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Gameplay mechanics
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Gameplay mechanics
Turn-based
Actions
Initiative
Movement speed
Resources
Dice rolls
Abilities
Advantage
Attacks
Concentration
Damage
Critical Hit
Mechanics
Healing
Inspiration
Saving throw
Downtime
Barter
Traders
•
Trading and item pricing
Attitude
Alchemy
Approval
Resting
Environment
Clouds
Obscurity
Difficult Terrain
Surfaces
Items
Equipment
Weapons
Clothing
Armour
Shields
Headwear
Handwear
Footwear
Amulets
Rings
Cloaks
Consumables
Arrows
Coatings
Dyes
Elixirs
Grenades
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