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Morgya is a duergar barbarian at the Grymforge during Act One.
Keep at it! Clear every bit of rock!
Morgya


Involvement edit

Act One edit

Morgya, GrundrilGrundril, and Herdmaster SkarjallHerdmaster Skarjallare clearing the rubble wreckage at the far end of the Grymforge stronghold in the Underdark at X: -668 Y: 442. If convincing the rothé via Speak with AnimalsSpeak with Animals to attack their captors, all three duergar turn hostile and attack. If hitting the rothé, Morgya joins the fight as a neutral participant against the animals.

Despite being labeled a "Novice of the Absolute", Morgya is a member of Clan Flameshade. Should the party conspire with BrithvarBrithvar against NereNere, she allies with them despite being too far from the battle to participate.

Combat edit

Attacks and abilities edit

BackbreakerBackbreaker (Action)   –  Warhammer
Damage: 4~7
1d4 + 3BludgeoningBludgeoning

Put extra force behind your strike to possibly knock your enemy Prone Prone.

STR SaveSTR Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Concussive SmashConcussive Smash (Action)   –  Warhammer
Damage: 4~11
1d8 + 3BludgeoningBludgeoning

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
FrenzyFrenzy (Bonus Action + Rage Charge)

Your Rage Rage turns into a frenzy! You gain Frenzied Strike Frenzied Strike and Enraged Throw Enraged Throw. You can also make an Improvised Melee Weapon Improvised Melee Weapon attack as a bonus action.

Gain Resistance to physical damage, and Advantage Icon.png Advantage on Strength Checks and Saving Throws.

Range: Self Range: Self
Main Hand AttackMain Hand Attack (Action)   –  Warhammer
Damage: 4~11
1d8 + 3BludgeoningBludgeoning

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Reckless AttackReckless Attack (Action)   –  Warhammer
Damage: 4~11
1d8 + 3BludgeoningBludgeoning

Throw all caution in the wind to gain Advantage Icon.png Advantage on your melee Attack roll.

Until your next turn, you have Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you.

Range: Normal weapon range Range: Normal weapon range
ThrowThrow (Action)   –  Javelin
Damage: 4~9
1d6 + 3PiercingPiercing

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

Range: 18 m / 60 ft Range: 18 m / 60 ft
Weakening StrikeWeakening Strike (Action)   –  Warhammer
Damage: 4~7
1d4 + 3WeaponWeapon

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Creatures without weapons can't have Weak Grip.

STR SaveSTR Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest

Allies edit

Loot edit

Related quests edit