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Rage: Elk Heart: Difference between revisions
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{{ up to date | | {{ up to date | 2024-01-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage | ||
| summary = '''Rage: Elk Heart''' is a {{Class|Wildheart}} | | summary = '''Rage: Elk Heart''' is a {{Class|Wildheart}} bonus action. This ability allows them to use their elk-like anger to increase their movement speed and charge into enemies. | ||
| description = Go into a {{Cond|Rage}} that grants you extraordinary swiftness. | | description = Go into a {{Cond|Rage}} that grants you extraordinary swiftness. | ||
You can use {{SAI|Primal Stampede}}, and your [[ | You can use {{SAI|Primal Stampede}}, and your [[movement speed]] increases by {{distance|m=4.5|ft=15}}. | ||
| warning = {{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}} | | warning = {{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}} | ||
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| save = | | save = | ||
| additional = | | additional = | ||
| higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''. | | higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''{{notes}}. | ||
| variants = Rage: Bear Heart, Rage: Eagle Heart, Rage: Elk Heart, Rage: Tiger Heart, Rage: Wolf Heart | |||
| condition = Rage: Elk Heart | | condition = Rage: Elk Heart | ||
| condition duration = 10 | | condition duration = 10 | ||
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| condition2 duration = Permanent | | condition2 duration = Permanent | ||
| class learns at level 3 = Wildheart | | class learns at level 3 = Wildheart | ||
| notes = | | notes = | ||
* This variant of {{SAI|Rage}} does not receive a damage increase at level 9. | |||
}} | }} | ||
{{BarbarianNavbox}} | {{BarbarianNavbox}} |
Revision as of 04:02, 5 January 2024
Template:Up to date
Rage: Elk Heart is a bonus action. This ability allows them to use their elk-like anger to increase their movement speed and charge into enemies.
Description
Go into a that grants you extraordinary swiftness.
You can use , and your movement speed increases by 4.5 m / 15 ft.Rage ends early if you don't attack an enemy or take damage each turn.
You can't cast or concentrate on spells while raging.
Properties
- Cost:
- Bonus action + Rage Charge
- Details:
- Range: Self
At Higher Levels
At level 9, the bonus damage to attacks granted by Rage increases to +3[See Notes].
Variants
Condition: Rage: Elk Heart
Duration: 10 turns
- Movement speed increased by 4.5 m / 15 ft and can use .
- Deals an additional 2 damage with melee and improvised weapons, and when throwing objects.
- Also has resistance to Physical damage, and Advantage on Strength checks and Saving throws.
- Cannot cast or concentrate on spells.
Condition: Rage Impeded
Duration: Permanent
- Weighed down by Heavy Armour. Until the armour is removed, Raging won't grant extra damage, resistance to physical damage, or Advantage on Strength Checks and Saving throws.
How to learn
Classes:
- Class level 3: Wildheart
Notes
- This variant of does not receive a damage increase at level 9.