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Bearclaw

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Bearclaw is a part of {Aradin'sAradin's mercenary crew if he confronts the player's party at camp during Act Three.

Involvement[edit | edit source]

Bearclaw and the group led by Aradin are searching for a treasure called the NightsongNightsong, and confront the party at camp if Aradin was told that the Nightsong is located there.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Rage: Bear HeartRage: Bear Heart (Bonus Action + Rage Charge)

Enter a Rage Rage that makes you tough enough to stand up to any punishment.

You can use Unrelenting Ferocity Unrelenting Ferocity, and have Resistance to all damage types except PsychicPsychic damage.

Range: Self Range: Self
Reckless AttackReckless Attack (Action)
Damage:
Normal weapon damage

Throw all caution in the wind to gain Advantage Icon.png Advantage on your melee Attack roll.

Until your next turn, you have Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you.

Range: Normal weapon range Range: Normal weapon range
Sneak Attack (Melee)Sneak Attack (Melee) (Action)
Damage: 1~6
Normal weapon damage
+ 1d6WeaponWeapon

Deal an extra 1d6 damage to a foe you have AdvantageAdvantage against.

Also works if you have an ally within 1.5 m / 5 ft of the target and you don't have DisadvantageDisadvantage.

Range: Normal weapon range Range: Normal weapon range
Recharge: Per turn Recharge: Per turn

Allies[edit | edit source]

Loot[edit | edit source]

External links[edit | edit source]

Bearclaw on the Forgotten Realms WikiBearclaw on the Forgotten Realms Wiki