Flind: Difference between revisions

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| image = Flind.jpg
| image = Flind.jpg
}}
}}
{{CharacterInfo
{{Infobox character
|title = Gnoll Warlord
|name = Flind
|image=[[File:Flind.jpg|350px]]
|STR=20
|DEX=14
|CON=19
|INT=11
|WIS=14
|CHA=12
|con save=yes
|wis save=yes
|level=5
|race=Gnoll Flind
|type=Fiend
|HP=85; 110{{Tactician}}
|AC=16
|speed=9m / 30ft
|size=Medium
|weight=100kg
|proficiency=3
|initiative=+8
|location = [[The Risen Road]]
|allies =[[Gnoll Hunter]] [[Hyena]] [[Gnoll Fang of Yeenoghu]]
|passive= {{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Opportunity Attack}}{{PAS|Permanently Armed}}{{PAS|Tenacity}}
|exp=75}}


The '''Flind''' is a hostile [[gnoll]] warlord in [[The Risen Road#Cave|The Risen Road Cave]] just west of [[The Risen Road]] [[Waypoint]] during [[Act One]]. Unique among gnolls for having become part [[fiend]], thus not counting as a [[monstrosity]].  
| name = Flind
| titles = Gnoll Warlord
| level = 5
| image = Flind.jpg
| race = [[Gnoll]]
 
| modules =
{{Infobox statistics
| child = yes
| size = Medium
| type = Fiend
| hit_points = 85
| hit_points_tactician = 110
| armour_class = 16
| movement_speed_meters = 9
| movement_speed_feet = 30
| weight_kg = 100
| weight_lb = 200
| hiddenlevel = 5
| str = 20
| dex = 14
| con = 19
| int = 11
| wis = 14
| cha = 12
| initiative = 8
| con_save_proficiency = yes
| wis_save_proficiency = yes
 
| condition1_name = Aura of Bloodthirst
| condition1_description = Nearby allies with the [[Rampage]] passive can make a bite attack as a bonus action.
 
| feature1_name = Darkvision
| feature1_description = Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft).
| feature2_name = Opportunity Attack
| feature2_description = Automatically attack an enemy moving out of your reach.
| feature3_name = Permanently Armed
| feature3_description = Cannot be disarmed.
| feature4_name = Tenacity (passive feature)
| feature4_description = Can use a reaction to deal strength modifier bludgeoning damage on a miss.
| feature4_item = Shattered Flail
}}
}}
 
 
The '''Flind''' is a hostile [[gnoll]] warlord in [[The Risen Road#Cave|The Risen Road Cave]] just west of [[The Risen Road]] [[Waypoint]] during [[Act One]]. She is unique among gnolls for having become part [[fiend]], thus not counting as a [[humanoid]].  


The warlord is one of the highest hitting enemies within the first act and comes with a wide mix of attack choices to unleash.
The warlord is one of the highest hitting enemies within the first act and comes with a wide mix of attack choices to unleash.
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== Act 1 ==
== Act 1 ==


The Flind is the warlord of a vicious band of gnolls found gathered outside of [[The Risen Road#Cave|The Risen Road Cave]]. The gnolls have trapped [[Rugan]] and [[Olly]], who are transporting good for [[Zarys]] in the surrounded cave.  
The Flind is the warlord of a vicious band of gnolls found gathered outside of [[The Risen Road#Cave|The Risen Road Cave]]. The gnolls have trapped [[Rugan]] and [[Olly]], who are transporting goods for [[Zarys]] in the surrounded cave.  


After the first round of combat, the gnoll warlord will mentally link with the player, revealing that she is a forcefully made [[True Soul]]. The creature can be convinced to join the players' side for the fight using [[Illithid Powers|Illithid Persuasion]], if it hasn't been used that day.
After the first round of combat, the gnoll warlord will mentally link with the player, revealing that she is a forcefully made [[True Soul]]. The creature can be convinced to join the players' side for the fight using [[Illithid Powers|Illithid Persuasion]], if it hasn't been used that day.
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* {{SkillCheck|Wisdom|2}}. Convince the Gnoll to turn on her own pack to sate her hunger. Doing so will reward you the XP of all living enemies as if you have defeated them, including '''Flind'''.
* {{SkillCheck|Wisdom|2}}. Convince the Gnoll to turn on her own pack to sate her hunger. Doing so will reward you the XP of all living enemies as if you have defeated them, including '''Flind'''.


After the fight over, another Illithid Persuasion Check can be done for differing outcomes.
After the fight is over, another Illithid Persuasion Check can be done for differing outcomes, unless you are in Honor Mode in which case she will immediately attack.


* {{SkillCheck|Wisdom|15}}. If convinced to attack the cave, she can be urged to turn on her pack to sate her hunger.
* {{SkillCheck|Wisdom|15}}. If convinced to attack the cave, she can be urged to turn on her pack to sate her hunger.
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== Attacks and abilities ==
== Attacks and abilities ==


{{Feature box|name=Flail of Pain|image name = Generic Damage.webp
{{Feature box|Flail of Pain}}
|Strike a creature with the Flail of Dread Skulls to inflict as much pain as possible.
 
