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Fist of Unbroken Air: Difference between revisions
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{{ | {{Feature page | ||
| | | type = action | ||
| summary = '''{{PAGENAME}}''' is an action that allows a [[Way of the Four Elements]] monk to punch an enemy at distance, sending them flying backwards. | |||
| summary = '''{{PAGENAME}}''' is an action that allows a | | description = Push the target back {{dist|m=6}} and knock it {{Cond|Prone}}. | ||
| | |||
| damage = 3d10 | | damage = 3d10 | ||
| damage type = Bludgeoning | | damage type = Bludgeoning | ||
| | | cost = action, ki:2 | ||
| save = STR | | save = STR | ||
| save dc = caster | | save dc = caster | ||
| on save = Target still takes half damage. | | on save = Target still takes half damage but suffers no other effect. | ||
| range m = 9 | |||
| higher levels = At level 9 with {{SAI|Improved Elemental Casting}}, the damage increases to {{Damage inline|4d10|Bludgeoning}}. | |||
| uid = Target_FistOfUnbrokenAir | |||
| spell flags = AddFallDamageOnLand, DisableBlood, IsHarmful | |||
| grants = Martial Arts: Bonus Unarmed Strike | |||
| condition = Prone | | condition = Prone | ||
| condition duration = 1 | | condition duration = 1 | ||
| | | condition save = STR | ||
| | | condition dc = caster | ||
| class learns at level 3 = Way of the Four Elements | | class learns at level 3 = Way of the Four Elements | ||
}} | }} | ||
{{MonkNavbox}} | {{MonkNavbox}} |
Latest revision as of 16:48, 5 March 2025
Fist of Unbroken Air is an action that allows a Way of the Four Elements monk to punch an enemy at distance, sending them flying backwards.
Bludgeoning.
UID
Spell flags
Description
Push the target back 6 m / 20 ft and knock it .Properties
- Cost
Action + 2
Ki Points
Damage: 3~303d10Bludgeoning
- Details
STR Save (Spell save DC) (On Save: Target still takes half damage but suffers no other effect.)
Range: 9 m / 30 ft
At higher levels
At level 9 with , the damage increases to 4d10
Technical details

Target_FistOfUnbrokenAir

Grants:
Condition: Prone
Duration: 1 turn
Spell save DC Strength saving throw
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
How to learn
Classes:
- Class level 3: Way of the Four Elements