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Bearclaw

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Bearclaw is a part of Aradin's Aradin's mercenary crew if he confronts the player's party at camp during Act Three.

Involvement[edit section | visual editor]

Bearclaw and the group led by Aradin are searching for a treasure called the Nightsong Nightsong, and confront the party at camp if Aradin was told that the Nightsong is located there.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Enter a Rage Rage that makes you tough enough to stand up to any punishment.

You can use Unrelenting Ferocity Unrelenting Ferocity, and have Resistance to all damage types except Psychic⁠Psychic damage.

Damage
Normal weapon damage

Until your next turn, you have Advantage Advantage on Attack Roll Attack Rolls, but enemies also have advantage on attack rolls against you.

Damage: 1~6
Normal weapon damage
+ 1d6Weapon⁠Weapon

Deal an extra 1d6 damage to a foe you have Advantage Advantage against.

Also works if you have an ally within 1.5 m (5 ft) of the target and you don't have Disadvantage Disadvantage.

Allies[edit section | visual editor]

Loot[edit section | visual editor]

External links[edit section | visual editor]

Bearclaw Bearclaw on the Forgotten Realms Wiki