{{Action}}
 
{{Attack Roll}}: +8{{DamageInfo|1d10+5|Piercing}}{{DamageInfo|3d10|Psychic}}
}}
 
{{Feature box|name=Flail of Paralysis |image name = Generic Control.webp
|Strike a creature with the Flail of Dread Skulls and possibly {{cond|Paralysed|Paralyse}} it.
 
{{Action}}
 
{{Attack Roll}}: +8{{DamageInfo|1d10+5|Piercing}}
 
{{SavingThrow|CON|dc=Spellcasting DC}} to avoid becoming Paralysed for {{Duration|1}}.
}}
 
{{Feature box|name= Flail of Madness |image name = Crown of Madness.webp
|Strike a creature with the Flail of Dread Skulls and possibly drive it {{cond|Madness|Mad}}.
 
{{Action}}
 
{{Attack Roll}}: +8{{DamageInfo|1d10+5|Piercing}}
 
{{SavingThrow|WIS|dc=Spellcasting DC}} to avoid falling into Madness for {{Duration|1}}.
}}
 
{{Feature box|name=Multiattack |link = Multiattack (Flind)|image name = Multiattack Earth Elemental.webp
|Aim on '''Flail of Madness''', one '''Flail of Pain''' and one '''Flail of Paralysis''' at a target.


{{Action}}
{{Feature box|Flail of Paralysis}}


{{Attack Roll}}: +8
{{Feature box|Flail of Madness}}


* See other attacks for damage and related saves.
{{Feature box|Bloodfest}}
* Can only be used when {{cond|Frenzied Fury|Frenzied}} through her [[# Seething Fury|Seething Fury]] ability.
}}


{{TooltipBox|Multiattack (Ranged)
{{Feature box|Seething Fury}}
|{{Action}}


{{Attack Roll}}: +5{{DamageInfo|1d8+2|Piercing}}{{DamageInfo|1d8+2|Piercing}}{{DamageInfo|1d8+2|Piercing}}
The following only be used when {{cond|Frenzied Fury|Frenzied}} through her [[# Seething Fury|Seething Fury]] ability:
* Can only be used when {{cond|Frenzied Fury|Frenzied}} through her [[# Seething Fury|Seething Fury]] ability.
}}


{{Feature box|name=Bloodfest|image name = Generic Healing.webp
{{Feature box|Multiattack (Flind)}}
|Gorge on a corpse of the fallen to regain hit points.


{{Action|Bonus}}
{{Feature box|Multiattack (Ranged)}}
{{HealingInfo|count=1|die=8}}
 
* Creates a permanent [[Blood Surface]] in a {{AOE|radius|m=1|ft=}}.
}}
 
{{Feature box|name=Seething Fury|image name = Generic Buff.webp
|Let the rage build within you. Once it overflows, you'll be able to attack multiple times per turn.
 
{{Action|1=Bonus}}
 
{{Recharge|1=Per Combat}}
 
{{Duration|3}} {{condition|Seething Fury}}
}}


===Conditions===
===Conditions===
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The best way to engage Flind is to sneak up behind her and sneak attack the Hunters in front of her to start the battle. On her first turn, she should initiate conversation with whoever is closest to her. It's important that Flind is able to initiate conversation on her first turn to make sure she is targeted by her pack as early as possible, so make sure you are close enough to her that she can talk to you immediately.
The best way to engage Flind is to sneak up behind her and sneak attack the Hunters in front of her to start the battle. On her first turn, she should initiate conversation with whoever is closest to her. It's important that Flind is able to initiate conversation on her first turn to make sure she is targeted by her pack as early as possible, so make sure you are close enough to her that she can talk to you immediately.


When alone, direct combat with Flind is avoidable if you are able to pass two Wisdom checks to get her to kill herself. If that option is unavailable, Flind is incredibly dangerous up close; in her frenzied state she can easily kill multiple party members in a single turn.  A decent strategy to fight her is to restrict her movement with spells like [[Grease]], [[Web]] and [[Entangle]] then pelt her at range.  
When alone, direct combat with Flind is avoidable (except in Honor Mode) if you are able to pass two Wisdom checks to get her to kill herself. If that option is unavailable, Flind is incredibly dangerous up close; in her frenzied state she can easily kill multiple party members in a single turn.  A decent strategy to fight her is to restrict her movement with spells like [[Grease]], [[Web]] and [[Entangle]] then pelt her at range.  


== Notable loot ==
== Notable loot ==
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* Flind has an extremely high initiative score despite lacking any clear means to increasing it.
* Flind has an extremely high initiative score despite lacking any clear means to increasing it.
* "Flind" is not the creature's name, but is actually a superior type of [[gnoll]] that is physically more powerful and vicious than their lesser cousins. As such, the Flind has the race ''Gnoll Flind''.
* "Flind" is not the creature's name, but is actually a superior type of [[gnoll]] that is physically more powerful and vicious than their lesser cousins. As such, the Flind has the race ''Gnoll Flind''.
* Grants 75 experience when killed.


