Cold Damage: Difference between revisions

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== Equipment ==
== Equipment ==
{| class="wikitable"
There are many pieces of equipment scattered about in Baldur's Gate 3 that have a focus on {{DamageType|Cold}} damage that Players can utilize. Some enable Players to inflict {{DamageType|Cold}} damage through weapon attacks or by unlocking spells. While others offer unique modifiers on {{DamageType|Cold}} attacks and damage such as increasing or resisting damage. Below is a list of known gear pieces associated with {{DamageType|Cold}} damage and their importance to {{DamageType|Cold}} damage.
{| class="wikitable mw-collapsible"
|+Gear that inflicts Cold damage
|+Gear that inflicts Cold damage
!
!
!Item Type
!Item Type
!Base Cold Damage
! Base Cold Damage  
!Enables Spell
!Enables Spell
!Unlocks
!Special Cold Factors
!Special Cold Factors
|-
|-
|[[Allandra's Whelm]]
|[[Allandra's Whelm]]
|Tridents  
|Tridents
|{{DamageText|1d4 (1~4)|Cold}}  
|{{DamageText|1d4 (1~4)|Cold}}
|
|
| Enables [[Frigid Blade]] weapon action once per Short Rest
|[[Frigid Blade]] weapon action, once per Short Rest
|Frigid Blade applies Frostbite condition on attack hit, and deals weapon Proficiency bonus as {{DamageType|Cold}} damage
|-
|-
|[[Arrow of Ice]]
|[[Arrow of Ice]]
|Arrows
|Arrows
|{{DamageText|2d4 (2~8)|Cold}}
|{{DamageText|2d4 (2~8)|Cold}}
|
|
|
|Creates Ice Surface
|Creates Ice Surface
|-
|-
|[[Cold Snap]]
|[[Cold Snap]]
|Daggers  
|Daggers
|{{DamageText|1d4 (1~4)|Cold}}
|{{DamageText|1d4 (1~4)|Cold}}
|
|
|Enables Chilling Counter effect
|Chilling Counter effect
|When a Target misses you with an attack it must make a Constitution Saving Throw of be Chilled for 2 turns.
|-
|-
|[[Frost Prince]]
|[[Frost Prince]]
|Amulets
|Amulets
|{{DamageText|2d6 (2~12)|Cold}} *
|{{DamageText|2d6 (2~12)|Cold}}*
|✓  
|✓
|Enables Level 1 cast Ice Knife spell once per Long Rest
| Cast Level 1 Ice Knife spell, once per Long Rest
|Standard effects of Ice Knife spell.
|-
|-
|[[Mourning Frost]]  
|[[Mourning Frost]]
|Quarterstaves
|Quarterstaves
| {{DamageText|1d4 (1~4)|Cold}}
|{{DamageText|1d4 (1~4)|Cold}}
{{DamageText|1d8 (1~8)|Cold}} *
{{DamageText|1d8 (1~8)|Cold}}*
|✓
|✓
|Enables Heart of Ice effect
|
Enables Insidious Cold effect
#Heart of Ice effect
 
#Insidious Cold effect
Enables cast Ray of Frost cantrip
#Cast Ray of Frost cantrip
|
#When dealing {{DamageType|Cold}} damage, the wielder deals an additional {{DamageText|1|Cold}} damage.
#Dealing {{DamageType|Cold}} damage with a spell possibly inflicts Chilled upon the Target.
#Standard effect of Ray of Frost cantrip.
|-
|-
|[[Ring of Elemental Infusion]]
|[[Ring of Elemental Infusion]]
|Rings
|Rings
|{{DamageText|1d4 (1~4)|Cold}} *
|{{DamageText|1d4 (1~4)|Cold}}*
|
|
|Enables Elemental Infusion effect
|Elemental Infusion effect
|After dealing Elemental damage (i.e. {{DamageType|Cold}}) using a spell or cantrip, until the end of your next turn, you deal an additional {{DieIcon|d4|Slashing}} '''1d4''' of that element on a successful weapon attack.
|-
|-
|[[Snow-Dusted Monastery Gloves]]
|[[Snow-Dusted Monastery Gloves]]
|Gloves
|Gloves
|{{DamageText|1d4 (1~4)|Cold}} *
|{{DamageText|1d4 (1~4)|Cold}}*
{{DamageText|2d6 (2~12)|Cold}} *
{{DamageText|2d6 (2~12)|Cold}}*
|✓
|✓
|Enables Chilling Strike effect
|
Enables cast Ice Knife spell
#Chilling Strike effect
#Cast Ice Knife spell
|
# Your unarmed attacks deal an additional {{DamageText|1d4 (1~4)|Cold}} damage.
#Standard effects of Ice Knife spell.
|}
|}
<small><sup>* Damage is indicative of enabled spell/effects, not the base gear</sup></small>
<small><sup>* Damage is indicative of enabled spell/effects, not the base gear</sup></small>


