Intelligent Sentinel
STR
DEX
CON
INT
WIS
CHA
12 (+1)
14 (+2)
10 (0)
20 (+5)
10 (0)
10 (0)
STR
DEX
CON
INT
WIS
CHA
+1
+5
0
+5
0
0
Athletics
Acrobatics
Perception
1
2
0
Can see in the dark up to 12 m / 40 ft.
Automatically attack an enemy moving out of your reach.
STR
DEX
CON
INT
WIS
CHA
12 (+1)
14 (+2)
10 (0)
20 (+5)
10 (0)
10 (0)
STR
DEX
CON
INT
WIS
CHA
+1
+7
0
+5
0
0
Athletics
Acrobatics
Perception
1
2
0
Can see in the dark up to 12 m / 40 ft.
Automatically attack an enemy moving out of your reach.
STR
DEX
CON
INT
WIS
CHA
12 (+1)
14 (+2)
10 (0)
20 (+5)
10 (0)
10 (0)
STR
DEX
CON
INT
WIS
CHA
+1
+5
0
+5
0
0
Athletics
Acrobatics
Perception
1
2
0
Can see in the dark up to 12 m / 40 ft.
Automatically attack an enemy moving out of your reach.
Enemy creatures succeeding Saving Throws against your cantrips still take half the damage.
Killing a living creature grants hit points equal to twice the level of spell slot used, or triple if it's a Necromancy spell
The
Intelligent Sentinel is a unique type of
Undead guarding the secret shrine to
Shar underneath statue of
Ketheric Thorm in
Reithwin Town's square. Its abilities mirror that of a
Wizard , and fitting of its role it has very high
Intelligence .
Involvement
If the party fails to pass any of the three Saving Throw tests for Wisdom , Intelligence and Charisma or takes the Ritual Dagger of Shar it will summon the undead Dark Justiciar . It along with the Wise Sentinel and Charismatic Sentinel will put up a difficult fight considering their large amount of Hit Points and special abilities.
Combat
Attacks and abilities
Gallery
Characters Locations Quests