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Diving Strike: Difference between revisions
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Jswiderski (talk | contribs) (Undo revision 114509 by Jswiderski (talk)) Tag: Undo |
(Corrected ranged and added notes) |
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{{WeaponActionPage | {{WeaponActionPage | ||
| summary = '''Diving Strike''' is a {{Class|Wildheart}} action only available while using {{SAI|Rage: Eagle Heart}}, allowing you to leap down on a target dealing damage and knocking them prone. | | summary = '''Diving Strike''' is a {{Class|Wildheart}} action only available while using {{SAI|Rage: Eagle Heart}}, allowing you to leap down on a target dealing damage and knocking them prone. | ||
| description = Leap down unto a foe below you, dealing | | description = Leap down unto a foe below you, dealing normal weapon damage and knocking them {{Cond|Prone}}. | ||
You do not take Falling damage. You must be at least {{Distance|m=1.5|ft=5}} above your target. | You do not take Falling damage. You must be at least {{Distance|m=1.5|ft=5}} above your target. | ||
Line 7: | Line 7: | ||
Available only when {{Cond|Rage|Raging}}. | Available only when {{Cond|Rage|Raging}}. | ||
| damage = weapon | | damage = weapon | ||
| | | cost = action | ||
| range | | range = jump | ||
| attack roll = yes | | attack roll = yes | ||
| recharge = | | recharge = | ||
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| condition save = | | condition save = | ||
| condition duration = 2 | | condition duration = 2 | ||
| notes = | |||
* Any effects that boost jump range like the [[Athlete]] [[Feats|feat]] or {{SAI|Enhance Leap}} will apply to '''Diving Strike''' as well. | |||
* A stack of two [[Crate|crates]] is sufficient to get the required {{Distance|m=1.5|ft=5}} height advantage against a target on level ground. | |||
}} | }} | ||
{{BarbarianNavbox}} | {{BarbarianNavbox}} |
Revision as of 01:22, 27 November 2023
Diving Strike is a action only available while using , allowing you to leap down on a target dealing damage and knocking them prone.
Description
Leap down unto a foe below you, dealing normal weapon damage and knocking them .
You do not take Falling damage. You must be at least 1.5 m / 5 ft above your target.
Available only when .
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- Details
- Attack roll
- Range: range
Condition: Prone
Duration: 2 turns
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
(Information not yet added.)