to deal damage against such targets.
- As with shove, the maximum weight of a creature that can be moved is Strength score × Multiplier.
- For Boot of the Giants, this multiplier is 24 always.[1]
- For Shove, the multiplier is 12 normally, 5.1 when , and 28.2 when .
References[edit | edit source]
- ↑ From the definition of
CanBarbarianGiantShoveWeight()
inScripts/thoth/helpers/CommonConditions.khn
.