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Gnoll Hunter

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Gnoll Hunters are generic gnoll enemies found in Act One. They are feral hyena-like humanoids that slaughter indiscriminately in an attempt to quell the insatiable hunger granted by their demonic creator, Yeenoghu.

Cunning and fierce trackers among gnolls, they are the most common type of their kind.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Brace (Ranged)Brace (Ranged) (Movement Speed)
Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
Recharge: Short rest Recharge: Short rest
Hamstring ShotHamstring Shot (Action)   –  Longbow
Damage: 4~11
1d8 + 3PiercingPiercing

Shoot an enemy in the thigh and possibly reduce their Movement Speed by 50%.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Multiattack (Ranged)Multiattack (Ranged) (Action)   –  Longbow
Damage: 12~33
1d8 + 3PiercingPiercing
+ 1d8 + 3PiercingPiercing
+ 1d8 + 3PiercingPiercing

Aim three attacks at a target.

Range: 18 m / 60 ft Range: 18 m / 60 ft
Recharge: Per turn Recharge: Per turn
Ranged AttackRanged Attack (Action)   –  Longbow
Damage: 4~11
1d8 + 3PiercingPiercing

Make a ranged attack with your equipped weapon.

Range: 18 m / 60 ft Range: 18 m / 60 ft
Seething FurySeething Fury (Bonus Action)
Let the rage build within you. Once it overflows, you'll be able to attack multiple times per turn.
Range: Self Range: Self
Recharge: Per combat Recharge: Per combat

Notable loot[edit | edit source]

Known gnoll hunters[edit | edit source]

Gallery[edit | edit source]

External links[edit | edit source]