Nature Domain: Difference between revisions

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=== Level 1 ===
=== Level 1 ===
* Gain {{HeavyArmour}} Proficiency
* '''Domain Spells:''' You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
** {{SAI|Speak with Animals|r=16}}
** {{SAI|Animal Friendship}}


==== {{SAI|Acolyte of Nature|w=40}} ====
==== {{SAI|Acolyte of Nature|w=40}} ====
* You learn a [[Druid]] cantrip, and become [[Proficiency|Proficient]] in [[Animal Handling]], [[Nature]], or [[Survival]].
* You learn a [[Druid]] cantrip, and become [[Proficiency|Proficient]] in [[Animal Handling]], [[Nature]], or [[Survival]].
** Available Druid cantrips:
* Available Druid cantrips:
*** {{SAI|Poison Spray|w=40}}
** {{SAI|Poison Spray}}
*** {{SAI|Produce Flame|w=40}}
** {{SAI|Produce Flame}}
*** {{SAI|Shillelagh|w=40}}
** {{SAI|Shillelagh}}
*** {{SAI|Thorn Whip|w=40}}
** {{SAI|Thorn Whip}}
* Gain {{HeavyArmour}} Proficiency
 
==== Domain Spells ====
*You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
** {{SAI|Speak with Animals|w=40}} {{Icon|Ritual Spell Icon.png|16px}}
** {{SAI|Animal Friendship|w=40}}


=== Level 2 ===
=== Level 2 ===


==== {{SAI|Charm Animals and Plants|w=40}} ====
==== {{SAI|Charm Animals and Plants|w=40}} ====
* {{SmallIcon|Channel Divinity Charges Icons.png}} '''Channel Divinity Action:''' Channel fey magic to [[Charmed (Condition)|Charm]] nearby beasts and plants for 10 turns.
* {{R|chadiv|icononly=yes}} '''Channel Divinity Action:''' Channel fey magic to [[Charmed (Condition)|Charm]] nearby beasts and plants for 10 turns.


=== Level 3 ===
=== Level 3 ===


==== Domain Spells ====
* '''Domain Spells:''' You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
*You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
** {{SAI|Barkskin|c=16}}
** {{SAI|Barkskin|w=40}} {{Icon|Concentration Icon.png|16px}}
** {{SAI|Spike Growth|c=16}}
** {{SAI|Spike Growth|w=40}} {{Icon|Concentration Icon.png|16px}}


=== Level 5 ===
=== Level 5 ===


==== Domain Spells ====
* '''Domain Spells:''' You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
*You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
** {{SAI|Plant Growth}}
** {{SAI|Plant Growth|w=40}}
** {{SAI|Sleet Storm|c=16}}
** {{SAI|Sleet Storm|w=40}} {{Icon|Concentration Icon.png|16px}}


=== Level 7 ===
=== Level 7 ===


==== Domain Spells ====
* '''Domain Spells:''' You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
*You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
** {{SAI|Dominate Beast|c=16}}
** {{SAI|Dominate Beast|w=40}} {{Icon|Concentration Icon.png|16px}}
** {{SAI|Grasping Vine|c=16}}
** {{SAI|Grasping Vine|w=40}} {{Icon|Concentration Icon.png|16px}}


=== Level 8 ===
=== Level 8 ===


==== {{IconLink|Divine Strike Melee Icon.webp|Divine Strike|Divine Strike: Elemental Fury}} ====
==== {{SAI|Divine Strike: Elemental Fury|w=40}} ====
* Once per turn, deal additional damage in addition to your weapon's weapon damage using one of the following selectable variations:
* Once per turn, deal additional damage in addition to your weapon's weapon damage using one of the following selectable variations:
** '''[[Divine Strike|Divine Strike: Cold]]:''' {{InfoBlob|{{DieIcon|d8|Cold}}1d8}} {{DamageType|Cold}}
** '''{{SAI|Divine Strike: Cold}}:''' Deal an additional {{DamageText|1d8|Cold}} damage.
** '''[[Divine Strike|Divine Strike: Fire]]:''' {{InfoBlob|{{DieIcon|d8|Fire}}1d8}} {{DamageType|Fire}}
** '''{{SAI|Divine Strike: Fire}}:''' Deal an additional {{DamageText|1d8|Fire}} damage.
** '''[[Divine Strike|Divine Strike: Lightning]]:''' {{InfoBlob|{{DieIcon|d8|Lightning}}1d8}} {{DamageType|Lightning}}
** '''{{SAI|Divine Strike: Lightning}}:''' Deal an additional {{DamageText|1d8|Lightning}} damage.


=== Level 9 ===
=== Level 9 ===


==== Domain Spells ====
* '''Domain Spells:''' You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
*You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
** {{SAI|Insect Plague|c=16}}
** {{SAI|Insect Plague|w=40}} {{Icon|Concentration Icon.png|16px}}
** {{SAI|Wall of Stone|c=16}}
** {{SAI|Wall of Stone|w=40}} {{Icon|Concentration Icon.png|16px}}


== External Links ==
== External Links ==

Revision as of 21:19, 31 October 2023

Template:Up to date

You embody the vast viridian power of the natural world, an avatar of the subtle divinity of fruitfall, avian migration, woodland silence, and the landslide's roaring fury.
Nature Domain Icon.png
Nature Domain Icon.png
You embody the vast viridian power of the natural world, an avatar of the subtle divinity of fruitfall, avian migration, woodland silence, and the landslide's roaring fury.

Nature Domain is one of the Subclasses of Cleric.

Subclass Features

This subclass obtains all the features from its base class, Cleric, in addition to its unique features outlined below.

Level 1

Acolyte of Nature Acolyte of Nature

Level 2

Charm Animals and Plants Charm Animals and Plants

  • Channel Divinity Action: Channel fey magic to Charm nearby beasts and plants for 10 turns.

Level 3

Level 5

Level 7

Level 8

Divine Strike: Elemental Fury Divine Strike: Elemental Fury

  • Once per turn, deal additional damage in addition to your weapon's weapon damage using one of the following selectable variations:

Level 9

External Links