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Hr'ack'la: Difference between revisions

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| name = Zephyr Gish'ra Hr'ack'la
| name = Zephyr Gish'ra Hr'ack'la
| image = <gallery>
| image = <gallery>
Hr'ack'la In-game.PNG|In-game
Hr'ack'la Model.png|Model
Hr'ack'la Model.png|Model
Portrait Hr'ack'la.png|Portrait
Portrait Hr'ack'la.png|Portrait
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| t hp = 88
| t hp = 88
| ac = 17
| ac = 17
| xp = 200
| weight kg = 75
| weight kg = 75
| movement m = 13.5
| movement m = 13.5
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| dex save prof = yes
| dex save prof = yes
| passives = Advanced Unarmoured Movement, Deflect Missiles (passive feature), Evasion, Extra Attack, Ki-Empowered Strikes, Martial Arts: Bonus Unarmed Strike, Martial Arts: Deft Strikes, Martial Arts: Dextrous Attacks, Opportunity Attack, Psionic Empowerment, Slow Fall, Stillness of Mind (passive feature), Unarmoured Defence (Monk), Unarmoured Movement
| passives = Advanced Unarmoured Movement, Deflect Missiles (passive feature), Evasion, Extra Attack, Ki-Empowered Strikes, Martial Arts: Bonus Unarmed Strike, Martial Arts: Deft Strikes, Martial Arts: Dextrous Attacks, Opportunity Attack, Psionic Empowerment, Slow Fall, Stillness of Mind (passive feature), Unarmoured Defence (Monk), Unarmoured Movement
| athletics = 1
| acrobatics = 3
| perception = 4
}}
}}
'''Zephyr Gish'ra Hr'ack'la''' is a [[githyanki]] [[NPC]] encountered at the Wyrm's Crossing [[campsite]] at the start of [[Act Three]].
'''Zephyr Gish'ra Hr'ack'la''' is a [[githyanki]] [[NPC]] encountered at the Wyrm's Crossing [[campsite]] at the start of [[Act Three]].

Latest revision as of 00:32, 23 November 2024

Zephyr Gish'ra Hr'ack'la is a githyanki NPC encountered at the Wyrm's Crossing campsite at the start of Act Three.

She is a member of Orpheus's honour guard. The honour guard clashes with the party when the former attempts to free Orpheus and escape the Astral Prism on the road to Baldur's Gate.

Involvement[edit | edit source]

Hr'ack'la, alongside her fellow gith monks Ghik'lir Ghik'lir and Nyk Nyk, accosts the party after the first long rest outside the Shadow-Cursed Lands. She will always be hostile.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Scorching Ray.webp
Embrace of the Inferno Embrace of the Inferno ()
D6 Fire.png 2d6 (2~12) Damage TypesFire

Expel the fire burning through your veins as 3 flaming rays. Each ray deals 2d6Damage TypesFire.

 Range: 18 m / 60 ft
Fist of Unbroken Air.webp
Fist of Unbroken Air Fist of Unbroken Air ()
D10 Bludgeoning.png 3d10 (3~30) Damage TypesBludgeoning

Push the target back 6 m / 20 ft and knock it Prone Prone.

STR Save
 Range: 9 m / 30 ft
Fireball.webp
Flames of the Phoenix Flames of the Phoenix ()
D6 Fire.png 8d6 (8~48) Damage TypesFire

Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity

DEX Save
 Range: 18 m / 60 ft
AoE: 4 m / 13 ft (Radius)
Flurry of Blows.webp
Flurry of Blows Flurry of Blows ()
+

Punch twice in quick succession.

 Melee: 1.5 m / 5  ft
Stunning Strike Unarmed.webp
Stunning Strike (Unarmed) Stunning Strike (Unarmed) ()

Spend a Ki Point to deal normal unarmed damage and possibly Stun Stun the target.

CON Save
 Melee: 1.5 m / 5  ft

Allies[edit | edit source]