{| class="wikitable"
{| class="wikitable mw-collapsible"
|+Gear that impacts Cold damage
|+Gear that impacts Cold damage
!
!
!Item Type
!Item Type
!Special Cold Factors
!Unlocks
!Special Cold Factors  
|-
|-
|[[Amulet of Elemental Torment]]
|[[Amulet of Elemental Torment]]
|Amulets
| Amulets
|Enables Nature's Vengeance effect
|Nature's Vengeance effect
|When the wearer stands in certain surfaces (i.e. Ice Surface) and casts a spell that deals damage, the target also suffers the surface's effects.
|-
|-
|[[Boots of Elemental Momentum]]
|[[Boots of Elemental Momentum]]
|Boots
|Boots
|Enables Elemental Momentum effect  
|Elemental Momentum effect
|Whenever the wearer deals Elemental damage (i.e. {{DamageType|Cold}}) with spells or cantrips, they gain Momentum for 2 turns.
|-
|-
|[[Cloak of Elemental Absorption]]
|[[Cloak of Elemental Absorption]]
|Cloaks
|Cloaks
|Enables Absorb Elements
|Absorb Elements action, once per Short Rest
|Take half damage from the next Elemental damage (i.e. {{DamageType|Cold}}) attack targeting you and deal an additional {{DieIcon|d4|Slashing}} '''1d6''' of that element type on your next attack.
|-
|-
|[[Cloak of the Weave]]
|[[Cloak of the Weave]]
|Cloaks
|Cloaks
|
|Absorb Elements action, once per Short Rest
|Take half damage from the next Elemental damage (i.e. {{DamageType|Cold}}) attack targeting you and deal an additional '''1d6''' of that element type on your next attack.
|-
|-
|[[Coldbrim Hat]]  
|[[Coldbrim Hat]]
|Hats
|Hats
|Enables Coldbrim Chill effect
|Coldbrim Chill effect  
|Once per turn, any condition inflicted on a target also applies 2 turns of Encrusted with Frost.
|-
|-
|[[Darkfire Shortbow]]
|[[Darkfire Shortbow]]
|Shortbows
|Shortbows
|Gives Resistance to {{DamageType|Cold}} damage
|
#Resistance to {{DamageType|Cold}} damage
#Resistance to {{DamageType|Fire}} damage
#Cast [[Haste]] spell, once per Long Rest
|3. Standard effects of Haste spell.
|-
|-
|[[Hoarfrost Boots]]
|[[Hoarfrost Boots]]
|Boots
|Boots  
|Gives Hoarfrost Balance effect
|Hoarfrost Balance effect
| You cannot fall prone while traversing Ice Surfaces.
|-
|-
|[[Icebite Robe]]
|[[Icebite Robe]]
|Clothing
|Clothing
|Gives Resistance to {{DamageType|Cold}} damage
|
Enables Level 3 cast Armour of Agathys once per Long Rest
#Resistance to {{DamageType|Cold}} damage
#Cast Armour of Agathys, once per Long Rest
|2. Standard effect of a Level 3 Armour of Agathys spell
|-
|-
|[[Necklace of Elemental Augmentation]]
|[[Necklace of Elemental Augmentation]]
|Amulets
|Amulets
|Gives Elemental Augmentation effect
|Elemental Augmentation effect
|When one of your cantrips deals Elemental damage (i.e. {{DamageType|Cold}}), add your Spellcasting Modifier to the damage dealt.
|-
|-
|[[Robe of Summer]]
|[[Robe of Summer]]
|Clothing
|Clothing
|Gives Resistance to {{DamageType|Cold}} damage
|Resistance to {{DamageType|Cold}} damage
|
|-
|-
|[[Snowburst Ring]]
|[[Snowburst Ring]]
|Rings
|Rings  
|Enables Snowburst effect
|Snowburst effect  
|When the wearer deals {{DamageType|Cold}} damage, they also create an Ice Surface around the Target(s).
|-
|-
|[[Wavemother's Robe]]
|[[Wavemother's Robe]]
|Clothing
|Clothing
|Gives Temperature Adjustment effect  
|
#Temperature Adjustment effect
#Watery Rejuvenation effect
#Cast [[Create or Destroy Water]], once per Short Rest
|
#You have Resistance to {{DamageType|Fire}} and {{DamageType|Cold}} Damage.
# If the wearer is standing in a Water Surface at the start of their turn, they heal for '''1d4''' Hit Points. [Ice Surfaces melt into Water Surfaces]
#Standard effects of Create or Destroy Water spell.
|-
|-
|[[Winter's Clutches]]
|[[Winter's Clutches]]
|Gloves
|Gloves
|Enables Winter's Clutches effect
| Winter's Clutches effect
| When the wearer deals {{DamageType|Cold}} damage, inflict 2 turns of Encrusted with Frost upon the Target(s).
|}
|}


