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Hr'ack'la: Difference between revisions

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She is a member of [[Orpheus|Orpheus's]] honour guard. The honour guard clashes with the party when the former attempts to free Orpheus and escape the [[Astral Prism]] on the road to [[Baldur's Gate]].
She is a member of [[Orpheus|Orpheus's]] honour guard. The honour guard clashes with the party when the former attempts to free Orpheus and escape the [[Astral Prism]] on the road to [[Baldur's Gate]].


==Interactions==
== Involvement ==
Hr'ack'la, alongside her fellow gith monks, accosts the party after the first long rest outside the [[Shadow-Cursed Lands]]. She will always be hostile.
Hr'ack'la, alongside her fellow gith monks {{CharLink|Ghik'lir}} and {{CharLink|Nyk}}, accosts the party after the first long rest outside the [[Shadow-Cursed Lands]]. She will always be hostile.
 
==Attacks and abilities==


== Combat ==
=== Attacks and abilities ===
{{Feature box|Embrace of the Inferno}}
{{Feature box|Embrace of the Inferno}}
{{Feature box|Fist of Unbroken Air}}
{{Feature box|Fist of Unbroken Air}}
{{Feature box|Flames of the Phoenix}}
{{Feature box|Flames of the Phoenix}}
{{Feature box|Flurry of Blows}}
{{Feature box|Flurry of Blows}}
{{Feature box|Stunning Strike (Unarmed)}}
{{Feature box|Stunning Strike (Unarmed)}}


 
{{Astral Plane}}
{{Rivington}}
[[Category:Githyanki]]
[[Category:Githyanki]]
[[Category:Humanoids]]
[[Category:Humanoids]]
[[Category:Characters]]
[[Category:Characters]]
[[Category:Characters in Rivington]]
[[Category:Characters in the Astral Plane]]
[[Category:Characters in Act Three]]
[[Category:Characters in Act Three]]
[[Category:Monks]]
[[Category:Monks]]

Revision as of 08:36, 24 September 2024

Zephyr Gish'ra Hr'ack'la is a githyanki NPC encountered at the Wyrm's Crossing campsite at the start of Act Three.

She is a member of Orpheus's honour guard. The honour guard clashes with the party when the former attempts to free Orpheus and escape the Astral Prism on the road to Baldur's Gate.

Involvement

Hr'ack'la, alongside her fellow gith monks Ghik'lir Ghik'lir and Nyk Nyk, accosts the party after the first long rest outside the Shadow-Cursed Lands. She will always be hostile.

Combat

Attacks and abilities

Scorching Ray.webp
Embrace of the Inferno Embrace of the Inferno ()
D6 Fire.png 2d6 (2~12) Damage TypesFire

Expel the fire burning through your veins as 3 flaming rays. Each ray deals 2d6Damage TypesFire.

 Range: 18 m / 60 ft
Fist of Unbroken Air.webp
Fist of Unbroken Air Fist of Unbroken Air ()
D10 Bludgeoning.png 3d10 (3~30) Damage TypesBludgeoning

Push the target back 6 m / 20 ft and knock it Prone Prone.

STR Save
 Range: 9 m / 30 ft
Fireball.webp
Flames of the Phoenix Flames of the Phoenix ()
D6 Fire.png 8d6 (8~48) Damage TypesFire

Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity

DEX Save
 Range: 18 m / 60 ft
AoE: 4 m / 13 ft (Radius)
Flurry of Blows.webp
Flurry of Blows Flurry of Blows ()
+

Punch twice in quick succession.

 Melee: 1.5 m / 5  ft
Stunning Strike Unarmed.webp
Stunning Strike (Unarmed) Stunning Strike (Unarmed) ()

Spend a Ki Point to deal normal unarmed damage and possibly Stun Stun the target.

CON Save
 Melee: 1.5 m / 5  ft