Qu'th: Difference between revisions

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(Infobox)
(Fixed name/title)
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{{Infobox creature
{{Infobox creature
| name = Qu'th
| name = Ardent Qu'th
| full name = Ardent Qu'th
| title = Ardent
| image = Ardent Qu'th.PNG
| image = Ardent Qu'th.PNG
| va = [https://www.imdb.com/name/nm15124090 Richard Booth]
| va = [https://www.imdb.com/name/nm15124090 Richard Booth]
Line 13: Line 11:
| t hp = 36
| t hp = 36
| weight kg = 75
| weight kg = 75
| hiddenlevel = 5
| str = 10
| str = 10
| dex = 14
| dex = 14

Revision as of 19:51, 18 June 2024

Ardent Qu'th is a githyanki ardent found in Act One. He is a member of Inquisitor W'wargaz's retinue.

Involvement

Qu'th stands stoically alongside W'wargaz in the Inquisitor's Chamber of Crèche Y'llek. He is mildly impressed by the party's ability to earn an audience with the inquisitor.

He will become hostile to the party if they refuse to hand over the Mysterious Artefact, or if they progress far enough in The Githyanki Warrior.

Attacks and abilities

Main Hand Attack.webp
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Mind Spike.webp
D8 Psychic.png 2d8 (2~16) Damage TypesPsychic damage

Reach into an enemy's mind. Tear it to pieces and inflict Disadvantage on Intelligence and Wisdom checks and Saving Throws.
INT Save
 Range: 18 m / 60 ft