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Hr'ack'la: Difference between revisions
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Zephyr Gish'ra Hr'ack'la is a githyanki NPC encountered at the Wyrm's Crossing campsite at the start of Act Three.
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{{Infobox creature | {{Infobox creature | ||
| name = Zephyr Gish'ra Hr'ack'la | | name = Zephyr Gish'ra Hr'ack'la | ||
| image = Hr'ack'la | | image = <gallery> | ||
Hr'ack'la Model.png|Model | |||
Portrait Hr'ack'la.png|Portrait | |||
</gallery> | |||
| size = Medium | | size = Medium | ||
| type = [[Humanoid]] | | type = [[Humanoid]] | ||
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| t hp = 88 | | t hp = 88 | ||
| ac = 17 | | ac = 17 | ||
| xp = 200 | |||
| weight kg = 75 | | weight kg = 75 | ||
| movement m = 13.5 | | movement m = 13.5 | ||
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| dex save prof = yes | | dex save prof = yes | ||
| passives = Advanced Unarmoured Movement, Deflect Missiles (passive feature), Evasion, Extra Attack, Ki-Empowered Strikes, Martial Arts: Bonus Unarmed Strike, Martial Arts: Deft Strikes, Martial Arts: Dextrous Attacks, Opportunity Attack, Psionic Empowerment, Slow Fall, Stillness of Mind (passive feature), Unarmoured Defence (Monk), Unarmoured Movement | | passives = Advanced Unarmoured Movement, Deflect Missiles (passive feature), Evasion, Extra Attack, Ki-Empowered Strikes, Martial Arts: Bonus Unarmed Strike, Martial Arts: Deft Strikes, Martial Arts: Dextrous Attacks, Opportunity Attack, Psionic Empowerment, Slow Fall, Stillness of Mind (passive feature), Unarmoured Defence (Monk), Unarmoured Movement | ||
| athletics = 1 | |||
| acrobatics = 3 | |||
| perception = 4 | |||
}} | }} | ||
'''Zephyr Gish'ra Hr'ack'la''' is a [[githyanki]] [[NPC]] encountered at the Wyrm's Crossing [[campsite]] at the start of [[Act Three]]. | '''Zephyr Gish'ra Hr'ack'la''' is a [[githyanki]] [[NPC]] encountered at the Wyrm's Crossing [[campsite]] at the start of [[Act Three]]. | ||
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She is a member of [[Orpheus|Orpheus's]] honour guard. The honour guard clashes with the party when the former attempts to free Orpheus and escape the [[Astral Prism]] on the road to [[Baldur's Gate]]. | She is a member of [[Orpheus|Orpheus's]] honour guard. The honour guard clashes with the party when the former attempts to free Orpheus and escape the [[Astral Prism]] on the road to [[Baldur's Gate]]. | ||
== | == Involvement == | ||
Hr'ack'la, alongside her fellow gith monks, accosts the party after the first long rest outside the [[Shadow-Cursed Lands]]. She will always be hostile. | Hr'ack'la, alongside her fellow gith monks {{CharLink|Ghik'lir}} and {{CharLink|Nyk}}, accosts the party after the first long rest outside the [[Shadow-Cursed Lands]]. She will always be hostile. | ||
== Combat == | |||
=== Attacks and abilities === | |||
{{Feature box|Embrace of the Inferno}} | {{Feature box|Embrace of the Inferno}} | ||
{{Feature box|Fist of Unbroken Air}} | {{Feature box|Fist of Unbroken Air}} | ||
{{Feature box|Flames of the Phoenix}} | {{Feature box|Flames of the Phoenix}} | ||
{{Feature box|Flurry of Blows}} | {{Feature box|Flurry of Blows}} | ||
{{Feature box|Stunning Strike (Unarmed)}} | {{Feature box|Stunning Strike (Unarmed)}} | ||
=== Allies === | |||
* {{MdCharLink|Ghik'lir}} | |||
* {{MdCharLink|Jyd'i'}} | |||
* {{MdCharLink|K'i'lar}} | |||
* {{MdCharLink|Nyk}} | |||
* {{MdCharLink|Zelrin}} | |||
{{ | {{Astral Plane}} | ||
[[Category:Githyanki]] | [[Category:Githyanki]] | ||
[[Category:Humanoids]] | [[Category:Humanoids]] | ||
[[Category:Characters]] | [[Category:Characters]] | ||
[[Category:Characters in | [[Category:Characters in the Astral Plane]] | ||
[[Category:Characters in Act Three]] | [[Category:Characters in Act Three]] | ||
[[Category:Monks]] | [[Category:Monks]] |
Latest revision as of 00:32, 23 November 2024
Spoiler warning: The following content contains unhidden spoilers for Act 3. |
She is a member of Orpheus's honour guard. The honour guard clashes with the party when the former attempts to free Orpheus and escape the Astral Prism on the road to Baldur's Gate.
Involvement[edit | edit source]
Hr'ack'la, alongside her fellow gith monks Ghik'lir and Nyk, accosts the party after the first long rest outside the Shadow-Cursed Lands. She will always be hostile.