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Rogue

From bg3.wiki
Revision as of 20:45, 8 March 2024 by Sparkle (talk | contribs) (just like barbarians, rogues have an inherent spellcasting stat)

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Class Rogue Badge Icon.png
With stealth, skill, and uncanny reflexes, a rogue's versatility lets them get the upper hand in almost any situation.

Rogue is a character Class in Baldur's Gate 3. Rogues are well versed in the art of stealth and rely on their resourcefulness to be in control of any challenging situation. Rogues use Dexterity as their primary ability score.

The Rogue Subclasses are: Arcane Trickster Arcane Trickster, Thief Thief, Assassin Assassin

Class information

Rogue's default armour
Hit points
At level 1: 8 + Constitution Constitution modifier
On level up: 5 + Constitution Constitution modifier
Key abilities
Dexterity Dexterity for physical attacks and Armour Class
Constitution Constitution for Hit Points
Intelligence Intelligence for Spells (Arcane Trickster only)
Saving throw proficiencies
Dexterity Dexterity, Intelligence Intelligence
Equipment proficiencies
Simple weapons, Hand Crossbows Hand Crossbows, Longswords Longswords, Rapiers Rapiers, Shortswords Shortswords
Light armour
Skills with proficiency (Choose 4)
Acrobatics Acrobatics, Athletics Athletics, Deception Deception, Insight Insight, Intimidation Intimidation, Investigation Investigation, Perception Perception, Performance Performance, Persuasion Persuasion, Sleight of Hand Sleight of Hand, Stealth Stealth
You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
Class Starting Equipment
Shortsword, Leather Armour (purple variant), Leather Boots, Thieves' Tools, Grease Bottle x2
Spellcasting Ability
Intelligence Intelligence for the effective use of items, scrolls, and equipment.

Level progression

Through experience, you acquire new power. You gain the following traits.

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Expertise Expertise
Gain Expertise (double your Proficiency Bonus) in 2 Skills you are Proficient in.
Sneak Attack Sneak Attack
Once per turn, you can deal an extra 1d6Damage TypesPhysicalDRS damage to an enemy you have Advantage Icon.png Advantage on, or have an ally next to.
You must have a Finesse or Ranged weapon equipped.
As you gain levels in Rogue, this damage will go up by adding more D6 Physical.png d6 dice.

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Cunning Action
Cunning Action: Dash Cunning Action: Dash
Your quick thinking and agility allows you to Dash using a Bonus action.
Cunning Action: Disengage Cunning Action: Disengage
Your quick thinking and agility allows you to Disengage using a Bonus action.
Cunning Action: Hide Cunning Action: Hide
Your quick thinking and agility allows you to Hide using a Bonus action.

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Sneak Attack damage
+2d6 (Your sneak attack gains an additional +1d6 damage.)

Select a subclass

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Subclass features

Arcane Trickster Thief Assassin
(none) (none)

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Sneak Attack damage
+3d6 (Your sneak attack gains an additional +1d6 damage.)
Uncanny Dodge Uncanny Dodge
Use your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage.

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Expertise Expertise
Gain Expertise (double your Proficiency Bonus) in 2 Skills you are Proficient in.

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Sneak Attack damage
+4d6 (Your sneak attack gains an additional +1d6 damage.)
Evasion Evasion
Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail.

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Sneak Attack damage
+5d6 (Your sneak attack gains an additional +1d6 damage.)

Subclass Features

Arcane Trickster Thief Assassin

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Sneak Attack damage
+6d6 (Your sneak attack gains an additional +1d6 damage.)
Reliable Talent Reliable Talent
When you make an Ability Check with a Skill you are Proficient with, the lowest result you can roll on the die is 10.

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External links

Rogue on the Forgotten Realms Wiki