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Nature Domain: Difference between revisions
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'''Nature Domain''' is one of the [[Cleric#Level 1|Subclasses]] of [[Cleric]]. | '''Nature Domain''' is one of the [[Cleric#Level 1|Subclasses]] of [[Cleric]]. | ||
Player selectable [[Deities]] associated with this domain: [[Deities#Eilistraee|Eilistraee]] and [[Deities#Mielikki|Mielikki]] | Player selectable [[Deities]] associated with this domain: [[Deities#Eilistraee|Eilistraee]] and [[Deities#Mielikki|Mielikki]]. Other Deities that mention nature in their description: [[Deities#Corellon_Larethian|Corellon Larethian]], [[Deities#Talos|Talos]], and [[Deities#Yondalla|Yondalla]]. | ||
== Subclass Features == | == Subclass Features == | ||
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* {{FRWiki|Nature domain|long}} | * {{FRWiki|Nature domain|long}} | ||
[[Category:Subclasses]] | |||
{{ClericNavbox}} | {{ClericNavbox}} |
Latest revision as of 17:55, 21 July 2024
Nature Domain is one of the Subclasses of Cleric.
Player selectable Deities associated with this domain: Eilistraee and Mielikki. Other Deities that mention nature in their description: Corellon Larethian, Talos, and Yondalla.
Subclass Features[edit | edit source]
This subclass obtains all the features from its base class, Cleric, in addition to its unique features outlined below.
Level 1
- Gain
Heavy armour Proficiency
![Bg3 content hr.png](/w/images/b/be/Bg3_content_hr.png)
- Choose one skill proficiency between the following:
- Choose one cantrip to learn from the Druid cantrip list:
![Bg3 content hr.png](/w/images/b/be/Bg3_content_hr.png)
- Domain Spells
- You gain spells from your domain. They are Always Prepared.
Level 2
-
Channel Divinity Action
- Channel fey magic to nearby beasts and plants for 10 turns.
Level 3
- Domain Spells
- You gain additional spells from your domain. They are Always Prepared.
Level 5
- Domain Spells
- You gain additional spells from your domain. They are Always Prepared.
Level 6
Level 7
- Domain Spells
- You gain additional spells from your domain. They are Always Prepared.
Level 8
- Once per turn, deal additional damage in addition to your weapon's damage using one of the following selectable variations:
- Deal an additional 1d8
Cold damage on a melee weapon attack.
- Deal an additional 1d8
Cold damage on a ranged weapon attack.
- Deal an additional 1d8
Fire damage on a melee weapon attack.
- Deal an additional 1d8
Fire damage on a ranged weapon attack.
- Deal an additional 1d8
Lightning damage on a melee weapon attack.
- Deal an additional 1d8
Lightning damage on a ranged weapon attack.
Level 9
- Domain Spells
- You gain additional spells from your domain. They are Always Prepared.