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Orin/Combat
Orin | Combat |
Orin | |||||||||||||
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Large Monstrosity | |||||||||||||
Stats | |||||||||||||
Armour Class | 18 | ||||||||||||
Hit points |
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Movement speed | 10 m (30 ft) | ||||||||||||
Weight | 400 kg (800 lb) | ||||||||||||
Initiative | +4 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +4 | ||||||||||||
Saving throws |
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Conditions | |||||||||||||
| Affected entity has embraced its savage compulsions, allowing it to assume its Slayer form. | ||||||||||||
| Reduce the next damage taken by the entity to 1 and consumes one charge of Unstoppable. Cannot be moved by any external forces. | ||||||||||||
Tactician | +10 to your next saving throw against being Incapacitated. You can use this 3 times. | ||||||||||||
Features | |||||||||||||
| Can see in the dark up to 12m. | ||||||||||||
| You receive less damage from spells or effects that require a DEX save. | ||||||||||||
| You gain an extra Bonus action. | ||||||||||||
| Immune to having your form changed. +5 to saving throws against being Banished. | ||||||||||||
Honour | Use a Legendary Action to immediately strike back at your attacker. | ||||||||||||
| Advantage on saving throws against spells and other magical effects. | ||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| Cannot be Surprised. | ||||||||||||
| Ability checks with proficient skills have a floor of 10. | ||||||||||||
| You can make two additional attacks after attacking with your main hand weapon. | ||||||||||||
| When an attack hits you, you only take half the usual damage. |
This page focuses on Orin's behavior during turn-based combat gameplay.
Attacks and abilities
Slayer Form
- All Slayer attacks and abilities. (See Slayer#Attacks_and_Abilities)
Humanoid Form
Allies
- Death's Head of Bhaal Fustian
- Invoker of Bhaal Hivune
- Reaper of Bhaal Liya
- Reaper of Bhaal Snirr
- Reaper of Bhaal Ogga
- Reaper of Bhaal Hiila
- Reaper of Bhaal Eglantine
- Reaper of Bhaal Dhoria
- Boon of Bhaal (Only while Reapers of Bhaal are chanting)
Encounters
Regular Encounter
Orin can be fought at the Bhaal Temple in the Undercity Ruins. For the fight, she will take the form of the Slayer (see Slayer for a list of its attacks). Orin will begin the fight with either 7 stacks of on Balanced difficulty or 12 stacks on Tactician difficulty. These stacks are refreshed by Boon of Bhaal at the end of every round, so long as at least 1 Reaper of Bhaal is still chanting.
The 6 Reapers of Bhaal start the battle with and will continually chant to activate Boon of Bhaal, which is represented by the giant skull over the Chamber's door. The Reapers of Bhaal do not directly participate in the fight until either Orin is defeated or their chanting is disrupted by conditions such as , , , , or .
If Orin didn't kill her kidnapping victim during the dialogue before the fight, they will be trapped on an Altar in the center of the room. A successful DC 25 Sleight of Hand check to lockpick their chains or using the Altar Key after taking it from Orin will allow them to join the fight on your side.
Prior to the fight, if the party uses Helena Anchev's corpse, which generally requires using the opening at the northeast end of the balcony in order to reach the Orin's bedroom before meeting Orin on the platform, they can discover that she betrayed Orin on Sarevok's orders. If you tell Orin this and then taunt her further by succeeding a DC 25 Deception check, DC 25 Persuasion check, or DC 25 Religion check, Orin will completely break down. Bhaal will then forcibly transform her into the Slayer Form, and give her the unique buff .
onIn Honour mode, she will have Legendary Resistance against being incapacitated. The Boon of Bhaal gains a legendary action Bhaal's Edict - if Orin did not use her Sanguine Lash this turn (i.e. party and allies made no melee attacks against her), the Boon of Bhaal will force Bhaal's Edict upon one of your party members. If that party member is unable to kill another creature, they will die upon ending their turn.
in her slayer form, allowing her to use as a reaction once per round, which she applies only against foes who use melee attacks against her. She will also haveDark Urge Encounter (The Duel)
As the Dark Urge, the player will be able to agree to a duel against Orin. The duel will separate you from your companions. Orin will not be granted the Unstoppable feature during the duel and the Boon of Bhaal will not be active. Dying during the duel will not result in an immediate game over, but will impact the personal story of the Dark Urge. Your allies will then start fighting the normal version of the encounter against Orin and her cultists. While Orin will not heal any damage done to her in the duel, she will gain the Unstoppable feature she normally has.
Depending on your choices in Act 2, Orin will have different forms that you can fight against.
If you have been granted the Slayer form, then Orin will fight in her humanoid form. Note that when conversing before the fight, the Urge will have the opportunity to transform into the Slayer through dialogue. If this option is taken, they will be able to transform an additional time during combat (if the form is removed), rather than having to wait for a long rest. While in humanoid form, Orin will dual-wield Crimson Mischief and Bloodthirst. She will also gain one stack of Murderous Strikes per successful hit. After gaining five stacks of Murderous Strikes, she will lose all stacks and be able to use her Deathbringer's Assault to attack seven times. In Honour mode, Orin will use Deathbringers Assault for her reaction with Murderous Retort when it becomes available.
If you do not have the Slayer Form, then Orin will fight in her Slayer form. Her version is different from your own slayer form as it does not function like a Wildshape or Polymorph - reducing her to 0 hit points will kill her. She will also not be able to use opportunity attacks as the slayer during the duel.
Tactics
This fight principally revolves around reducing Orin's many stacks of . To accomplish this there are two main strategies:
- By dealing enough separate instances of damage to burn through them all each turn and then applying substantial damage with subsequent attacks on the same turn. The easiest way to remove is to use spells with many instances of damage such as or . Magic Missile is particularly effective since it is guaranteed to hit and doesn't require a clear line of sight. Note that quirks of the initiative order can make accomplishing this more difficult than expected, e.g. if your Magic Missile caster goes last and your high damage party members go first. Thus you may want to go into this battle with flexible strategies, although the likelihood of initiative problems can be reduced by preparing with e.g. Elixir of Vigilance.
- By stopping all the Reapers of Bhaal from chanting, which stops her from refreshing her stacks each turn. The Reapers of Bhaal can't be directly targeted due to but can be killed with area-of-effect weapons and spells (e.g. Smokepowder Arrows, , ) or disrupted from chanting with conditions such as , , , , or . They can also be knocked off the platform with e.g. Arrow of Roaring Thunder, Smokepowder Arrows, and spells like . Once all of the Reapers have been eliminated, Orin will no longer be able to refresh her stacks of , and any remaining ones can be removed through conventional attacks.
Alternatively, on lower difficulty levels the fight can be "cheesed" by knocking Orin off of the platform to instantly kill her.
WARNING: When playing on Honour Mode be aware that Orin's Sanguine Lash can knock back multiple party members, and if they are near the edge of the abyss this can lead to death.
Achievements
Notes
- Orin's Slayer form has higher stats than the version used by the Dark Urge.
- While the player needs to read Regarding the Slayer as The Dark Urge in order to use in their Slayer form, Orin's version automatically has that ability.
- Despite its description, Bloodmarrow Skeletons. Knocking enemies off the platform will leave less corpses for Orin to consume. will consume corpses rather than blood surfaces in order to create
- If knocked off the area, Orin will die. Her Netherstone-Pommelled Bloodthirst and Altar Key remain on the floor and are retrievable.
- does protect party members from Bhaal's Edict, although in this case they lose all of their current buffs and conditions as if they'd briefly died.