Kur'ashk: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
(Infobox)
(Added portrait)
 
Line 1: Line 1:
{{Infobox creature
{{Infobox creature
| name = Kur'ashk
| name = Ardent Kur'ashk
| title = Ardent
| image =  
| full name = Ardent Kur'ashk
<gallery>
| image = Kur'ashk.PNG
Kur'ashk.PNG|In-game
Portrait Kur'ashk.png|Portrait
</gallery>
| va = Alan Turkington
| faction = [[Crèche Y'llek]]
| size = Medium
| type = [[Humanoid]]
| race = [[Githyanki]]
| race = [[Githyanki]]
| level = 5  
| level = 5  
| faction = [[Crèche Y'llek]]
| e hp = 19
| va = [https://www.imdb.com/name/nm1372296 Alan Turkington]
| hp = 28
| t hp = 36
| ac = 12
| str = 10
| str = 10
| dex = 14
| dex = 14
Line 17: Line 25:
| int save prof = yes
| int save prof = yes
| wis save prof = yes
| wis save prof = yes
| hiddenlevel = 5
| size = Medium
| type = Humanoid
| ac = 12
| t hp = 36
| hp = 28
| weight kg = 75
| weight kg = 75
| passives = Opportunity Attack, Extra Attack
| passives = Opportunity Attack, Extra Attack
Line 38: Line 40:
*When the entire crèche becomes hostile after the completion of [[Discover the Artefact's Secrets]].
*When the entire crèche becomes hostile after the completion of [[Discover the Artefact's Secrets]].


== Attacks and abilities ==
== Combat ==
=== Attacks and abilities ===
{{Feature box|Main Hand Attack|item=Githyanki Shortsword}}
{{Feature box|Main Hand Attack|item=Githyanki Shortsword}}
{{Feature box|Psychic Rend}}
{{Feature box|Psychic Rend}}
{{Feature box|Misty Step}}


{{Rosymorn Monastery}}
{{Rosymorn Monastery}}

Latest revision as of 02:27, 30 June 2024

Ardent Kur'ashk is a githyanki ardent NPC found in Act One.

Involvement[edit | edit source]

Ardent Kur'ashk can be initially found in the Crèche Y'llek Infirmary, lying in a bunk bed. He viciously derides any outsiders, if spoken to as a non-gith; however, he reveals slightly more nuance to his kin, expressing disappointment at how relaxed the crèche is acting in the presence of an inquisitor.

He will turn hostile after either of two circumstances:

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Mind Spike.webp
D8 Psychic.png 2d8 (2~16) Damage TypesPsychic damage

Reach into an enemy's mind. Tear it to pieces and inflict Disadvantage on Intelligence and Wisdom checks and Saving Throws.
INT Save
 Range: 18 m / 60 ft
Misty Step.webp

Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft