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Campsite: Difference between revisions
(Edits based on my tests. Hopefully someone can confirm.) |
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You can place items, containers, chests in a camp. If you return to the same camp instance those items will persist. However, if you travel to a different camp instance type, those items will not be moved to the new instance. | You can place items, containers, chests in a camp. If you return to the same camp instance those items will persist. However, if you travel to a different camp instance type, those items will not be moved to the new instance. | ||
At a certain point in the story you can not return to camp instances from previous Acts. So storing items in these camps can be dangerous. | At a certain point in the story you can not return to camp instances from previous Acts. So storing items in these camps can be dangerous (pending further testing). | ||
==Galleries== | ==Galleries== |
Revision as of 20:04, 27 August 2023
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Purpose and Usage
In the Early Access, the night-time version of the campsite serves as the primary location for Long Resting, and reforming the party composition. It is also a key location to progress the main and companion stories through camp conversations.
The day-time version of the camp is accessed whenever the player chooses to arrive at it through fast travel. The player may also appear here instead of in the World Map after resting if certain camp cutscenes that don't trigger automatically are available.
Waypoints
This location does not contain any waypoints, but can be fast travelled to at any point. Arriving in the campsite this way triggers the day-time version of the location.
Instances
The appearance of the Campsite (tents, furniture, characters, etc.) may change as the story progresses, provided the player gathers companions and allies. The campsite has several instance variants that are used when travelling to camp from certain game locations. Like the open world it is possible to loot containers and take items to be sold. These can be looted from each instance.
- Wilderness Campsite: This is the primary campsite players visit when in the Wilderness or many of its Zones and locations.
- Overgrown Chapel Campsite: This is the primary campsite players visit when in the interior regions of the Overgrown Ruins
- Blighted Village (Basement) Campsite: This campsite is visited when in the basement / cellar of any home in the Blighted Village.
- Underdark Campsite: This campsite is visited when in the primary Underdark region.
- Underdark (Grymforge) Campsite: This campsite is visited when in Grymforge
- Underground Campsite: This campsite is visited when in underground over-land regions such as the Zhentarim Basement or the Underground Passage.
- (Please contribute to the wiki if you have information on additional campsites.)
Item Persistence
You can place items, containers, chests in a camp. If you return to the same camp instance those items will persist. However, if you travel to a different camp instance type, those items will not be moved to the new instance.
At a certain point in the story you can not return to camp instances from previous Acts. So storing items in these camps can be dangerous (pending further testing).
Galleries
Campsites are often visually distinct between regions.
Individual campsites may vary greatly in layout and expanse.
Related Quests
- Save the Refugees
- Daughter of Darkness
- The Blade of Frontiers
- The Githyanki Warrior
- The Pale Elf
- The Wizard of Waterdeep
Notable Characters
The presence of any of the below characters is dependent upon story choices made by the player.
Companions
NPCs
- Barcus Wroot
- Oathbreaker Knight (until paid to renew the Oath, if a Paladin broke it.)
- Owlbear Cub
- Scratch
- Volothamp Geddarm
- Withers