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Aelis (Fist Recruit)

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Not to be confused with Aelis Siryasius

Fist Recruit Aelis is a human cleric and a recruit of the Flaming Fist. She can be found on the Risen Road in Act One.
Stop gawking and look for a way inside!

Involvement[edit | edit source]

Aelis is encountered at the Waukeen's Rest, struggling to get inside the burning inn together with her fellow Fists - Fist Recruit Ito Fist Recruit Ito, Fist Recruit Pavel Fist Recruit Pavel and Fist Recruit Tristan Fist Recruit Tristan, along with Gauntlet Yeva Gauntlet Yeva. They are trying to rescue Counsellor Florrick Counsellor Florrick and Duke Ravengard Duke Ravengard who are said to be blocked inside the building.

If the party help the Fists to unblock the front door, Aelis with the rest of the squad runs upstairs to the room where Florrick is trapped, and descends back after the counsellor’s fate is resolved.

If Florrick survives, Aelis receives her orders (with the other Fists) to search for the kidnapped Duke and, after leaving the Inn, is never seen again.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Backbreaker Backbreaker (Action)   –   Warhammer
Damage: 2~5
1d4 + 1BludgeoningBludgeoning

Put extra force behind your strike to possibly knock your enemy Prone Prone.

STR Save
 Range: Normal weapon range
Recharge: Short rest
Bane Bane (Action + Level 1 Spell Slot)
Up to 3 creatures receive a -1d4 penalty to Attack rolls and Saving throws.
CHA Save
 Range: 9 m / 30 ft
Concussive Smash Concussive Smash (Action)   –   Warhammer
Damage: 2~9
1d8 + 1BludgeoningBludgeoning

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Lesser Restoration Lesser Restoration (Action + Level 2 Spell Slot)
Cure a creature from Condition Type Icon.pngDiseased, Condition Type Icon.pngPoisoned, Paralysis Paralysis, or Condition Type Icon.pngBlinded.
 Melee: 1.5 m / 5 ft
Main Hand Attack Main Hand Attack (Action)   –   Warhammer
Damage: 2~9
1d8 + 1BludgeoningBludgeoning

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Sacred Flame Sacred Flame (Action)
Damage: 1~8
1d8RadiantRadiant

Engulf a target in a flame-like radiance.

DEX Save
 Range: 18 m / 60 ft
Weakening Strike Weakening Strike (Action)   –   Warhammer
Damage: 2~5
1d4 + 1WeaponWeapon

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Creatures without weapons can't have Weak Grip.

STR Save
 Range: Normal weapon range
Recharge: Short rest

Loot[edit | edit source]

External links[edit | edit source]