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Brutal Critical: Difference between revisions
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(Used by minotaur) |
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| condition save = | | condition save = | ||
| class learns at level 9 = Barbarian | | class learns at level 9 = Barbarian | ||
| used by creatures = Bearclaw, Baff Elkhorn, Lobo Denysse | | used by creatures = Bearclaw, Baff Elkhorn, Lobo Denysse, Minotaur | ||
| notes = | | notes = | ||
* This feature only applies to main hand melee weapon attacks or unarmed melee attacks. For comparison, {{Pass|Savage Attacks}}, a similar racial feature, only applies to melee weapon attacks (main hand or offhand) and not unarmed attacks. | * This feature only applies to main hand melee weapon attacks or unarmed melee attacks. For comparison, {{Pass|Savage Attacks}}, a similar racial feature, only applies to melee weapon attacks (main hand or offhand) and not unarmed attacks. |
Latest revision as of 03:10, 17 November 2024
See also: Savage Attacks
Brutal Critical is a Barbarian passive feature. The barbarian makes their critical hits even deadlier.
Description
You've trained to strike swift and true. When you land a Critical Hit[See Notes], you roll an extra damage die as well as the normal additional critical die.
How to learn
Classes:
- Class level 9: Barbarian
Used by creatures: Bearclaw, Baff Elkhorn, Lobo Denysse, and Minotaur
Notes
- This feature only applies to main hand melee weapon attacks or unarmed melee attacks. For comparison, , a similar racial feature, only applies to melee weapon attacks (main hand or offhand) and not unarmed attacks.
- Weapons that deal multiple damage dice like greatswords or mauls will only receive a single extra damage die from this feature. For example, this feature will add only 1d6 damage to a greatsword critical hit (2d6 base damage), but 1d12 damage to a greataxe critical hit (1d12 base damage).