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Ahu'u'rag

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Raider Ahu'u'rag regularly patrols the hallways of Crèche Y'llek during Act One.
Kith'rak Therezzyn needs results soon, or the Inquisitor will have all our necks.

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

Ahu'u'rag continuously paces the hallways of the crèche, on patrol. She expresses open disdain toward non-gith and request her kin volunteer to help Kith'rak TherezzynKith'rak Therezzyn.

If the party become hostile to Therezzyn in her chambers, Ahu'u'rag often joins the fight as a result of her patrols.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Spend 6 m (20 ft) of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.

Surrounded by silver mist, you teleport to an unoccupied space you can see.

Damage: 5~14
1d10 + 4PiercingPiercing

Deal regular damage and possibly inflict Gaping WoundsGaping Wounds which cause extra damage on attacks.

Undead and constructs can't receive Gaping Wounds.

Damage: 5~14
1d10 + 4PiercingPiercing
Make a ranged attack with your equipped weapon.

Manoeuvres[edit section | visual editor]

Ahu'u'rag can spend up to four Superiority Die on manoeuvres:

RallyRally (Bonus Action + Superiority Die)
Healing
8 TemporaryHealingHealing
Expend a superiority die to bolster the resolve of a friendly creature. It gains an additional HP Icon.png 8 temporary hit points.
Damage: 5~14 + modifiers
A powerful shot that possibly knocks the target ProneProne.

Loot[edit section | visual editor]