Grenades
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Grenades are Consumables which can be to deal Damage, inflict Conditions, create Surfaces, Knock back creatures, or produce other effects. Most Coatings, Elixirs, and Potions can also act as Grenades when thrown. Many grenades also can explode.

Overview edit
Most grenades trigger their respective effects when destroyed, usually through the 1 damage dealt to light items when thrown. However, grenades dropped in the world can also be triggered by any other sources of damage, such as attacks, damaging surfaces (e.g.
Fire) or other grenades.
Multiple grenades in one item stack detonate identically to a single grenade. Thus, it is advisable to first split the item stack into single items prior to usage.
When placed in destructible containers, multiple grenades can be thrown at once by throwing the container. However, grenades dispersed in this way do not take damage from the throw and must be triggered manually by a secondary damage source.
Grenades can be looted, bought from vendors, or crafted with the Alchemy system. Some grenades can only be acquired through some, but not all of these methods.
Grenades edit
Regular Grenades edit
Grenades that can be commonly found across the world, bought from traders or crafted with Alchemy. There is no level requirement for buying these grenades, though some are only sold by a specific trader, listed in the table below.
| Name | AOE Radius |
Damage | Area or Condition |
Craftable | Other |
|---|---|---|---|---|---|
Acid Vial |
2 m 7 ft |
2d6 | No | DC 13 Dexterity saving throw to negate damage | |
Alchemist's Fire |
3 m 10 ft |
- | (1 turn) |
Yes | - |
Caustic Bulb |
3 m 10 ft |
- | No | Sold by . | |
Flashblinder |
6 m 20 ft |
- | (10 turns) (2 turns) |
Yes | DC 16 Constitution saving throw to negate Blindness. No save for vs Steel Watcher or Scrying Eye. Sold by . |
Fungal Bamboozler |
2 m 7 ft |
2d4+1 | (1 turn) |
Yes | Damage depends on successful ranged spell attack and applies to the target only. |
Grease Bottle |
3 m 10 ft |
- | No | DC 12 Dexterity saving throw to negate Prone. | |
Haste Spore Grenade |
2 m 7 ft |
– | (1 turn) |
Yes | - |
Hearthlight Bomb |
9 m 30 ft |
- | Yes | - | |
Holy Water |
2 m 7 ft |
3d6 | No | Damage dealt only to Fiends and Undead. DC 13 Dexterity saving throw to halve damage. | |
Noxious Spore Grenade |
2 m 7 ft |
2d4+1 1d4 (per turn) 2d4 (per turn) |
Yes | Initial damage depends on successful ranged spell attack and applies to the target only. DC 15 Constitution saving throw to halve the per turn damage to 2d4. | |
Ochre Jelly Slime |
1 m 3 ft |
1d4+2 | (5 turns) | No[1] | - |
Oil Flask |
3 m 10 ft |
- | No | - | |
Sanguine Explosive |
2 m 7 ft |
4d8 4d8 |
(2 turns) | No | DC 17 Dexterity saving throw to halve damage and negate Burning. Sold by . |
Smokepowder Bomb |
4 m 13 ft |
3d4+9 | - | No | DC 12 Dexterity saving throw to halve damage |
Spiked Bulb |
4 m 13 ft |
1 | (1 turn) | No | Sold by . |
Void Bulb |
6 m 20 ft |
1 | - | No | Pulls creatures caught 5 m / 17 ft towards the point of impact (DC 18 Strength saving throw to negate). Sold by . |
Web Grenade |
3 m 10 ft |
- | Yes | Sold by . |
Special Grenades edit
Grenades that are difficult to find and extremely limited in number, not intended for regular use.
| Name | AOE Radius |
Damage | Area or Condition |
Other |
|---|---|---|---|---|
Brilliant Retort |
4 m 13 ft |
3d4+9 | (2 turns) | DC 12 Dexterity saving throw to halve damage and negate Silenced |
Concussion Grenade |
2 m 7 ft |
5d10+18 | - | DC 18 Dexterity saving throw to halve damage |
Flammable Slime Bomb |
3 m 10 ft |
1d4+2 | (5 turns) |
Identical to the Ochre Jelly Slime |
Hag's Bane |
- | - | - | Forces a hag that has consumed a child to disgorge it instantly. |
Haste Spore Flask |
3 m 10 ft |
- | (1 turn) |
- |
Iron Flask |
- | - | - | Releases a Spectator that is hostile to all nearby creatures (including the party). |
Merregon Potion |
2 m 7 ft |
2d4+1 | (1 turn) |
Damage depends on successful ranged spell attack and applies to the target only. |
Orthon Explosive |
4 m 13 ft |
3d6 | (3 turns) | DC 13 Dexterity saving throw to halve damage and negate Infernal Burning. |
Orthonic Handbomb |
2 m 7 ft |
4d8 4d8 |
(2 turns) | DC 17 Dexterity saving throw to halve damage and negate Burning. |
Phase Optimizer |
4 m 13 ft |
- | (2 turns) | Condition is only granted to Steel Watchers. |
Poisonous Slime Bomb |
3 m 10 ft |
1d4+1 | (1 turn) |
DC 11 Constitution saving throw to avoid being Poisoned |
Reflectoguard |
2 m 7 ft |
- | (2 turns) | - |
Scrap and Shrapnel Grenade |
4 m 13 ft |
1 | (1 turn) | Identical to Spiked Bulb. |
Surprise-Based Teddy Bear |
4 m 13 ft |
6d6 | - | DC 15 Dexterity saving throw to halve damage. |
Volo's Jar of Moustache Wax |
3 m 10 ft |
- | DC 12 Dexterity saving throw to negate Prone. Identical to Grease Bottle |
Satchels and Barrels edit
Items that can be thrown and produce an explosive effect. Unlike other grenades however, these explosives must be ignited or take significant damage to explode. Like special grenades, some of these items are rare and difficult to obtain. These items do not have the GRENADE tag in the gamefiles.
| Name | AOE Radius |
Value | Type | Effect |
|---|---|---|---|---|
Firewine Barrel |
6 m 20 ft |
5 | Damage | Deals 4d6( Dexterity saving throw to halve). |
Nautiloid Tank |
6 m 20 ft |
1 | Damage | Deals 6d6( Dexterity saving throw to halve). |
Oil Barrel |
6 m 20 ft |
5 | Damage | Deals 6d6( Dexterity saving throw to halve). |
Runepowder Barrel |
18 m 60 ft |
2500 | Damage | Deals 10d8+40( Dexterity saving throw to halve). Automatically Critically Hits objects and environments. |
Runepowder Bomb |
18 m 60 ft |
2500 | Damage | Deals 10d8+40( Dexterity saving throw to halve). Automatically Critically Hits objects and environments. |
Runepowder Vial |
8 m 27 ft |
50 | Damage | Deals 5d4+18( Dexterity saving throw to halve). Automatically Critically Hits objects and environments. |
Smokepowder Barrel |
6 m 20 ft |
5 | Damage | Deals 4d4+18( Dexterity saving throw to halve). Automatically Critically Hits objects and environments. |
Smokepowder Satchel |
4 m 13 ft |
90 | Damage | Deals 3d4+9( Dexterity saving throw to halve). Automatically Critically Hits objects and environments. |
Other edit
Strictly speaking, not a Grenade. Nonetheless, if Thrown, it functions as a particularly powerful poison Grenade.
- ↑ This is an alchemical ingredient, so in a sense it's more than craftable.