== External links ==
== External links ==

Revision as of 00:35, 10 May 2024


The Flind is a hostile gnoll warlord in The Risen Road Cave just west of The Risen Road Waypoint during Act One. She is unique among gnolls for having become part fiend, thus not counting as a humanoid.

The warlord is one of the highest hitting enemies within the first act and comes with a wide mix of attack choices to unleash.

Act 1

The Flind is the warlord of a vicious band of gnolls found gathered outside of The Risen Road Cave. The gnolls have trapped Rugan and Olly, who are transporting goods for Zarys in the surrounded cave.

After the first round of combat, the gnoll warlord will mentally link with the player, revealing that she is a forcefully made True Soul. The creature can be convinced to join the players' side for the fight using Illithid Persuasion, if it hasn't been used that day.

  • DC 2 Wisdom check. Convince the Gnoll and her pack to focus on people in the cave, making them your allies.
  • DC 2 Wisdom check. Convince the Gnoll to turn on her own pack to sate her hunger. Doing so will reward you the XP of all living enemies as if you have defeated them, including Flind.

After the fight is over, another Illithid Persuasion Check can be done for differing outcomes, unless you are in Honor Mode in which case she will immediately attack.

  • DC 15 Wisdom check. If convinced to attack the cave, she can be urged to turn on her pack to sate her hunger.
  • DC 10 Wisdom check. Convince her to leave the area peaceful.
  • DC 10 Wisdom check. After all other gnolls are dead, urge her to consume herself. This forces another check to follow.

Attacks and abilities

Generic Damage.webp
Normal weapon damage
+
D10 Psychic.png 3d10 (3~30) Damage TypesPsychic damage

Strike a creature with the Flail of Dread Skulls to inflict as much pain as possible.
 Melee: 1.5 m / 5  ft
Generic Control.webp
Normal weapon damage

Strike a creature with the Flail of Dread Skulls and possibly Paralyse it.
CON Save
 Melee: 1.5 m / 5  ft
Crown of Madness.webp
Normal weapon damage

Strike a creature with the Flail of Dread Skulls and possibly drive it Mad.
 Melee: 1.5 m / 5  ft
Generic Healing.webp
Bloodfest Bloodfest ()
D8 Healing.png 1d8 (1~8) hit points

Gorge on a corpse of the fallen to regain hit points.
 Melee: 1.5 m / 5  ft
Generic Buff.webp

Let the rage build within you. Once it overflows, you'll be able to attack multiple times per turn.
 Range: Self

The following only be used when Frenzied Frenzied through her Seething Fury ability:

Multiattack Earth Elemental.webp
Normal weapon damage
+ Normal weapon damage

Aim one Flail of Madness Flail of Madness, one Flail of Pain Flail of Pain, and one Flail of Paralysis Flail of Paralysis at a target.
 Melee: 1.5 m / 5  ft
Generic Damage.webp
Normal weapon damage
+ Normal weapon damage

Aim three attacks at a target.
 Range: 18 m / 60 ft

Conditions

Aura of Bloodthirst Aura of Bloodthirst
  • Any nearby creatures with the Rampage trait can make a bite attack as a bonus action.

Tactics

Flind is a very powerful and dangerous enemy that can be encountered quite early if you're exploring aimlessly. Flind has quite a lot of Hit Points and notable amount of AC which makes her quite tanky. As for damage, her unique flail attacks can vary between dealing massive amounts of damage, paralysing or turning a party member hostile for a time. The biggest threat is if she reaches a frenzied state, allowing her to use all three of her unique flail attacks in one multiattack.

Flind's extremely high initiative will almost always allow her to act first in combat. She will immediately seek out the first party member she sees to initiate a conversation where you are given the opportunity to use your Illithid Powers to convince her to turn against her pack. You can command her to kill Rugan and Olly and still force her to turn against her pack after. Turning her against her pack is highly recommended as fighting Flind and her pack at the same time can be very difficult. Once she is convinced to betray her pack, one should focus on the Gnoll Hunters as they will often target the party instead of Flind. Their frenzied multi-attack arrow shots can be devastating, so it is best to kill them as quickly as possible with AoE attacks like Cloud of Daggers or Alchemist's Fire before they are allowed to frenzy.

The best way to engage Flind is to sneak up behind her and sneak attack the Hunters in front of her to start the battle. On her first turn, she should initiate conversation with whoever is closest to her. It's important that Flind is able to initiate conversation on her first turn to make sure she is targeted by her pack as early as possible, so make sure you are close enough to her that she can talk to you immediately.

When alone, direct combat with Flind is avoidable (except in Honor Mode) if you are able to pass two Wisdom checks to get her to kill herself. If that option is unavailable, Flind is incredibly dangerous up close; in her frenzied state she can easily kill multiple party members in a single turn. A decent strategy to fight her is to restrict her movement with spells like Grease, Web and Entangle then pelt her at range.

Notable loot

Notes

  • Flind has an extremely high initiative score despite lacking any clear means to increasing it.
  • "Flind" is not the creature's name, but is actually a superior type of gnoll that is physically more powerful and vicious than their lesser cousins. As such, the Flind has the race Gnoll Flind.
  • Grants 75 experience when killed.

External links