D&D 5e feat changes: Difference between revisions

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This page and [[D&D 5e Rule Changes|related pages]] summarize rule changes from the implementation of Dungeons and Dragons 5th Edition (D&D 5e) rules to Baldur's Gate 3 (BG3). The rule changes described on this page and related pages are written with the assumption the reader understands the relevant D&D 5e rule. These pages will not explain what the D&D 5e rule is, only what the changed or altered BG3 rule is. These pages also include many features and abilities found in BG3 that are unchanged from D&D 5e to allow a D&D 5e player to quickly see what all the options are and whether or not they have changes, rather than only the items with changes which would then require a new BG3 player to conduct further research to find what is present from D&D 5e that is unchanged. If the BG3 rule aligns with a OneD&D rule or other playtest material from D&D 5e then that is considered a rule change from D&D 5e for the purposes of these pages.
{{hatnote|For a discussion of all feats, including the benefits they provide, see the [[Feats]] page.}}
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This page describes any changes that have been made to the rules of certain [[feats]] in ''Baldur's Gate 3'' (BG3), from their original specifications in ''Dungeons and Dragons 5th Edition'' (D&D 5e). Other rule changes can be found on their [[D&D 5e Rule Changes|related pages]].


There will be rapid changes to these pages at BG3's launch, so leaving relevant changelog comments with any edits or corrections is highly encouraged to assist returning readers in finding changes quickly.  
The rule changes described on this and related pages are written with the assumption the reader understands the relevant D&D 5e rule. As such, these pages will only explain what has changed from the original D&D 5e rules. These pages also include many BG3 features and abilities that are unchanged from D&D 5e, to help a D&D 5e player quickly see which options have changed and which have not, and make decisions without having to do additional research. If the BG3 rule aligns with a OneD&D rule or other playtest material from D&D 5e, that is considered a rule change from D&D 5e.


== New Feats and Feats with Changes ==
== New feats ==
* [[Performer]] is a new feat which increases your [[Charisma]] by 1 and grants proficiency with all [[Instrument|Musical Instruments]].


To see a discussion of all feats including the benefits they provide, see the [[Feats]] page.
== Changed feats ==


* Athlete does not include the climbing speed or running jump features.
* [[Actor]] grants double proficiency bonus on [[Deception]] and [[Performance]] checks rather than {{Advantage}}, and it applies to all checks with these skills, not only when attempting to pass yourself off another person. The ability to mimic another person's voice is not included.
* [[Alert]] does not prevent enemies from gaining {{Advantage}} on attacks against you while they are unseen.
* [[Athlete]] does not include the climbing speed or running jump features. Instead, it increases jumping distance, which is not a component of the 5e feat.
* [[Charger]]'s movement does not provoke opportunity attacks.
* [[Crossbow Expert]] is revamped due to differences in BG3's ranged weapon mechanics:
** It does not include ignoring the loading property of crossbows, as BG3 does not have a loading mechanic.
** It does not include the ability to fire a hand crossbow as a bonus action after making a one-handed attack action, as BG3 allows freely switching between ranged and melee weapons at any time even when dual-wielding both.
** The removal of {{Disadvantage}} when attacking at close range only applies to crossbow attacks, instead of all ranged attacks.
** It doubles the duration of the {{Cond|Gaping Wounds}} effect applied by {{SAI|Piercing Shot}}, which does not exist in 5e.


* Defensive Duelist ignores the 13 [[Dexterity]] prerequisite.
* [[Defensive Duellist]] ignores the 13 {{Ability|Dexterity}} prerequisite.