==Actions==
==Actions==
[Placeholder] Brief summary of actions, determine if there are enough to justify a section or consolidation with others
{| class="wikitable"
{| class="wikitable"
|+Actions that inflicts Cold damage
|+Actions that inflicts Cold damage
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|-
|-
|[[Attack (Myrmidon):]] Water
|[[Attack (Myrmidon):]] Water
|Level 10 Circle of the Moon Druid Wild Shape
| Level 10 Circle of the Moon Druid Water Myrmidon Wild Shape
|
|{{DamageText|1d6 (1~6)|Cold}}
|
|
|-
|-
|[[Explosive Icicle]]
|[[Explosive Icicle]]
|Level 10 Circle of the Moon Druid Wild Shape
|Level 10 Circle of the Moon Druid Water Myrmidon Wild Shape
|
|{{DamageText|3d8 (3~24)|Cold}}
|
|Can select 3 Targets
|-
Creates Ice Surfaces
|[[Frigid Blade]]
Once per turn
|Gear: Allandra's Whelm
|Proficiency Bonus as {{DamageType|Cold}} damage
{{DamageText|1d4 (1~4)|Cold}} *
|Applies Frostbite when the attack hits
Once per Short Rest
|-
|-
|[[Heimal Strike]]
|[[Heimal Strike]]
|Level 10 Circle of the Moon Druid Wild Shape
|Level 10 Circle of the Moon Druid Water Myrmidon Wild Shape
|
|{{DamageText|1d6 (1~6)|Cold}}{{DamageText|1d10 (1~10)|Cold}}
|
|Applies 2 turns of Chilled on attack hit
|}
|}
<small><sup>* Damage is indicative of enabled spell/effects, not the base gear</sup></small>
<small><sup>* Damage is indicative of enabled spell/effects, not the base gear</sup></small>


