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Brutal Critical: Difference between revisions

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(Used by minotaur)
 
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| condition save =  
| condition save =  
| class learns at level 9 = Barbarian
| class learns at level 9 = Barbarian
| used by creatures = Bearclaw, Baff Elkhorn, Lobo Denysse
| used by creatures = Bearclaw, Baff Elkhorn, Lobo Denysse, Minotaur
| notes =  
| notes =  
* This feature only applies to main hand melee weapon attacks or unarmed melee attacks. For comparison, {{Pass|Savage Attacks}}, a similar racial feature, only applies to melee weapon attacks (main hand or offhand) and not unarmed attacks.
* This feature only applies to main hand melee weapon attacks or unarmed melee attacks. For comparison, {{Pass|Savage Attacks}}, a similar racial feature, only applies to melee weapon attacks (main hand or offhand) and not unarmed attacks.

Latest revision as of 03:10, 17 November 2024

See also: Savage Attacks
Brutal Critical.webp

Brutal Critical is a Barbarian passive feature. The barbarian makes their critical hits even deadlier.

Description

You've trained to strike swift and true. When you land a Critical Hit[See Notes], you roll an extra damage die as well as the normal additional critical die.

How to learn

Classes:

Used by creatures: Bearclaw, Baff Elkhorn, Lobo Denysse, and Minotaur

Notes

  • This feature only applies to main hand melee weapon attacks or unarmed melee attacks. For comparison, Savage Attacks Savage Attacks, a similar racial feature, only applies to melee weapon attacks (main hand or offhand) and not unarmed attacks.
  • Weapons that deal multiple damage dice like greatswords or mauls will only receive a single extra damage die from this feature. For example, this feature will add only 1d6 damage to a greatsword critical hit (2d6 base damage), but 1d12 damage to a greataxe critical hit (1d12 base damage).