* Dual wielder does not include the drawing and stowing weapon features, as BG3's action economy already largely ignores the penalty for switching between your equipped weapon sets.
* [[Dual Wielder]] does not include the drawing and stowing weapon features, as BG3's action economy already largely ignores the penalty for switching between your equipped weapon sets.
* [[Dungeon Delver]] does not include the removal of the penalty on passive [[Perception]] checks due to traveling quickly, as travel speed is not included as a game mechanic in BG3. It also does not provide advantage saving throws against traps, only resistance to the damage from traps.
* [[Durable]] heals all hit points on a short rest, rather than simply implementing a minimum heal based on your {{Ability|Constitution}} modifier. This is due to the lack of a Hit Dice mechanic in BG3.
* [[Elemental Adept]] ignores the requirement to be a spellcaster. Non-spellcasters with this feat gain its benefits when casting a spell from a scroll or other item.
* [[Great Weapon Master]]'s ability to take an attack penalty in exchange for a damage bonus applies to any melee weapon wielded with two hands (including versatile weapons when using both hands), and is not limited to only weapons with the "heavy" property.
* [[Heavy Armour Master]]'s damage reduction applies to all non-magical damage, not just bludgeoning, piercing, and slashing damage from non-magical attacks.
* [[Lucky (feat)|Lucky]]'s luck points give {{Advantage}} before an attack roll, ability check, or saving throw, which has implications on mechanics such as the [[Rogue]]'s [[Sneak Attack]]
** In 5e, Lucky does not use Advantage before the roll; it allows you to choose to spend a luck point after the roll, but before the outcome is determined, to roll an additional {{D20}} and choose which roll to use.
* [[Mage Slayer]] allows using your reaction to make an attack of any kind against a creature casting a spell within melee range, not just a melee weapon attack. For instance, a character with both this and [[War Caster]] can cast [[Shocking Grasp]] as a reaction to someone else casting a spell nearby.
* [[Magic Initiate: Cleric]] has an unlisted feature that increases the maximum Dexterity bonus applied to AC when wearing medium armor from +2 to +3, as with the [[Medium Armour Master]] feat. It is not clear whether this is intentional, as it is not mentioned in the in-game description and is not part of the feat in 5e.
** This does ''not'' remove {{Disadvantage}} on [[Stealth]] checks while wearing medium armour the way Medium Armour Master does.
** The other class versions of Magic Initiate are unchanged.
* [[Medium Armour Master]] sets the cap on the Dexterity modifier added to medium armour AC to +3 as in 5e, but this overrides the properties of certain types of magical armour (e.g. [[Armour of Agility]]) that entirely remove the cap and allow the ''full'' Dexterity modifier to be added. As such, taking this feat actually ''decreases'' the AC of such armour if the wearer's Dexterity is at least 18. This is not generally considered the intent of the 5e feat when combined with similar 5e magic items such as Serpent Scale Armour.


* Performer is a new feat which increases your [[Charisma]] by 1 and grants proficiency with all [[Musical Instruments]]
* [[Ritual Caster]] has several changes:
** It does not require 13 [[Intelligence]] or [[Wisdom]].
** It does not include the requirement to carry a ritual book.
** It does not allow you to learn ritual spells from spell scrolls (though Wizards can do this already).
** While the 5e version of this feat only allows choosing first-level spells at the time of feat selection, BG3 allows learning any of the six ritual spells available in the game, including the third-level [[Speak with Dead]] spell.
* [[Savage Attacker]] is not limited to one roll per turn. It also applies to extra damage dice added by features such as [[Divine Smite]], which was not the intended behaviour in 5e, as clarified in the ''Sage Advice Compendium''.
* [[Sentinel]] does not allow an {{SAI|Opportunity Attack}} against enemies who use [[Disengage]] before moving out of melee range, as in 5e. Instead, it grants {{Advantage}} on all Attacks of Opportunity.
* [[Sharpshooter]] ignores penalties due to [[High Ground Rules]] (a mechanic unique to BG3), rather than ignoring penalties due to attacking at long range (despite this mechanic also being present in BG3). The ability to ignore half and three-quarters cover is also not included, as BG3 does not include a cover system.


