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{{ up to date | 2023-08-13 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
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| description = Light Domain is a subclass of Cleric.
| description = Light Domain is a subclass of Cleric.
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== Subclass Features ==
== Subclass Features ==
{{SubclassNote|Cleric}}
{{SubclassNote|Cleric}}
=== Level 1 ===


* [[File:Warding Flare Icon 64px.png|frameless|upright=0.1]] '''[[Warding Flare]]:''' Shield yourself with divine light. Use your {{action|reaction}} to impose {{Disadvantage}} on an attacker, potentially causing their attack to miss. An attacker that can’t be [[Blinded (Condition)|Blinded]] is immune to this effect.
{{Level header|1}}


* '''Domain Spells:''' You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
; {{SAI|Warding Flare|w=40}}
** '''Cantrips:''' [[File:Light Spell Icon.png|frameless|upright=0.1|link=Light]] [[Light]]
: Shield yourself with divine light. Use your {{action|reaction}} to impose {{Disadvantage}} on an attacker, potentially causing their attack to miss. An attacker that can’t be {{Cond|Blinded}} is immune to this effect.
** [[File:Burning Hand Icon.png|frameless|upright=0.1|link=Burning Hands]] [[Burning Hands]]
** [[File:Faerie Fire Icon.png|frameless|upright=0.1|link=Faerie Fire]] [[Faerie Fire]]


=== Level 2 ===
{{HorizontalRuleImage}}


* {{SmallIcon|Channel Divinity Charges Icons.png}} '''Channel Divinity Action:''' [[File:Radiance Of The Dawn Icon.png|frameless|upright=0.1|link=Radiance of the Dawn]] [[Radiance of the Dawn]]
; Domain Spells
: You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
:* {{SAI|Light}}
:* {{SAI|Burning Hands}}
:* {{SAI|Faerie Fire|c=16}}


=== Level 3 ===
{{Level header|2}}


* '''Domain Spells:''' You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
; {{SAI|Radiance of the Dawn|w=40}}
** [[File:Flaming Sphere Icon.png|frameless|upright=0.1|link=Flaming Sphere]] [[Flaming Sphere]]
:; {{R|chadiv|icononly=yes}} Channel Divinity Action
** [[File:Scorching Ray Icon.png|frameless|upright=0.1|link=Scorching Ray]] [[Scorching Ray]]
:: Harness the sun's divine power to dispel any magical darkness and deal {{DamageText|2d10 + Character Level|Radiant}} damage to hostile creatures. On a successful save, targets still take half damage. Doesn't affect creatures that have total cover from you.  


=== Level 5 ===
{{Level header|3}}


* '''Domain Spells:''' You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
; Domain Spells
** [[File:Daylight Icon.png|frameless|upright=0.1|link=Daylight]] [[Daylight]]
: You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
** [[File:Fireball Icon.png|frameless|upright=0.1|link=Fireball]] [[Fireball]]
:* {{SAI|Flaming Sphere|c=16}}
:* {{SAI|Scorching Ray}}


=== Level 6 ===
{{Level header|5}}


* [[File:PassiveFeature ImprovedFlare.png|frameless|upright=0.1|link=Improved Warding Flare]] '''[[Improved Warding Flare]]:''' When an enemy attacks an ally, you can use your {{action|reaction}} to impose {{Disadvantage}} on the {{Attack Roll}}, possibly causing their attack to miss.
; Domain Spells
: You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
:* {{SAI|Daylight}}
:* {{SAI|Fireball}}


=== Level 7 ===
{{Level header|6}}


* '''Domain Spells:''' You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
; {{SAI|Improved Warding Flare|w=40}}
** [[File:Guardian of Faith Icon.png|frameless|upright=0.1|link=Guardian of Faith]] [[Guardian of Faith]]
: When an enemy attacks an ally, you can use your {{action|reaction}} to impose {{Disadvantage}} on the {{Attack Roll}}, possibly causing their attack to miss.
** [[File:Wall of Fire Icon.png|frameless|upright=0.1|link=Wall of Fire]] [[Wall of Fire]]


=== Level 8 ===
{{Level header|7}}


* [[File:Potent Spellcasting Icon.png|frameless|upright=0.1|link=Potent Spellcasting]] '''[[Potent Spellcasting]]:''' You can add your [[Wisdom]] Modifier to the damage you deal with cantrips.
; Domain Spells
: You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
:* {{SAI|Guardian of Faith}}
:* {{SAI|Wall of Fire|c=16}}


=== Level 9 ===
{{Level header|8}}


* '''Domain Spells:''' You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
; {{SAI|Potent Spellcasting|w=40}}
** [[File:Destructive Wave Icon.png|frameless|upright=0.1|link=Destructive Wave]] [[Destructive Wave]]
: You can add your [[Wisdom]] Modifier to the damage you deal with Cleric cantrips.
** [[File:Flame Strike Icon.png|frameless|upright=0.1|link=Flame Strike]] [[Flame Strike]]
 
{{Level header|9}}
 
; Domain Spells
: You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
:* {{SAI|Destructive Wave}}
:* {{SAI|Flame Strike}}


== External Links ==
== External Links ==
* {{FRWiki|Light domain|long}}
* {{FRWiki|Light domain|long}}


{{User:MetalPlateMage/ClericNavbox}}
{{ClericNavbox}}

Revision as of 21:44, 30 April 2024

The Light domain is offered by deities of justice, majesty, and primordial flame, providing spells that dispel darkness and harm the undead.
Light Domain Subclass 300px.png
Light Domain Subclass 300px.png
The Light domain is offered by deities of justice, majesty, and primordial flame, providing spells that dispel darkness and harm the undead.

Light Domain is one of the Subclasses of Cleric. These Clerics are charged with chasing away lies and burning away darkness.

Subclass Features

This subclass obtains all the features from its base class, Cleric, in addition to its unique features outlined below.

Level 1

Warding Flare Warding Flare
Shield yourself with divine light. Use your Reaction to impose Disadvantage Icon.png Disadvantage on an attacker, potentially causing their attack to miss. An attacker that can’t be Blinded Blinded is immune to this effect.
Bg3 content hr.png
Domain Spells
You gain spells from your domain. They are Always Prepared.

Level 2

Radiance of the Dawn Radiance of the Dawn
Channel Divinity Action
Harness the sun's divine power to dispel any magical darkness and deal 2d10 + Character LevelDamage TypesRadiant damage to hostile creatures. On a successful save, targets still take half damage. Doesn't affect creatures that have total cover from you.

Level 3

Domain Spells
You gain spells from your domain. They are Always Prepared.

Level 5

Domain Spells
You gain spells from your domain. They are Always Prepared.

Level 6

Improved Warding Flare Improved Warding Flare
When an enemy attacks an ally, you can use your Reaction to impose Disadvantage Icon.png Disadvantage on the Attack roll, possibly causing their attack to miss.

Level 7

Domain Spells
You gain spells from your domain. They are Always Prepared.

Level 8

Potent Spellcasting Potent Spellcasting
You can add your Wisdom Modifier to the damage you deal with Cleric cantrips.

Level 9

Domain Spells
You gain spells from your domain. They are Always Prepared.

External Links