==Spells==
==Spells==
[Placeholder] Brief summary of spells
{| class="wikitable"
{| class="wikitable"
|+Spells that cause/impact Cold damage
|+Spells that cause/impact Cold damage
!
!
!Spell Level
! Spell Level  
!Base Cold Damage
!Base Cold Damage
!Upcast Cold Damage
!Upcast Cold Damage
!Concentration
! Concentration
!AOE
!AOE
!Saving Throw
!Saving Throw
!Special Cold Factors
!Special Cold Factors  
|-
|-
|[[Armour of Agathys]]
|[[Armour of Agathys]]  
|1
|1
|{{DamageText|5|Cold}}
|{{DamageText|5|Cold}}
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|[[Chromatic Orb: Cold]]
|[[Chromatic Orb: Cold]]
|1
|1
|{{DamageText|2d8 (2~16)|Cold}}
| {{DamageText|2d8 (2~16)|Cold}}  
|{{DamageText|1d8 (1~8)|Cold}}
|{{DamageText|1d8 (1~8)|Cold}}
|
|
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|[[Cone of Cold]]
|[[Cone of Cold]]
|5
|5
|{{DamageText|8d8 (8~64)|Cold}}
| {{DamageText|8d8 (8~64)|Cold}}
|{{DamageText|1d8 (1~8)|Cold}}
| {{DamageText|1d8 (1~8)|Cold}}
|
|
|✓
|✓
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|[[Glyph of Warding: Cold]]  
|[[Glyph of Warding: Cold]]  
|3
|3
|{{DamageText|5d8 (5~40)|Cold}}
| {{DamageText|5d8 (5~40)|Cold}}
|{{DamageText|1d8 (1~8)|Cold}}
|{{DamageText|1d8 (1~8)|Cold}}  
|
|
|✓
|✓
|Dexterity: Halve
|Dexterity: Halve
| Inflicts damage upon contact with Hostile Target
|Inflicts damage upon contact with Hostile Target
|-
|-
|[[Hunger of Hadar]]
|[[Hunger of Hadar]]
|3
|3
|{{DamageText|2d6 (2~12)|Cold}}
|{{DamageText|2d6 (2~12)|Cold}}  
|N/A
| N/A
|✓  
|✓
|✓
|✓
|
|
| Damage inflicted to Targets starting their turn in AOE
|Damage inflicted to Targets starting their turn in AOE
10 turn duration  
10 turn duration  
|-
|-
Line 232: Line 268:
|1
|1
|{{DamageText|2d6 (2~12)|Cold}}
|{{DamageText|2d6 (2~12)|Cold}}
|{{DamageText|1d6 (1~6)|Cold}}
| {{DamageText|1d6 (1~6)|Cold}}
|
|
|✓
|✓
Line 239: Line 275:
|-
|-
|[[Ice Storm]]
|[[Ice Storm]]
| 4
|4
|{{DamageText|4d6 (4~24)|Cold}}
|{{DamageText|4d6 (4~24)|Cold}}
| N/A
|N/A
|
|
|✓
|✓
|Dexterity: Halve  
|Dexterity: Halve
|Creates Ice Surface
|Creates Ice Surface
|-
|-
Line 260: Line 296:
|N/A
|N/A
|N/A
|N/A
|✓
|✓  
|
|
|
|
|Gives Resistance to {{DamageType|Cold}} damage
| Gives Resistance to {{DamageType|Cold}} damage
|-
|-
|[[Ray of Frost]]
|[[Ray of Frost]]
|0
|0
| {{DamageText|1d8 (1~8)|Cold}}
|{{DamageText|1d8 (1~8)|Cold}}
|{{DamageText|1d8 (1~8)|Cold}}
|{{DamageText|1d8 (1~8)|Cold}}
|
|
|
|
|
|
| Inflicts [[Ray of Frost (Condition)]]
|Inflicts [[Ray of Frost (Condition)]]
Upcast damage unlocks at Spellcaster Level 5, and again at Spellcaster Level 10
Upcast damage unlocks at Spellcaster Level 5, and again at Spellcaster Level 10
|-
|-
|[[Sleet Storm]]
| [[Sleet Storm]]
|3
|3
|N/A
|N/A
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|✓
|✓
|✓
|✓
|Constitution: Concentration
|Constitution: Concentration  
|Creates Ice Surface
|Creates Ice Surface
Interrupts Concentration
Interrupts Concentration
10 turn duration
10 turn duration
|-
|-
|[[Wall of Ice]]
| [[Wall of Ice]]
|6
|6
|{{DamageText|10d6 (10~60)|Cold}}
|{{DamageText|10d6 (10~60)|Cold}}
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|✓
|✓
|✓
|✓
| Dexterity: Halve
|Dexterity: Halve
|Initial damage to enemies in spell path
|Initial damage to enemies in spell path
Upon wall destruction leaves cloud of frigid air with same damage values
Upon wall destruction leaves cloud of frigid air with same damage values
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|}
|}
==Effects==
==Effects==
[Placeholder] Determine between permanent effects and temporary, consider if [[Frost of Dark Winter]] belongs under effects/actions/spells
{| class="wikitable"
{| class="wikitable"
|+Persistent effects that impact Cold damage
|+Persistent effects that impact Cold damage
!
!
!Source
! Effect Description
!Effect Description
! Source
|-
|-
|Animal Aspect: Crocodile  
|Animal Aspect: Crocodile
|On slippery surfaces (i.e.Ice Surface) you have Advantage on Saving Throws against being knocked prone.
|Level 6 Wildheart Barbarian
|Level 6 Wildheart Barbarian
|On slippery surfaces (i.e.Ice Surface) you have Advantage on Saving Throws against being knocked prone.
|-
|-
|Bestial Heart: Bear Heart
|Bestial Heart: Bear Heart
|Level 3 Wildheart Barbarian
|Gives resistance to all Damage Types (i.e.{{DamageType|Cold}}) except Psychic.
|Gives resistance to all Damage Types (i.e.{{DamageType|Cold}}) except Psychic.
|-
| Level 3 Wildheart Barbarian
|Chilling Counter
 