* Shield Master does not give the option to bonus action shove, as all characters already have this option.
* [[Shield Master]] has a few changes:
** It does not give the option to shove as a bonus action, as all characters already have this option.
** The bonus to {{Ability|Dexterity}} [[Saving Throw|Saving Throws]] is fixed at +2, even if using a magic shield that provides a higher AC bonus.
** The saving throw bonus applies to all such saves (e.g. to mitigate the area of effect damage from [[Fireball]]), rather than applying only to spells and harmful effects which target you specifically.
* [[Skilled]] does not allow you to select [[Proficiency]] with tools, as this mechanic is not present in BG3.
* [[Spell Sniper]] is revamped due to general changes in ranged attack mechanics:
** It does not require being a spellcaster. Since you do not select a class spell list, non-casting classes use their highest mental ability ({{Ability|Intelligence}}, {{Ability|Wisdom}}, or {{Ability|Charisma}}) for the selected [[Cantrip]].
** It does not include the enhancement to spell range.
** It does not include the ability for spell attacks to ignore cover (as BG3 does not include a cover system).
** It decreases the critical hit threshold of all spell attacks by 1, which can stack with other similar effects.
* [[Tavern Brawler]] has several changes:
** It does not include proficiency with {{SAI|Improvised Melee Weapon|Improvised Melee Weapons}}, as all characters already gain their proficiency bonus on attack rolls with such weapons in BG3.
** The ability to grapple your target as a bonus action upon a successful unarmed hit is not included, due to the lack of a grappling mechanic in BG3.
** It doubles the {{Ability|Strength}} modifier added to unarmed attacks, instead of converting the base damage from a flat 1 to 1d4. This is an increase in average damage output for characters with a Strength score of 14 or higher.


== Feats with No Changes ==
* [[War Caster]] has several changes:
** It ignores the requirement to be a spellcaster. Non-spellcasters with this feat gain its benefits when casting a spell from a scroll or other item.
** Taking this feat does not enhance your ability to cast spells without a free hand, as spell components (i.e. verbal, somatic, material) are not included as a game mechanic.
** While the 5e version of this feat allows you to cast any available single-target spell as an {{SAI|Opportunity Attack}}, the BG3 version of this feat explicitly only allows you to cast {{SAI|Shocking Grasp}}, even if you did not previously know this cantrip or it is not normally available to your class.


To see a discussion of all feats including the benefits they provide, see the [[Feats]] page.
== Unchanged feats ==


* Great Weapon Master
* [[Heavily Armoured]]
* Heavily Armored
* [[Lightly Armoured]]
* Lightly Armored
* [[Magic Initiate]] class versions other than Cleric
* Magic Inititate
* [[Martial Adept]]
* Martial Adept
** The list of selectable [[Battle Master#Manoeuvres|Manoeuvres]] is limited to those available in BG3.
* Mobile
* [[Mobile]]
* Moderately Armored
* [[Moderately Armoured]]
* Skilled
* [[Polearm Master]]
* Tough
** Enchantments on the wielded polearm and buff spells affecting the wielder or weapon such as [[Shillelagh]] or [[Hunter's Mark]] don't properly apply to the bonus action attack added by the feat. This appears to be a bug rather than an intentional change from 5e rules.
* Weapon Master
* [[Resilient]]
* [[Tough]]
* [[Weapon Master]]


== Feats to be Added at Launch ==
== See also ==


This list only contains the feats announced by Larian in Community Update 20. It may not be all inclusive.
* [[D&D 5e rule changes]]
 
* [[D&D 5e race changes]]
* Actor (changes to this feat are likely to be implemented based off images from videos by content creators)
* [[D&D 5e class changes]]
* Alert
* [[D&D 5e spell changes]]
* Charger
* Crossbow Expert (changes to this feat are likely to be implemented based off images from videos by content creators)
* Dungeon Delver
* Durable
* Elemental Adept
* Heavy Armor Master
* Lucky
* Mage Slayer
* Medium Armor Master
* Observant
* Polearm Master
* Resilient
* Ritual Caster
* Savage Attacker
* Sentinel
* Sharpshooter
* Spell Sniper
* Tavern Brawler
* War Caster (changes to this feat are likely to be implemented given that BG3 ignores material and somatic components of spells)
 
== Related D&D 5e Rule Change Pages ==
 
* [[D&D 5e Rule Changes]]
* [[D&D 5e Race Changes]]
* [[D&D 5e Class Changes]]
* [[D&D 5e Spell Changes]]

Revision as of 01:10, 2 March 2024

For a discussion of all feats, including the benefits they provide, see the Feats page.

