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Salazon is a human who guards a Zhentarim hideout in Act One.

Portrait Salazon.png
Gah, Helm's orbs. Thought you were Flaming Fist. Down you go, then. They'll be on us soon, so if you're looking to trade you'd best be quick.
Salazon, granting entry to the hideout

Involvement[edit | edit source]

Act One[edit | edit source]

Salazon guards the entrance to the Zhentarim Basement at Waukeen's Rest. See Find the Missing Shipment for details about the encounter with him.

Companion approval[edit | edit source]

The following responses grant companion approval:

  • [NON-BERSERKER] [INTIMIDATION] Careful. You won't kill me, but you will make me mad. (DC 15)
    • Gale approves +1 Karlach approves +1 Lae'zel approves +1 Shadowheart approves +1 Wyll approves +1
  • [WIZARD] [PERSUASION] That spell, in close quarters? You're going to hurt yourself. (DC 15 Advantage Icon.png)
    • Salazon: ... let's say I'd rather not fight, then. What's your business down here?
      • [ROGUE] Flick out a single hand-sign: 'profit'. Gale approves +1 Karlach approves +1 Shadowheart approves +5 Wyll approves +1

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Colour Spray Colour Spray (Action + Level 1 Spell Slot)
Blind Blind creatures up to a combined 33 Hit Points.
 Range: Self
AoE: 5 m / 17 ft (Cone)
Fire Bolt Fire Bolt (Action)
Damage: 1~10
1d10FireFire

Hurl a mote of fire.

 Range: 18 m / 60 ft
Main Hand Attack Main Hand Attack (Action)   –  Quarterstaff
Damage: 2~7

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Off-Hand Attack (Melee) Off-Hand Attack (Melee) (Bonus Action)   –  Dagger
Damage: 2~5
1d4 + 1PiercingPiercing

Make a melee attack with your off-hand weapon.

 Melee: 1.5 m / 5 ft
Poison Spray Poison Spray (Action)
Damage: 1~12
1d12PoisonPoison

Project a puff of noxious gas, dealing 1d12Damage TypesPoison to a target.

CON Save
 Range: 3 m / 10 ft
Shocking Grasp Shocking Grasp (Action)
Damage: 1~8

The target cannot use Reactions. This spell has Advantage Icon.png Advantage on creatures with metal Armour.

 Melee: 1.5 m / 5 ft
Throw Throw (Action)   –  Alchemist's Fire
Damage:
Normal weapon damage

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

 Range: 18 m / 60 ft
Thunderwave Thunderwave (Action + Level 1 Spell Slot)
Damage: 2~16

Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Damage TypesThunder damage.

CON Save
 Melee: 1.5 m / 5 ft
AoE: 5 m / 17 ft (Cube)
Topple Topple (Action)   –  Quarterstaff
Damage: 1~4

Swipe at a creature to knock it Prone.

DEX Save
 Range: Normal weapon range
Recharge: Short rest

Loot[edit | edit source]

External links[edit | edit source]