More actions
This page focuses on Minthara's behavior during turn-based combat gameplay.
Encounter details
Accompanied by Rozzak and Skrut, Minthara will be found at the war table at the north-eastern corner of the Shattered Sanctum X: 333 Y: 42, planning her attack on the Emerald Grove. Sazza may join her at the table, if alive and freed beforehand. A Scrying Eye will patrol the area between the library and the war table, and any hostile action will alert the eye which in turn could alert nearby enemies. Disabling the eye, such as pushing it into the nearby chasm, will be the most reliable solution. Near the war table, overlooking the north-most chasm, is a war drum. Hostile goblins will attempt to use it to alert allies in a big radius, including the entire Dror Ragzlin throne room. Zurga may also join if she was patrolling nearby when the combat started. It might be best to stealthily destroy the drum before the fight begins.
Minthara can cast an array of Paladin and general spells: her signature Soul Branding to buff herself or an ally, as well as Misty Step to teleport, Hold Person to incapacitate enemies, Bless on her allies, Vow of Enmity on an enemy, and Lay on Hands: Greater Healing to restore a large portion of health to her or to an ally. She may also encase the target in Faerie Fire on a miss, once per short rest, thanks to her mace Xyanyde, while having immunity to being pushed or knocked Prone while concentrating, thanks to her Boots of Striding. Wielding a weapon in each hand and sporting an extra attack, she can cast Divine Smite up to 3 times in one turn, making her a formidable foe.
It is best to prioritise or incapacitate her quickly. Her nearby goblin allies will quickly swarm the party, which might call for use of crowd control spells to manage the dangers. The room has a big chasm drop in the middle, which can be utilised to shove enemies into it for an easy kill, albeit losing all their loot. The bridge over the chasm that connects the library and the war table areas can also be collapsed by attacking its wooden supports, preventing reinforcements from arriving as easily, or preventing Minthara from closing the distance if engaged at range.
Finally, Minthara can be killed effortlessly by agreeing to raid the grove during dialogue. Once the deal is struck, she will move to marshal the goblins, eventually crossing the wooden bridge above the chasm. This will give the party an opportunity to collapse the bridge under her, killing her instantly, but her loot will be lost as a result.
If recruited, Minthara starts as a level 1 Paladin, ready to advance in level.
Nearby allies
- Scrying Eye
- Rozzak
- Skrut
- Zurga - if patrolling nearby
- Sazza - if alive and freed during Save the Goblin Sazza
Loot
Minthara can be killed and looted. She will have the same items as her starting equipment, except for her underwear. If knocked unconscious, she will drop the underwear, but no Mind Flayer Parasite Specimen and no supply pack.
If all equipment and clothing is looted from her and she is left unconscious, she will reappear in Act 2 at Moonrise Towers in a new set of camp clothes including camp shoes and underwear.
- Camp Supply Sack
- Alchemy Pouch
- Xyanyde
- Mace
- Dagger
- Spidersilk Armour
- Boots of Striding
- Drow Leather Gloves
- Minthara's At-Ease Clothes
- Tasteful Boots
- Minthara's Underwear - if knocked out
- Supply Pack - if killed
- Mind Flayer Parasite Specimen - if killed
- Spider's Lyre