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Ahu'u'rag

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Raider Ahu'u'rag regularly patrols the hallways of Crèche Y'llek during Act One.
Kith'rak Therezzyn needs results soon, or the Inquisitor will have all our necks.

Involvement[edit | edit source]

Act One[edit | edit source]

Ahu'u'rag continuously paces the hallways of the crèche, on patrol. She expresses open disdain toward non-gith and request her kin volunteer to help Kith'rak TherezzynKith'rak Therezzyn.

If the party become hostile to Therezzyn in her chambers, Ahu'u'rag often joins the fight as a result of her patrols.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Brace (Ranged)Brace (Ranged) (Movement Speed)   –  Githyanki Crossbow
Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
Recharge: Short rest Recharge: Short rest
Misty StepMisty Step (Bonus Action + Level 2 Spell Slot)
Surrounded by silver mist, you teleport to an unoccupied space you can see.
Range: 18 m / 60 ft Range: 18 m / 60 ft
Piercing ShotPiercing Shot (Action)   –  Githyanki Crossbow
Damage: 5~14
1d10 + 4PiercingPiercing

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Ranged AttackRanged Attack (Action)   –  Githyanki Crossbow
Damage: 5~14
1d10 + 4PiercingPiercing

Make a ranged attack with your equipped weapon.

Range: 18 m / 60 ft Range: 18 m / 60 ft

Manoeuvres[edit | edit source]

Ahu'u'rag can spend up to three Superiority Die on Battle Manoeuvres:

RallyRally (Bonus Action + Superiority Die)
Healing:
8 TemporaryHealingHealing

Expend a superiority die to bolster the resolve of a friendly creature. It gains an additional HP Icon.png 8 temporary hit points.

Range: 18 m / 60 ft Range: 18 m / 60 ft
Trip Attack (Ranged)Trip Attack (Ranged) (Action + Superiority Die)   –  Githyanki Crossbow
Damage: 5~14 + modifiers

A powerful shot that possibly knocks the target Prone Prone.

STR SaveSTR Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Per turn Recharge: Per turn

Loot[edit | edit source]