Depending on their approval rating, Halsin may greet the player with:
Very Low (-40 or less)[Needs Verification]
Low (-20 or less)[Needs Verification]
Neutral (-19 - 20)
Medium approval (20+)[Needs Verification]
High approval (40+)[Needs Verification]
Very High approval (60+)[Needs Verification]
Exceptional approval (80+)[Needs Verification]
As a Companion character, the interactions listed below will cause Halsin to gain approval.
Act Two
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Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Shadowed Battlefield
- Tell Oliver you know who he really is
Reithwin Town
Reithwin Tollhouse
The Waning Moon
Moonrise Towers
- Sever the connection between Linsella and Barnabus
- After passing the persuasion check about his wife, tell Ketheric that it isn't too late and that his story doesn't end here.
- Tell Aylin to stand down, Ketheric has surrendered
Mind Flayer Colony
- Use the Neural Apparatus to release everyone in the Tadpoling Centre
Camp/Conversation
- Say you wished he joined earlier when asking about what happens after the shadow curse lifted
- Say you are sorry for his loss when asking about his family
- Thank him for sharing with you
- Tell him you are afraid of krakens
- Give the Githyanki reply when asked about yourself
- Say "It hurts, I know it does." when talking to Arabella in camp
- Tell Arabella her parents would be proud of her.
Act Three
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Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
As a Companion character, the interactions listed below will cause Halsin to lose approval. This list is most likely incomplete.
Act Two
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Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
House in Deep Shadows
- Playing Hide and seek with Oliver
Moonrise Towers
- Free the goblins when Z'rell prompts you to kill them
- When entering Moonrise Towers, tell the guards you infiltrated Last Light
Last Light Inn
- Call Wulbren a prick when talking to him and Barcus at Last Light Inn
Camp
- At camp, when asked if you have anything to share about yourself in return, tell him, "I really don't know very much about myself to tell."
- As the Dark Urge at camp, when asked if you have anything to share about yourself in return, tell him, "Nothing half as charming as that...it's all crimson and rot."
Act Three