This page describes any changes that have been made to the rules of certain feats in Baldur's Gate 3 (BG3), from their original specifications in Dungeons and Dragons 5th Edition (D&D 5e). Other rule changes can be found on their related pages.

The rule changes described on this and related pages are written with the assumption the reader understands the relevant D&D 5e rule. As such, these pages will only explain what has changed from the original D&D 5e rules. These pages also include many BG3 features and abilities that are unchanged from D&D 5e, to help a D&D 5e player quickly see which options have changed and which have not, and make decisions without having to do additional research. If the BG3 rule aligns with a OneD&D rule or other playtest material from D&D 5e, that is considered a rule change from D&D 5e.

New feats

Changed feats

  • Actor grants double proficiency bonus on Deception and Performance checks rather than Advantage Icon.png Advantage, and it applies to all checks with these skills, not only when attempting to pass yourself off another person. The ability to mimic another person's voice is not included.
  • Alert does not prevent enemies from gaining Advantage Icon.png Advantage on attacks against you while they are unseen.
  • Athlete does not include the climbing speed or running jump features. Instead, it increases jumping distance, which is not a component of the 5e feat.
  • Charger's movement does not provoke opportunity attacks.
  • Crossbow Expert is revamped due to differences in BG3's ranged weapon mechanics:
    • It does not include ignoring the loading property of crossbows, as BG3 does not have a loading mechanic.
    • It does not include the ability to fire a hand crossbow as a bonus action after making a one-handed attack action, as BG3 allows freely switching between ranged and melee weapons at any time even when dual-wielding both.
    • The removal of Disadvantage Icon.png Disadvantage when attacking at close range only applies to crossbow attacks, instead of all ranged attacks.
    • It doubles the duration of the Gaping Wounds Gaping Wounds effect applied by Piercing Shot Piercing Shot, which does not exist in 5e.
  • Dual Wielder does not include the drawing and stowing weapon features, as BG3's action economy already largely ignores the penalty for switching between your equipped weapon sets.
  • Dungeon Delver does not include the removal of the penalty on passive Perception checks due to traveling quickly, as travel speed is not included as a game mechanic in BG3. It also does not provide advantage saving throws against traps, only resistance to the damage from traps.
  • Durable heals all hit points on a short rest, rather than simply implementing a minimum heal based on your Constitution icon.png Constitution modifier. This is due to the lack of a Hit Dice mechanic in BG3.
  • Elemental Adept ignores the requirement to be a spellcaster. Non-spellcasters with this feat gain its benefits when casting a spell from a scroll or other item.
  • Great Weapon Master's ability to take an attack penalty in exchange for a damage bonus applies to any melee weapon wielded with two hands (including versatile weapons when using both hands), and is not limited to only weapons with the "heavy" property.
  • Heavy Armour Master's damage reduction applies to all non-magical damage, not just bludgeoning, piercing, and slashing damage from non-magical attacks.
  • Lucky's luck points give Advantage Icon.png Advantage before an attack roll, ability check, or saving throw, which has implications on mechanics such as the Rogue's Sneak Attack
    • In 5e, Lucky does not use Advantage before the roll; it allows you to choose to spend a luck point after the roll, but before the outcome is determined, to roll an additional D20.png d20 and choose which roll to use.
  • Mage Slayer allows using your reaction to make an attack of any kind against a creature casting a spell within melee range, not just a melee weapon attack. For instance, a character with both this and War Caster can cast Shocking Grasp as a reaction to someone else casting a spell nearby.
  • Magic Initiate: Cleric has an unlisted feature that increases the maximum Dexterity bonus applied to AC when wearing medium armor from +2 to +3, as with the Medium Armour Master feat. It is not clear whether this is intentional, as it is not mentioned in the in-game description and is not part of the feat in 5e.
