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Bearclaw
Bearclaw is a part of {
Involvement[edit | edit source]
Bearclaw and the group led by Aradin are searching for a treasure called the 
 Nightsong, and confront the party at camp if Aradin was told that the Nightsong is located there.
Combat[edit | edit source]
Attacks and Abilities[edit | edit source]
-  
 Rage: Bear Heart (
 + 
) 
 -  
Enter a
 Rage that makes you tough enough to stand up to any punishment.
You can use
 Unrelenting Ferocity, and have Resistance to all damage types except 
Psychic damage.
 
 Range: Self 
-  
 Reckless Attack (
) 
 - Damage:
 
Throw all caution in the wind to gain 
 Advantage on your melee 
Attack roll.
Until your next turn, you have Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you.
 Range: Normal weapon range 
-  
 Sneak Attack (Melee) (
) 
 - Damage: 1~6
 
Deal an extra 1d6 damage to a foe you have 
 Advantage against.
Also works if you have an ally within 1.5 m / 5 ft of the target and you don't have 
 Disadvantage.
 Range: Normal weapon range
 Recharge: Per turn 
Allies[edit | edit source]
Loot[edit | edit source]
External links[edit | edit source]
Bearclaw on the Forgotten Realms Wiki