|Gear: Cold Snap
|When a Target misses you with an attack it must make a Constitution Saving Throw of be Chilled for 2 turns.
|-
|Chilling Strike
|Gear: Snow-Dusted Monastery Gloves
|Your unarmed attacks deal an additional {{DamageText|1d4 (1~4)|Cold}} damage.
|-
| Coldbrim Chill
|Gear: Coldbrim Hat
| Once per turn, any condition inflicted on a target also applies 2 turns of Encrusted with Frost.
|-
|-
|Elemental Adept: Cold
|Elemental Adept: Cold
| Your spells ignore Resistance to {{DamageType|Cold}}. When you cast {{DamageType|Cold}} spells you cannot role a 1.
|Feat  
|Feat  
|Your spells ignore Resistance to {{DamageType|Cold}}. When you cast {{DamageType|Cold}} spells you cannot role a 1.
|-
|Elemental Augmentation
|Gear: Necklace of Elemental Augmentation
|When one of your cantrips deals Elemental damage (i.e. {{DamageType|Cold}}), add your Spellcasting Modifier to the damage dealt.
|-
|Elemental Infusion
|Gear: Ring of Elemental Infusion
|When you deal Elemental damage (i.e. {{DamageType|Cold}}) using a spell or cantrip, that element infuses your weapon. Until the end of your next turn, you deal an additional {{DieIcon|d4|Slashing}} '''1d4''' of that element on your successful weapon attack.
|-
|Elemental Momentum
|Gear: Boots of Elemental Momentum
|Whenever the wearer deals Elemental damage (i.e. {{DamageType|Cold}}) with spells or cantrips, they gain Momentum for 2 turns.
|-
|Heart of Ice
|Gear: Mourning Frost
|When dealing {{DamageType|Cold}} damage, the wielder deals an additional {{DamageText|1|Cold}} damage.
|-
|Hoarfrost Balance
|Gear: Hoarfrost Boots
|You cannot fall prone while traversing Ice Surfaces.
|-
|Insidious Cold
|Gear: Mourning Frost
|Dealing {{DamageType|Cold}} damage with a spell possibly inflicts Chilled upon the Target.
|-
|Nature's Vengeance
|Gear: Amulet of Elemental Torment
|When the wearer stands in certain surfaces (i.e. Ice Surface) and casts a spell that deals damage, the target also suffers the surface's effects.
|-
|Snowburst
|Gear: Snowburst Ring
|When the wearer deals {{DamageType|Cold}} damage, they also create an Ice Surface around the Target(s).
|-
|Temperature Adjustment
|Gear: Wavemother's Robe
|You have Resistance to {{DamageType|Fire}} and {{DamageType|Cold}} Damage.
|-
|Winter's Clutches
|Gear: Winter's Clutches
|When the wearer deals {{DamageType|Cold}} damage, inflict 2 turns of Encrusted with Frost upon the Target(s).
|}
|}


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===[[Ray of Frost (Condition)|Ray of Frost]]===
===[[Ray of Frost (Condition)|Ray of Frost]]===
[Placeholder]


===[[Wet (Condition)|Wet]]===
===[[Wet (Condition)|Wet]]===

Revision as of 23:51, 23 August 2023

Cold Damage Icon

Damage TypesCold damage is a non-physical, elemental magic, Damage Type available in Baldur's Gate 3. Damage TypesCold damage is available through select Spells and Items. Targets in Baldur's Gate 3 may have Vulnerabilities, Resistances, and Immunities to certain Damage Types that affect how much damage they receive from such sources.


