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Rage: Wolf Heart: Difference between revisions

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You can use {{SAI|Inciting Howl}}, and each ally within earshot can move an additional <code>3m / 10ft</code> during their next turn.
You can use {{SAI|Inciting Howl}}, and each ally within earshot can move an additional <code>3m / 10ft</code> during their next turn.
 
| warning = {{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}}
Rage ends early if you haven't attacked a creature or taken damage since your last turn.
| image = Rage Wolf Heart.webp
| image = Rage Wolf Heart.webp
| cost = bonus, rage
| cost = bonus, rage

Revision as of 10:49, 22 December 2023

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Rage Wolf Heart.webp

Rage: Wolf Heart is a Wildheart Wildheart Bonus Action. This ability allows them to use their wolf-like anger to aid their allies in combat.

Description

Go into a Rage Rage so inciting it spurs on your allies.

You can use Inciting Howl Inciting Howl, and each ally within earshot can move an additional 3m / 10ft during their next turn.

Rage ends early if you don't attack an enemy or take damage each turn.
You can't cast or concentrate on spells while raging.

Properties

Cost:
Bonus action + Rage Charge
Details:
 Range: Self

At Higher Levels

At level 9, the bonus damage to attacks granted by Rage increases to +3.

Condition: Rage: Wolf Heart

Rage: Wolf Heart Rage: Wolf Heart

Duration: 10 turns

Condition: Rage Impeded

Rage Impeded Rage Impeded

Duration: Permanent

How to learn

Classes: