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[[File:Bedchamber.jpg|thumb|The shrine inside the Bedchamber]]
{{See also|Refectory}}
'''Bedchamber''' is a [[Location]] and is part of the Overgrown Ruins dungeon. This area is accessed via either the [[Chapel Entrance]] or [[Dank Crypt]] locations.
{{Location page
| prefix = The
| name = Bedchamber
| alt name =
| image = Bedchamber.jpg
| image description = The shrine inside the Bedchamber
| act = one
| summary = This area is accessed via either the [[Chapel Entrance]] or [[Dank Crypt]] locations. It was renamed to the [[Refectory]] in the full release.
| region prefix = the
| region = Overgrown Ruins
| north =
| west =
| east =
| south =
}}


==Related Quests==
==Related Quests==
*[[Explore the Ruins]]
* {{Quest|Explore the Ruins}}


==Related Locations==
==Related Locations==
* [[Chapel Entrance]]
* {{Loc|Chapel Entrance}}
* [[Dank Crypt]]
* {{Loc|Dank Crypt}}


== Notable NPCs ==
== Notable NPCs ==
A group of looters are inhabiting this location are are tying to get deeper into the ruins.
A group of looters are inhabiting this location are are tying to get deeper into the ruins.
* Andorn
* {{MdCharLink|Andorn}}
* Barton
* {{MdCharLink|Barton}}
* Cefrey
* {{MdCharLink|Cefrey}}
* Haseid
* {{MdCharLink|Haseid}}
* Mari
* {{MdCharLink|Mari}}
* Torgga
* {{MdCharLink|Torgga}}


== Other Information ==
== Other Information ==
* There is locked '''Ornate Door''' with no visible lock or handle. This door leads into the [[Dank Crypt]], and can be opened by using a hidden switch behind a statue {{Coords|-174|-362}}. This switch requires a [[Perception]] check to spot.
* There is locked '''Ornate Door''' with no visible lock or handle. This door leads into the [[Dank Crypt]], and can be opened by using a hidden switch behind a statue {{Coords|-174|-362}}. This switch requires a [[Perception]] check to spot.
** If the party fails to spot this switch, the party can still access the [[Dank Crypt]] by either destroying the '''Ornate Door''' or by lockpicking the '''Ancient Door''' on the [[Ravaged Beach]].
* If the player failed to convince Andorn to let them in peacefully, or if the player dropped the '''Foundation Block''' through the floor of the [[Chapel Entrance]], the looters will be alert, grouped, and ready for combat. If Andorn is not peaceful, there will also be a trap near the door that leads to the [[Chapel Entrance]].
* If the player failed to convince Andorn to let them in peacefully, or if the player dropped the '''Foundation Block''' through the floor of the [[Chapel Entrance]], the looters will be alert, grouped, and ready for combat. If Andorn is not peaceful, there will also be a trap near the door that leads to the [[Chapel Entrance]].


{{Ravaged Beach}}
[[Category:Locations]]
[[Category:Locations]]
[[Category:Chapter One Locations]]
[[Category:Act One Locations]]

Latest revision as of 10:00, 18 August 2024

See also: Refectory
The Bedchamber is a Location within the Overgrown Ruins in Act One of Baldur's Gate 3. This area is accessed via either the Chapel Entrance or Dank Crypt locations. It was renamed to the Refectory in the full release.

Related Quests[edit | edit source]

Related Locations[edit | edit source]

Notable NPCs[edit | edit source]

A group of looters are inhabiting this location are are tying to get deeper into the ruins.

Other Information[edit | edit source]

  • There is locked Ornate Door with no visible lock or handle. This door leads into the Dank Crypt, and can be opened by using a hidden switch behind a statue X: -174 Y: -362. This switch requires a Perception check to spot.
    • If the party fails to spot this switch, the party can still access the Dank Crypt by either destroying the Ornate Door or by lockpicking the Ancient Door on the Ravaged Beach.
  • If the player failed to convince Andorn to let them in peacefully, or if the player dropped the Foundation Block through the floor of the Chapel Entrance, the looters will be alert, grouped, and ready for combat. If Andorn is not peaceful, there will also be a trap near the door that leads to the Chapel Entrance.