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Jy'ir
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Raider Jy'ir is a githyanki raider in Crèche Y'llek during Act One.
Involvement[edit section | visual editor]
Act One[edit section | visual editor]
Jy'ir can be initially found in the Crèche Infirmary, lying in a bunk bed. She viciously derides any outsiders, if spoken to as a non-gith; however, she reveals a brighter side to her kin, expressing hope for the combat prowess of the crèche's youth.
She turns hostile after either of these circumstances:
- If Ghustil Stornugoss leaves her chamber after the encounter with the Zaith'isk, locking the party inside.
- When the entire crèche becomes hostile after the completion of Discover the Artefact's Secrets.
Combat[edit section | visual editor]
Attacks and actions[edit section | visual editor]
Brace (Ranged) () –
Spend 6 m (20 ft) of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
Piercing Shot () –
Damage: 5~14

1d10 + 4Piercing
Deal regular damage and possibly inflict Gaping Wounds which cause extra damage on attacks.
Undead and constructs can't receive Gaping Wounds.
Manoeuvres[edit section | visual editor]
Jy'ir can spend up to four Superiority Die on manoeuvres:
Healing
8 TemporaryHealing





























