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| description = Berserker is a subclass of Barbarian. | |||
| image = Berserker Icon.png | |||
}} | |||
'''Berserker''' is one of the [[Barbarian#Level 3|Subclasses]] of [[Barbarian]]. These Barbarians are more specialized in using their anger to gain more abilities while raging in combat. | |||
{{Quote class|{{PAGENAME}}}} | |||
== Subclass features == | |||
{{ | {{SubclassNote|Barbarian}} | ||
{{Level header|3}} | |||
; {{SAI|Frenzy|w=40}} | |||
: Your [[Rage]] turns into a [[Frenzied_(Condition)|Frenzy]]! You gain the following two as a {{action|bonus}} and you can also make an [[Improvised Melee Weapon|Improvised Weapon Attack]] as a bonus action: | |||
:; {{SAI|Frenzied Strike|w=30}} | |||
:: Make another weapon attack using a bonus action. | |||
:; {{SAI|Enraged Throw|w=30}} | |||
:: Pick up an item or a creature and throw it at a target, dealing additional damage and knocking it {{Cond|Prone}}. | |||
{{Level header|6}} | |||
; {{Pass|Mindless Rage|w=40}} | |||
: While {{Cond|Frenzied}}, you can't be {{Cond|Charmed}} or {{Cond|Frightened}}, and {{SAI|Calm Emotions}} no longer ends your rage. | |||
{{Level header|10}} | |||
; {{SAI|Intimidating Presence|w=40}} | |||
: Menace an enemy and instill a terrible {{Cond|Frightened|Fear}} within them. If the target resists the effect, it can't be targeted again until after a [[Long Rest]]. | |||
: On subsequent turns, you can use {{SAI|Maintain Intimidating Presence}} to prolong the target's fear. | |||
==External links== | |||
*{{FRWiki|Berserker|long}} | |||
{{BarbarianNavbox}} | |||
[[Category:Subclasses]] |
Latest revision as of 17:00, 29 July 2024
Berserker is one of the Subclasses of Barbarian. These Barbarians are more specialized in using their anger to gain more abilities while raging in combat.
Subclass features[edit | edit source]
This subclass obtains all the features from its base class, Barbarian, in addition to its unique features outlined below.
Level 3
- Your Rage turns into a Frenzy! You gain the following two as a Bonus action and you can also make an Improvised Weapon Attack as a bonus action:
- Make another weapon attack using a bonus action.
- Pick up an item or a creature and throw it at a target, dealing additional damage and knocking it .
Level 6
- While , you can't be or , and no longer ends your rage.
Level 10
- Menace an enemy and instill a terrible within them. If the target resists the effect, it can't be targeted again until after a Long Rest.
- On subsequent turns, you can use to prolong the target's fear.
External links[edit | edit source]
- Berserker on the Forgotten Realms Wiki