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Diving Strike: Difference between revisions
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(Corrected ranged and added notes) |
HiddenDragon (talk | contribs) (Added class learns field) |
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| condition save = | | condition save = | ||
| condition duration = 2 | | condition duration = 2 | ||
| class learns at level 3 = Wildheart | |||
| notes = | | notes = | ||
* Any effects that boost jump range like the [[Athlete]] [[Feats|feat]] or {{SAI|Enhance Leap}} will apply to '''Diving Strike''' as well. | * Any effects that boost jump range like the [[Athlete]] [[Feats|feat]] or {{SAI|Enhance Leap}} will apply to '''Diving Strike''' as well. |
Revision as of 23:08, 21 December 2023
Diving Strike is a action only available while using , allowing you to leap down on a target dealing damage and knocking them prone.
Description
Leap down unto a foe below you, dealing normal weapon damage and knocking them .
You do not take Falling damage. You must be at least 1.5 m / 5 ft above your target.
Available only when .
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- Details
- Attack roll
- Range: range
Condition: Prone
Duration: 2 turns
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Classes:
- Class level 3: Wildheart