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Berserker: Difference between revisions
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== Subclass Features == | == Subclass Features == | ||
{{SubclassNote|Barbarian}} | {{SubclassNote|Barbarian}} | ||
{{H3|Level 3}} | |||
=== | ; {{SAI|Frenzy|w=40}} | ||
: Your [[Rage]] turns into a [[Frenzied_(Condition)|Frenzy]]! You gain the following two as a {{action|bonus}} and you can also make an [[Improvised Melee Weapon|Improvised Weapon Attack]] as a bonus action: | |||
:; {{SAI|Frenzied Strike|w=30}} | |||
:: Make another weapon attack using a bonus action. | |||
:; {{SAI|Enraged Throw|w=30}} | |||
:: Pick up an item or a creature and throw it at a target, dealing additional damage and knocking it {{Cond|Prone}}. | |||
{{H3|Level 6}} | |||
= | ; {{SAI|Mindless Rage|w=40}} | ||
: While {{Cond|Frenzied}}, you can't be {{Cond|Charmed}} or {{Cond|Frightened}}, and {{SAI|Calm Emotions}} no longer ends your rage. | |||
{{H3|Level 10}} | |||
; {{SAI|Intimidating Presence|w=40}} | |||
: Menace an enemy and instill a terrible {{Cond|Frightened|Fear}} within them. If the target resists the effect, it can't be targeted again until after a [[Long Rest]]. | |||
: On subsequent turns, you can use {{SAI|Maintain Intimidating Presence}} to prolong the target's fear. | |||
==External Links== | ==External Links== |
Revision as of 18:56, 18 December 2023
Template:Up to date
Violence is both a means and an end. You follow a path of untrammeled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.
Violence is both a means and an end. You follow a path of untrammeled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.
Berserker is one of the Subclasses of Barbarian. These Barbarians are more specialized in using their anger to gain more abilities while raging in combat.
Subclass Features
This subclass obtains all the features from its base class, Barbarian, in addition to its unique features outlined below.
- Your Rage turns into a Frenzy! You gain the following two as a Bonus action and you can also make an Improvised Weapon Attack as a bonus action:
- Make another weapon attack using a bonus action.
- Pick up an item or a creature and throw it at a target, dealing additional damage and knocking it .
- While , you can't be or , and no longer ends your rage.
- Menace an enemy and instill a terrible within them. If the target resists the effect, it can't be targeted again until after a Long Rest.
- On subsequent turns, you can use to prolong the target's fear.
External Links
- Berserker on the Forgotten Realms Wiki