Ad placeholder

Charismatic Sentinel: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
mNo edit summary
m (Added combat-relevant skills to infobox)
 
(9 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Infobox statistics
{{PageSeo
| description = The Charismatic Sentinel is a unique type of undead guarding the secret shrine to Shar underneath statue of Ketheric Thorm in Reithwin Town's square.
| image = Charismatic Sentinel Model.png
}}
{{Infobox creature
| name = Charismatic Sentinel
| name = Charismatic Sentinel
| image = Charismatic Sentinel.png
| image = <gallery>
| imagesize = 0.7
Charismatic Sentinel Model.png|Model
Portrait Charismatic Sentinel.png|Portrait
</gallery>
| race = [[Dark Justiciar]]
| race = [[Dark Justiciar]]
| class = [[Paladin]]
| size = Medium
| size = Medium
| type = Undead
| type = [[Undead]]
| armour_class = 14
| ac = 14
| hit_points = 120
| e hp = 84
| hit_points_tactician = 156
| hp = 120
| movement_speed_meters = 9
| t hp = 156
| movement_speed_feet = 30
| movement m = 9
| weight_kg = 30
| weight kg = 30
| weight_lb = 60
| level = 7
| level = 7
| str = 14
| str = 14
Line 20: Line 26:
| wis = 10
| wis = 10
| cha = 20
| cha = 20
| str_save_proficiency = Proficient
| str save extra = +5
| resistant1 = Necrotic
| dex save extra = +5
| vulnerable1 = Radiant
| con save extra = +5
| int save extra = +5
| wis save extra = +5
| cha save extra = +5
| str save prof = Proficient
| athletics = 2
| acrobatics = 0
| perception = 0
| resistances = Necrotic resistant full, Radiant vulnerability


| condition1_name = Aura of Protection
| conditions = Aura of Protection (Aura)
| condition1_description = The paladin and any nearby allies have a +5 bonus on Saving Throws.
| passives = Darkvision, Living Shadow, Opportunity Attack, Paragon of Charisma, Shar's Sight, Sunlight Weakness
| condition2_name = Living Shadow
| t passives = Darkvision, Living Shadow, Opportunity Attack, Paragon of Charisma, Shar's Sight, Sunlight Weakness, Divine Health, Relentless Avenger
| condition2_description = Because it is lightly or heavily obscured, this creatures has resistance to all damage except Force, Psychic, or Radiant damage.
| feature1_name = Darkvision
| feature1_description = Can see in the dark up to 12m.
| feature2_name = Living Shadow
| feature2_description = While Obscured, this character has Resistance to all damage except Force, Psychic or Radiant.
| feature3_name = Opportunity Attack
| feature3_description = Automatically attack an enemy moving out of your reach.
| feature4_name = Paragon of Charisma
| feature4_description = Advantage on all Charisma saving throws and spell attack rolls.
| feature5_name = Shar's Sight
| feature5_description = Cannot be blinded.
| feature6_name = Sunlight Weakness
| feature6_description = While in sunlight, Disadvantage on attack rolls and saving throws.
}}
}}
The '''Charismatic Sentinel''' is a unique type of [[Undead]] guarding the secret shrine to [[Shar]] underneath statue of [[Ketheric Thorm]] in [[Reithwin Town|Reithwin Town's]] square. Its abilities mirror that of a [[paladin]], and fitting of its role it has very high [[Charisma]].
The '''Charismatic Sentinel''' is a unique type of [[Undead]] guarding the secret shrine to [[Shar]] underneath statue of [[Ketheric Thorm]] in [[Reithwin Town|Reithwin Town's]] square. Its abilities mirror that of a [[paladin]], and fitting of its role it has very high [[Charisma]].


