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Rage: Wolf Heart
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Rage: Wolf Heart is a Bonus Action. This ability allows them to use their wolf-like anger to aid their allies in combat.
Description
Go into a so inciting it spurs on your allies.
You can use , and each ally within earshot can move an additional 3m / 10ft
during their next turn.
Rage ends early if you haven't attacked a creature or taken damage since your last turn.
Properties
- Cost:
-
Bonus action +
Rage Charge
- Details:
-
Range: Self
At Higher Levels
At level 9, the bonus damage to attacks granted by Rage increases to +3.
Condition: Rage: Wolf Heart
Duration: 10 turns
- Can use and allies have
Advantage on melee
Attack rolls against enemies within
2 m / 7 ft.
- Deals an additional 2 damage with melee and improvised weapons, and when throwing objects.
- Also has resistance to
Physical damage, and
Advantage on Strength checks and
Saving throws.
- Cannot cast or concentrate on spells.
Condition: Rage Impeded
Duration: Permanent
- Weighed down by Heavy Armour. Until the armour is removed, Raging won't grant extra damage, resistance to physical damage, or
Advantage on Strength Checks and
Saving throws.
How to learn
Classes:
- Class level 1: Barbarian