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Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks.
Monk is a character Class in Baldur's Gate 3. Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are Wisdom, Dexterity, and Constitution.
The Monk Subclasses are: Way of the Four Elements, Way of the Open Hand, Way of Shadow
Class Information
- Level 1 Maximum Hit Points: 8 + Modifier
- Hit points at higher levels: 5 + Modifier
- Key Ability Scores:
- for improved Ki DC and Armour Class.
- for more Hit Points.
- for attack rolls and damage rolls of unarmed strikes and monk weapons, higher Initiative and Armour Class.
- Saving Throw Proficiencies: ,
- Equipment Proficiencies:
- Monk Weapon: Monk weapons are those that which the Monk has Proficiency, and which do not have the two-handed or heavy properties.
- Skills with Proficiency (Choose 2):
- History, Insight, Religion, Acrobatics, Stealth, Athletics
- You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.
- History, Insight, Religion, Acrobatics, Stealth, Athletics
Ki
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Ki Point is a resource specific to Monk. It is the magic that flows through all living beings, and is used to cast certain abilities that the Monk class can learn.
At level 1, the Monk starts with 2 charges of Ki Point, and gain one more every subsequent level. Expended Charges can be restored by taking a short rest, or, if the Monk's subclass is
, at level 3 they can use , otherwise if the Monk's subclass is , at level 6 they can use .Subclass | Spell Name | Description | ||
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+ 2 | Throw a shard of ice that deals 1d10Piercing damage. It explodes and deals 2d6Cold to anyone nearby. It leaves an ice surface. | |||
Recover half of your max Ki Point outside of combat. Can only be used once per long rest. | ||||
Shadow Arts: Darkness | + 2 | Create a dark shroud that heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it. | ||
Flurry of Blows: Topple | + | Punch twice in quick succession and possibly knock the target Prone. |
Level Progression
Through experience, you acquire new power. You gain the following traits.
Level 1
Class Features
- + 2Ki Points
- Martial Arts: Dextrous Attacks
- Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
- Martial Arts: Deft Strikes
- Attacks with Monk Weapons and unarmed attacks deal 1~4 Bludgeoning damage, unless their normal damage is higher.
- Martial Arts: Bonus Unarmed Strike
- After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a Bonus action.
Level 2
Class Features
- + 1Ki Point
- Unarmoured Movement
- Your movement speed increases by 3 m / 10 ft while you are not wearing armour or using a shield.
Level 3
Class Features
New
- + 1Ki Point
- Reaction) (
Changed
- Martial Arts: Deft Strikes
- Attacks with Monk Weapons and unarmed attacks deal 1~6Bludgeoning damage(previously 1~4), unless their normal damage is higher.
Select a Subclass
Way of the Four Elements | Way of the Open Hand | Way of Shadow |
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Level 4
Class Features
- + 1Ki Point
- Reaction) (
- Ability Score Improvement or Feat (Choose 1)
- Improve an Ability Score by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
- Choose a Feat.
Level 5
Class Features
New
- + 1Ki Point
Changed
- Proficiency Bonus: +3 (previously +2)
Subclass Features:
Way of the Four Elements | Way of the Open Hand | Way of Shadow |
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Skills
Level 6
Class Features
New
- + 1Ki Point
- Ki-Empowered Strikes
- Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage.
Changed
- Improved Unarmoured Movement
- Your movement speed increases by 4.5 m / 15 ft (previously 3 m / 10 ft) while you are not wearing armour or using a shield.
Subclass Features:
Way of the Four Elements | Way of the Open Hand | Way of Shadow |
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Level 7
Class Features
- + 1Ki Point
- Stillness of Mind
- If you are Charmed or Frightened, you automatically cast Stillness of Mind to remove the condition.
Level 8
Class Features
- + 1Ki Point
- Ability Score Improvement or Feat (Choose 1)
- Improve an Ability Score by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
- Choose a Feat.
Level 9
Class Features
New
- + 1Ki Point
- Advanced Unarmoured Movement
- Difficult Terrain doesn't slow you down and you can jump an additional 6 m / 20 ft while you are not wearing armour or using a shield.
Changed
- Martial Arts: Deft Strikes
- Attacks with Monk Weapons and unarmed attacks deal 1~8 Bludgeoning damage (previously 1~6), unless their normal damage is higher.
- Proficiency Bonus: +4 (previously +3)
Way of the Four Elements | Way of the Open Hand | Way of Shadow |
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Improved Elemental Casting
Gain an additional spell |
Ki Resonation: Punch
Ki Resonation: Punch (Bonus Action) Ki Resonation: Blast |
Level 10
Class Features
New
- + 1Ki Point
- Purity Of Body
Changed
- Improved Unarmoured Movement
- Your movement speed increases by 6 m / 20 ft (previously 4.5 m / 15 ft) while you are not wearing armour or using a shield.
Level 11
Class Features
- + 1Ki Point
Way of the Four Elements | Way of the Open Hand | Way of Shadow |
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Level 12
Class Features
- + 1Ki Point
- Ability Score Improvement or Feat (Choose 1)
- Improve an Ability Score by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
- Choose a Feat.
External Links
- Monk on the Forgotten Realms Wiki