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Steel Watcher Titan/Combat

From bg3.wiki
This page focuses on the Steel Watcher Titan's behaviour during combat encounters.


Attacks and abilities edit

Defensive Protocol: BulwarkDefensive Protocol: Bulwark
Hunker down into an Unyielding Unyielding state and Repair Repair yourself. While hunkered, you can launch Hellfire Missiles Hellfire Missiles and Repel Repel combatants.
Recharge: Twice per battle Recharge: Twice per battle
Hellfire CurseHellfire Curse (Bonus Action)
Induce a spark of hellfire within a target to give them Disadvantage Icon.png Disadvantage on Strength, Dexterity, and Constitution Saving throws
WIS SaveWIS Save
Range: 9 m / 30 ft Range: 9 m / 30 ft
Hellfire MissilesHellfire Missiles (Action)
Damage: 4~24
4d6FireFire

Shoot 24 hellfire missiles upwards that rain down on enemies. Each missile deals 4d6FireFire damage.

Hellfire ignores Resistance and Immunity to Fire damage.

DEX SaveDEX Save
Range: 100 m / 333 ft Range: 100 m / 333 ft
Launch Protocol: BolaLaunch Protocol: Bola (Bonus Action)
Damage: 2~24

Shoot a projectile that possibly Restrains Restrains your target.

DEX SaveDEX Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
Main Hand AttackMain Hand Attack (Action)   –  Watcher Greatsword
Damage: 9~42
3d12 + 6SlashingSlashing

Strike with a colossal blade to knock a target Prone Prone and Maim Maim them.

Range: 3 m / 10 ft Range: 3 m / 10 ft
MultiattackMultiattack (Action)
Damage: 18~84
3d12 + 6SlashingSlashing
+ 3d12 + 6SlashingSlashing

Strike twice with a colossal blade to knock targets Prone Prone and Maim Maim them.

Range: 3 m / 10 ft Range: 3 m / 10 ft
Self-DetonateSelf-Detonate
Damage: 90~222
12d12 + 78FireFire

Explode in a burst of raging hellfire - eliminate all nearby wrongdoers.

DEX SaveDEX Save
Range: Self Range: Self
Repelling ProtocolRepelling Protocol (Bonus Action)
Damage: 2~16
2d8ThunderThunder

Expel a wave of force to push assailants back 8 m / 27 ft and knock them Prone Prone.

STR SaveSTR Save
Range: Self Range: Self
Targeting Protocol: Hellfire MissilesTargeting Protocol: Hellfire Missiles (Action)
Damage: 4~24
4d6FireFire

Prime and aim your Hellfire Missiles Hellfire Missiles at a target to fire on your next turn.

Range: 18 m / 60 ft Range: 18 m / 60 ft
Recharge: Per turn Recharge: Per turn
Terminate Bulwark ProtocolTerminate Bulwark Protocol
End your Defensive Protocol: Bulwark Defensive Protocol: Bulwark and return to your normal combat calibration.

Immunities edit

Steel Watchers are immune to the following conditions:

Allies edit

Encounter details edit

After taking a certain amount of damage, the Steel Watcher Titan always triggers Defensive Protocol: BulwarkDefensive Protocol: Bulwark before activating Targeting Protocol: Hellfire MissilesTargeting Protocol: Hellfire Missiles and firing those Hellfire MissilesHellfire Missiles on the following turn. This attack can be interrupted by damaging it enough to remove all of the temporary hp granted by Defense Protocol: Bulwark. Upon reaching low hp, the Steel Watcher Titan uses Self-Detonate (Steel Watcher Titan)Self-Detonate (Steel Watcher Titan) to explode just like a regular Steel Watcher.

On Tactician and Honor difficulty, the Steel Watcher Titan loses its vulnerability to Lightning damage and gains additional resistances.

On Honour difficulty, the Steel Watcher Titan becomes the Hellfire Steel Watcher Titan, with a redder model similar to Hellfire Steel Watchers. The titan's AC increases from 15 to 20. Additionally, while in the Titan's Defensive Protocol: Bulwark state, it gains 200 Temporary Hit Points instead of 75, Unyielding Construct (Condition) prevents damage below 40 instead of 15, and Repair Matrix (Condition) heals for 6d8+14hit pointshit points instead of 3d8hit pointshit points.

Tactics edit

Using Invisibility can easily bypass this combat. An invisible character can sneak past the Hellfire Watchers without initiating combat and plant the runepowder bomb.

Flashblinder grenades are exceedingly effective in this fight. Not only do they stunstun the Titan (and the other Hellfire Watchers in the fight) for two turns, they also instantly remove Defensive Protocol: BulwarkDefensive Protocol: Bulwark. In Honour mode, Flashblinders become even stronger since the guaranteed stun ignores the Titan's Legendary ResistanceLegendary Resistance and since Defensive Protocol is significantly buffed compared to lower difficulties.

Up to four Flashblinder grenades are available from BumpnagelBumpnagel in Rivington after each Long Rest. They are helpful for all Steel Watcher encounters.

If the Ironhand Gnomes were not saved in Act Two, rendering Flashblinder grenades inaccessible, another possible tactic is to have a party member use Command: HaltCommand: Halt on the Steel Watcher Titan while the other party members take out the Hellfire Watchers and beat down the Titan himself. This tactic is supremely effective even on Honour mode. The Band of the Mystic Scoundrel allows a single party member to contribute damage with their action and use Command as a bonus action.

A character with Greater InvisibilityGreater Invisibility and Smokepowder Bombs or Smokepowder Barrels can pre-place these around the Titan and then detonate them at a distance once the Titan activates. By dropping them, stacks can be organised around the Titan and its minions. A stealth check is made each time a bomb or barrel is placed. Once detected, placing them is still possible, as it does not use an action. To get away from the area without triggering an Opportunity AttackOpportunity Attack, Misty StepMisty Step is effective.

On Explorer and Balanced difficulties, LightningLightning damage (Arrow of Lightning, Lightning ArrowLightning Arrow, Lightning BoltLightning Bolt, or Chain LightningChain Lightning) combined with water (Create WaterCreate Water, Water bottles, or Water Barrels) is particularly effective since the Steel Watcher Titan and all three accompanying Hellfire Watchers are vulnerable to it.

The Steel Watcher Titan can knock back party members with Repelling ProtocolRepelling Protocol, and the Hellfire Watchers can pull them forward with Reposition MalefactorReposition Malefactor. Therefore, party members should be careful that such repositioning does not knock them into Hellfire MissilesHellfire Missiles or an exploding Hellfire Watcher.

Given its low Intelligence score, Absorb IntellectAbsorb Intellect can quickly reduce the Steel Watcher Titan's Intelligence to 0, which instantly kills it with the AtrophiedAtrophied condition.