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Thunder set: Difference between revisions

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|{{Image rarity item|Nyrulna}}
|{{Image rarity item|Nyrulna}}
|[[Weapon|Weapons]] (Trident)
|[[Weapon|Weapons]] ([[Tridents|Trident]])
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*Deals an extra {{DamageText|1d6|Thunder}}.
* Deals an extra {{DamageText|1d6|Thunder}}.
*Deals an additional {{DamageText|3d4|Thunder}} in a radius when thrown.
{{Passive|Zephyr Connection}}
{{Passive|Veil of the Wind}}
{{Passive|Nyrulna: Glowing}}
{{WeaponAction|Zephyr Flash}}
{{WeaponAction|Zephyr Break}}
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|{{Image rarity item|Phalar Aluve}}
|{{Image rarity item|Phalar Aluve}}

Revision as of 23:18, 22 October 2024

The Thunder Set is a set of equipment that helps the user deal Damage TypesThunder damage. See also Reverberation (Condition). It consists of the following pieces :

Thunder Set
Name Type Effect

Cacophony

Weapons (Quarterstaff)
  • Deals an extra 1d4Damage TypesThunder.
Thunderous Smite Thunderous Smite ()
Cast as a level 1 spell ( Recharge: Short rest.)

Corpsegrinder

Weapons (Maul)
  • Deals an extra 1d4Damage TypesThunder
Grand Slam Grand Slam ()

Slam your weapon into the ground, dealing additional Damage TypesThunder damage equal to your proficiency bonus, thunderously impacting nearby foes and possibly pushing them away.


Hamarhraft

Weapons (Maul)
Shockwave Shockwave
When the wearer Jumps Jumps, they deal 1d4Damage TypesThunder damage in a 3 m / 10 ft radius upon landing.

Nyrulna

Weapons (Trident)
  • Deals an extra 1d6Damage TypesThunder.
Zephyr Connection
This weapon will return to your hand when thrown. You cannot be forced to drop the trident. When thrown, the weapon creates an explosion that deals 3d4Damage TypesThunder damage in a 6 m / 20 ft blast centered on the target.
Veil of the Wind
You gain a + 3 m / 10 ft bonus to movement speed and jump distance. Equipping this weapon gives you Immunity to falling damage.
Nyrulna: Glowing Nyrulna: Glowing
This object shines with a glowing light in a radius of 6 m / 20 ft.
Zephyr Flash Zephyr Flash ()

Rush forward, creating an air vortex that blasts foes and possibly inflicts Bleeding Bleeding.

Zephyr Break Zephyr Break ()

Zephyr Break imitates the effects of the spell Gust of Wind Gust of Wind while dealing thunder damage.


Phalar Aluve

Weapons (Longsword) Phalar Aluve: Shriek Phalar Aluve: Shriek: Class action ( Recharge: Short rest).

Punch-Drunk Bastard

Weapons (Greatclub) Tippler's Rage: While you are Drunk Drunk, you have Advantage Icon.png Advantage on Attack rolls. You also create a blast with each attack, dealing 1d4Damage TypesThunder for 3 m / 10 ft.

Hat of Storm Scion's Power

Headwear (Non-Armour) Gain Arcane Acuity Arcane Acuity when dealing Damage TypesThunder damage.

Thunderpalm Strikers

Handwear (Non-Armour)

Sentient Amulet (Rare)

Amulets Shatter Shatter: Cast as a level 2 spell ( Recharge: Short rest).

Sentient Amulet (Very Rare)

Amulets Shatter Shatter: Cast as a level 3 spell ( Recharge: Long rest).

Ring of Absolute Force

Rings If the wearer bears the Absolute's Brand, they deal 1 additional Damage TypesThunder with Thunder damage spells and attacks.