Rage: Wolf Heart: Difference between revisions
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| class learns at level | | class learns at level 3 = Wildheart | ||
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Revision as of 00:09, 22 December 2023
Template:Up to date
Rage: Wolf Heart is a Wildheart Barbarian Bonus Action. This ability allows them to use their wolf-like anger to aid their allies in combat.
Description
Go into a so inciting it spurs on your allies.
You can use 3m / 10ft
during their next turn.
Rage ends early if you haven't attacked a creature or taken damage since your last turn.
Properties
- Cost:
-
Bonus action +
Rage Charge
- Details:
-
Range: Self
At Higher Levels
At level 9, the bonus damage to attacks granted by Rage increases to +3.
Condition: Rage: Wolf Heart
Duration: 10 turns
- Can use
Advantage on melee
Attack rolls against enemies within
2 m / 7 ft.
and allies have - Deals an additional 2 damage with melee and improvised weapons, and when throwing objects.
- Also has resistance to
Physical damage, and
Advantage on Strength checks and
Saving throws.
- Cannot cast or concentrate on spells.
Condition: Rage Impeded
Duration: Permanent
- Weighed down by Heavy Armour. Until the armour is removed, Raging won't grant extra damage, resistance to physical damage, or
Advantage on Strength Checks and
Saving throws.