Modding:Creating Custom Hair with Hair Tool: Difference between revisions
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* [https://code.visualstudio.com VSCode] | * [https://code.visualstudio.com VSCode] | ||
* UUID addon for VSCode | * UUID addon for VSCode | ||
* [https://www.nexusmods.com/baldursgate3/mods/5499 Em’s Quick Hair Template] | * [https://www.nexusmods.com/baldursgate3/mods/5499 Em’s Quick Hair Template] or any other hair template | ||
[https://www.youtube.com/watch?v=skYGVG-XWNg This video] covers steps 1 through 13 below. | [https://www.youtube.com/watch?v=skYGVG-XWNg This video] covers steps 1 through 13 below. | ||
Steps: | Steps: | ||
# Load environment (head, body | # Load environment (head, body if desired) | ||
# Load Hair Tool preset, flip 180 degrees and place on the head | # Load Hair Tool preset, flip 180 degrees and place on the head | ||
# Make some edits to the preset | # Make some edits to the preset |
Latest revision as of 17:49, 2 April 2024
This page is a modding page, and follows its own rules and standards separate from the rest of the wiki. |
bg3.wiki modding |
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Modding homepage |
Modding resources - Meshes, Models, Tools, etc. |
Modding guides |
Hair modding |
Head modding |
Item modding - Armours, Outfits, Weapons etc. |
Race/class modding |
Making custom hair for BG3 with Hair Tool[edit | edit source]
Prerequisites:
- BG3 Modder’s Multitool
- LSLib
- Blender 3.6 or 4.0
- GR2 import/export addon for Blender
- Hair Tool addon and preset library
- VSCode
- UUID addon for VSCode
- Em’s Quick Hair Template or any other hair template
This video covers steps 1 through 13 below.
Steps:
- Load environment (head, body if desired)
- Load Hair Tool preset, flip 180 degrees and place on the head
- Make some edits to the preset
- Finalize hair to turn preset into mesh
- Load BG3 hair texture and apply to the hair
- Manually fix the UVs by X-flipping, then scaling down to the correct size
- Find similar vanilla hair and load it into Blender
- Parent custom hair to vanilla armature, add armature modifier
- Transfer auto-snapping weights from vanilla hair to custom hair
- Rename object data name to match vanilla hair
- Reset vertex paint to black
- Paint blue highlights, blur out
- Apply all transforms, export as .dae
- Using LSLib, conform to vanilla hair, then export as .GR2
- Hotload into game as a replacer, make any necessary changes to the mesh
- Set up quick template for the custom hair
- After seeing it in game, change hairpreset, scalp, and material IDs if needed
- Done!