    • This does not remove Disadvantage Icon.png Disadvantage on Stealth checks while wearing medium armour the way Medium Armour Master does.
    • The other class versions of Magic Initiate are unchanged.
  • Medium Armour Master sets the cap on the Dexterity modifier added to medium armour AC to +3 as in 5e, but this overrides the properties of certain types of magical armour (e.g. Armour of Agility) that entirely remove the cap and allow the full Dexterity modifier to be added. As such, taking this feat actually decreases the AC of such armour if the wearer's Dexterity is at least 18. This is not generally considered the intent of the 5e feat when combined with similar 5e magic items such as Serpent Scale Armour.
  • Ritual Caster has several changes:
    • It does not require 13 Intelligence or Wisdom.
    • It does not include the requirement to carry a ritual book.
    • It does not allow you to learn ritual spells from spell scrolls (though Wizards can do this already).
    • While the 5e version of this feat only allows choosing first-level spells at the time of feat selection, BG3 allows learning any of the six ritual spells available in the game, including the third-level Speak with Dead spell.
  • Savage Attacker is not limited to one roll per turn. It also applies to extra damage dice added by features such as Divine Smite, which was not the intended behaviour in 5e, as clarified in the Sage Advice Compendium.
  • Sentinel does not allow an Opportunity Attack Opportunity Attack against enemies who use Disengage before moving out of melee range, as in 5e. Instead, it grants Advantage Icon.png Advantage on all Attacks of Opportunity.
  • Sharpshooter ignores penalties due to High Ground Rules (a mechanic unique to BG3), rather than ignoring penalties due to attacking at long range (despite this mechanic also being present in BG3). The ability to ignore half and three-quarters cover is also not included, as BG3 does not include a cover system.
  • Shield Master has a few changes:
    • It does not give the option to shove as a bonus action, as all characters already have this option.
    • The bonus to Dexterity icon.png Dexterity Saving Throws is fixed at +2, even if using a magic shield that provides a higher AC bonus.
    • The saving throw bonus applies to all such saves (e.g. to mitigate the area of effect damage from Fireball), rather than applying only to spells and harmful effects which target you specifically.
  • Skilled does not allow you to select Proficiency with tools, as this mechanic is not present in BG3.
  • Spell Sniper is revamped due to general changes in ranged attack mechanics:
    • It does not require being a spellcaster. Since you do not select a class spell list, non-casting classes use their highest mental ability (Intelligence icon.png Intelligence, Wisdom icon.png Wisdom, or Charisma icon.png Charisma) for the selected Cantrip.
    • It does not include the enhancement to spell range.
    • It does not include the ability for spell attacks to ignore cover (as BG3 does not include a cover system).
    • It decreases the critical hit threshold of all spell attacks by 1, which can stack with other similar effects.
  • Tavern Brawler has several changes:
    • It does not include proficiency with Improvised Melee Weapons Improvised Melee Weapons, as all characters already gain their proficiency bonus on attack rolls with such weapons in BG3.
    • The ability to grapple your target as a bonus action upon a successful unarmed hit is not included, due to the lack of a grappling mechanic in BG3.
    • It doubles the Strength icon.png Strength modifier added to unarmed attacks, instead of converting the base damage from a flat 1 to 1d4. This is an increase in average damage output for characters with a Strength score of 14 or higher.
  • War Caster has several changes:
    • It ignores the requirement to be a spellcaster. Non-spellcasters with this feat gain its benefits when casting a spell from a scroll or other item.
    • Taking this feat does not enhance your ability to cast spells without a free hand, as spell components (i.e. verbal, somatic, material) are not included as a game mechanic.
    • While the 5e version of this feat allows you to cast any available single-target spell as an Opportunity Attack Opportunity Attack, the BG3 version of this feat explicitly only allows you to cast Shocking Grasp Shocking Grasp, even if you did not previously know this cantrip or it is not normally available to your class.

Unchanged feats

See also