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Diving Strike: Difference between revisions
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'''Diving Strike''' is a [[Wildheart]] | {{Weapon action page | ||
| summary = '''Diving Strike''' is a [[Wildheart]] [[Barbarian]] class action only available while using {{SAI|Rage: Eagle Heart}}, allowing you to leap down on a target dealing damage and knocking them prone. | |||
| description = Leap down unto a foe below you, dealing normal weapon damage and knocking them {{Cond|Prone}}. | |||
You do not take Falling damage. You must be at least {{Distance|m=1.5|ft=5}} above your target. | |||
Available only when {{Cond|Rage|Raging}}. | |||
| image = Diving Strike.webp | |||
Available only when | | controller icon = Diving Strike Icon.webp | ||
| icon = Diving Strike Unfaded Icon.webp | |||
| damage = weapon | |||
| cost = action | |||
| | | range = jump | ||
| | | attack roll = yes | ||
| | | recharge = | ||
| | | condition = Prone | ||
| condition save = | |||
| condition duration = 2 | |||
| class learns at level 3 = Wildheart | |||
| notes = | |||
* Any effects that boost jump range like the [[Athlete]] [[Feats|feat]] or {{SAI|Enhance Leap}} will apply to '''Diving Strike''' as well. | |||
* A stack of two [[Crate|crates]] is sufficient to get the required {{Distance|m=1.5|ft=5}} height advantage against a target on level ground. | |||
| bugs = | |||
* If this attack misses and {{SAI|Reckless Attack}} is triggered in response, the attack roll will not actually get rerolled, so it will always still miss. However, if Reckless Attack is already active, the attack roll will be made with {{Advantage}} as expected. | |||
}} | |||
{{BarbarianNavbox}} | |||
{{ | |||
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Latest revision as of 21:15, 2 August 2024
Diving Strike is a Wildheart Barbarian class action only available while using , allowing you to leap down on a target dealing damage and knocking them prone.
Description
Leap down unto a foe below you, dealing normal weapon damage and knocking them .
You do not take Falling damage. You must be at least 1.5 m / 5 ft above your target.
Available only when .
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- Details
- Attack roll
- Range: range
Condition: Prone
Duration: 2 turns
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Classes:
- Class level 3: Wildheart
Notes
Bugs
- If this attack misses and Advantage as expected. is triggered in response, the attack roll will not actually get rerolled, so it will always still miss. However, if Reckless Attack is already active, the attack roll will be made with