== Involvement ==
== Involvement ==
{{SpoilerBox|If the party fails to pass any of the three [[Saving Throw]] tests for [[Wisdom]], [[Intelligence]] and  [[Charisma]] or takes the [[Ritual Dagger of Shar]] it will summon the undead [[Dark Justiciar]]. It along with the [[Wise Sentinel]] and [[Intelligent Sentinel]] will put up a difficult fight considering their large amount of [[Hit Points]] and special abilities.}}
If the party fails to pass any of the three [[Saving Throw]] tests for [[Wisdom]], [[Intelligence]] and  [[Charisma]] or takes the [[Ritual Dagger of Shar]] it will summon the undead [[Dark Justiciar]]. It along with the [[Wise Sentinel]] and [[Intelligent Sentinel]] will put up a difficult fight considering their large amount of [[Hit Points]] and special abilities.
 
== Attacks and abilities ==
===Main Hand Attack - Greatsword===
{{Action}}
 
{{Attack Roll}}: +4{{DamageInfo|count=2|die=6|plus=1|type=Slashing}}
 
=== Divine Smite ===
Deal additional {{DamageType|Radiant}} to fiends and undead.
 
{{Action}}
 
{{Attack Roll}}: +8{{DamageInfo|count=2|die=6|plus=1|type=Slashing}}{{DamageInfo|count=3|die=8|type=Radiant}}
 
=== [[Inquisitor's Might]] ===
You or an ally's weapon attacks deal an additional +{{Ability|Charisma}} {{DamageType|Radiant}} damage and can [[Dazed (Condition)|Daze]] enemies for 1 turn.
 
{{Action|Bonus}}
{{DamageInfo|type=Radiant|plus=5}}


=== [[Hunter's Mark]] ===
== Combat ==
Casts [[Hunter's Mark]], dealing an addition
=== Attacks and abilities ===
{{DamageInfo|count=1|die=6|type=Physical}}
{{Feature box|Main Hand Attack|item=Greatsword}}
{{Feature box|Divine Smite}}
{{Feature box|Shadow Step}}
{{Feature box|Bane (spell)}}
{{Feature box|Hunter's Mark}}
{{Feature box|Inquisitor's Might}}


{{NavCreatures}}
{{Reithwin Town}}
[[Category:Dark Justiciars]]
[[Category:Undead]]
[[Category:Characters]]
[[Category:Characters in Reithwin Town]]
[[Category:Characters in Act Two]]
[[Category:Followers of Shar]]
[[Category:Paladins]]

Latest revision as of 06:39, 11 November 2024

The Charismatic Sentinel is a unique type of Undead guarding the secret shrine to Shar underneath statue of Ketheric Thorm in Reithwin Town's square. Its abilities mirror that of a paladin, and fitting of its role it has very high Charisma.

Involvement[edit | edit source]

If the party fails to pass any of the three Saving Throw tests for Wisdom, Intelligence and Charisma or takes the Ritual Dagger of Shar it will summon the undead Dark Justiciar. It along with the Wise Sentinel and Intelligent Sentinel will put up a difficult fight considering their large amount of Hit Points and special abilities.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Greatsword
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Divine Smite.webp
Divine Smite Divine Smite ()
Normal weapon damage +
D8 Radiant.png 2d8 (2~16) Damage TypesRadiant

Your weapon deals an additional 2d8Damage TypesRadiantDRS damage, increased by 1d8Damage TypesRadiant damage when attacking Fiends or Undead.

 Range: Normal weapon range
Shadow Step.webp
Shadow Step Shadow Step ()
Teleport from shadow to shadow. Afterwards, you have Advantage Icon.png Advantage on your next melee Attack roll.
 Range: 18 m / 60 ft
Bane Spell.webp
Bane Bane ()
Up to 3 creatures receive a D4 Physical.png -1d4 penalty to Attack rolls and Saving throws.
CHA Save
 Range: 9 m / 30 ft
Hunter's Mark.webp
Hunter's Mark Hunter's Mark ()

Mark a creature as your quarry to deal an additional 1d6Damage TypesWeapon damage whenever you hit it with a weapon attack.

If the target dies before the spell ends, you can use Reapply Hunter's Mark Reapply Hunter's Mark to mark a new creature.

 Range: 18 m / 60 ft
Inquisitor's Might.webp
Inquisitor's Might Inquisitor's Might ()
You or an ally's weapon attacks deal an additional +Charisma Charisma Damage TypesRadiant damage and can Daze Daze enemies for 1 turn.
 Range: 9 m / 30 ft