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Goblin Boss
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Goblin Bosses
are generic
Goblin
NPCs and enemies found throughout the
High Hall
in
Act Three
.
Contents
1
Combat
1.1
Attacks and abilities
2
Loot
3
Named Goblin bosses
Combat
Attacks and abilities
Main Hand Attack
(
) –
Goblin Scimitar
Normal weapon damage
Make a melee attack with your equipped weapon.
Melee: 1.5 m / 5 ft
Throw Stone
(
)
1d4 (1~4) +
Strength modifier
Bludgeoning
Throws a sharp stone at a foe.
Range: 9 m / 30 ft
Reckless Warcry
(
)
Increase your
Strength
by 3, at the cost of decreasing your
Armour Class
by 1.
AoE: 15 m / 50 ft (Radius)
Loot
Goblin Scimitar
Spiked Shield
Named Goblin bosses
Fezzerk
Rozzak
v
t
e
Creature Archetypes
Absolutists
Absolute Questioner
Acolyte of the Absolute
Adept of the Absolute
Inquisitor of the Absolute
Zealot of the Absolute
Banites
Black Gauntlet of Bane
Fist of Bane
Iron Consul of Bane
Bhaalists
Death's Head of Bhaal
Invoker of Bhaal
Night Blade
Reaper of Bhaal
Myrkulites
Mistress of Souls
Counting House
Counting House Artillerist
Counting House Enforcer
Flaming Fist
Flaming Fist Archer
Flaming Fist Guisarmier
Flaming Fist Healer
Flaming Fist Protector
Flaming Fist Wizard
Gather Your Allies
Gur Hunter Sharpshooter
Gur Hunter Warrior (Handaxe)
Gur Hunter Warrior (Scimitar)
Harper Archer
Hellrider Cleric
Hellrider Paladin
Ironhand Grenadier
Watcher Guardian
Githyanki
Ardent
Gish
Gish'ra (caster)
Gish'ra (melee)
Raider
Veteran Gish
Veteran Raider
Veteran Warrior
Warrior
Youth
Gnolls
Gnoll Fang of Yeenoghu
Gnoll Flesh Gnawer
Gnoll Hunter
Newborn Gnoll
Redcaps
Redcap Boatswain
Redcap Mystic Cannoneer
Goblins
Goblin Boss
Goblin Brawler
Goblin Devout
Goblin Sapper
Goblin Sharp-Eye
Goblin Tracker
Goblin Warlock
Goblin Warrior
Sharrans
Justiciar Crusader
Sharran Fidelian
Sharran Novice
Sharran Sentry
Umberlants
Dark Breaker
Savage Seawind
Untaken
Categories
:
Goblins
Followers of the Absolute
Humanoids
Archetypes
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