Damage TypesCold damage has an association with conditions and effects that interfere with ground movement, particularly Ice Surfaces, that makes it valuable to disrupt moving Targets. The conditions and effects of Damage TypesCold damage often run counter to those related to Damage TypesFire damage.

*Given the extensive support for Ice Surfaces they, and aspects interacting with them, will be treated as factors of Cold Damage for this page.

Equipment

There are many pieces of equipment scattered about in Baldur's Gate 3 that have a focus on Damage TypesCold damage that Players can utilize. Some enable Players to inflict Damage TypesCold damage through weapon attacks or by unlocking spells. While others offer unique modifiers on Damage TypesCold attacks and damage such as increasing or resisting damage. Below is a list of known gear pieces associated with Damage TypesCold damage and their importance to Damage TypesCold damage.

Gear that inflicts Cold damage
Item Type Base Cold Damage Enables Spell Unlocks Special Cold Factors
Allandra's Whelm Tridents 1d4 (1~4)Damage TypesCold Frigid Blade weapon action, once per Short Rest Frigid Blade applies Frostbite condition on attack hit, and deals weapon Proficiency bonus as Damage TypesCold damage
Arrow of Ice Arrows 2d4 (2~8)Damage TypesCold Creates Ice Surface
Cold Snap Daggers 1d4 (1~4)Damage TypesCold Chilling Counter effect When a Target misses you with an attack it must make a Constitution Saving Throw of be Chilled for 2 turns.
Frost Prince Amulets 2d6 (2~12)Damage TypesCold* Cast Level 1 Ice Knife spell, once per Long Rest Standard effects of Ice Knife spell.
Mourning Frost Quarterstaves 1d4 (1~4)Damage TypesCold

1d8 (1~8)Damage TypesCold*

  1. Heart of Ice effect
  2. Insidious Cold effect
  3. Cast Ray of Frost cantrip
  1. When dealing Damage TypesCold damage, the wielder deals an additional 1Damage TypesCold damage.
  2. Dealing Damage TypesCold damage with a spell possibly inflicts Chilled upon the Target.
  3. Standard effect of Ray of Frost cantrip.
Ring of Elemental Infusion Rings 1d4 (1~4)Damage TypesCold* Elemental Infusion effect After dealing Elemental damage (i.e. Damage TypesCold) using a spell or cantrip, until the end of your next turn, you deal an additional D4 Slashing.png 1d4 of that element on a successful weapon attack.
Snow-Dusted Monastery Gloves Gloves 1d4 (1~4)Damage TypesCold*

2d6 (2~12)Damage TypesCold*

  1. Chilling Strike effect
  2. Cast Ice Knife spell
  1. Your unarmed attacks deal an additional 1d4 (1~4)Damage TypesCold damage.
  2. Standard effects of Ice Knife spell.

* Damage is indicative of enabled spell/effects, not the base gear

Gear that impacts Cold damage
Item Type Unlocks Special Cold Factors
Amulet of Elemental Torment Amulets Nature's Vengeance effect When the wearer stands in certain surfaces (i.e. Ice Surface) and casts a spell that deals damage, the target also suffers the surface's effects.
Boots of Elemental Momentum Boots Elemental Momentum effect Whenever the wearer deals Elemental damage (i.e. Damage TypesCold) with spells or cantrips, they gain Momentum for 2 turns.
Cloak of Elemental Absorption Cloaks Absorb Elements action, once per Short Rest Take half damage from the next Elemental damage (i.e. Damage TypesCold) attack targeting you and deal an additional D4 Slashing.png 1d6 of that element type on your next attack.
Cloak of the Weave Cloaks Absorb Elements action, once per Short Rest Take half damage from the next Elemental damage (i.e. Damage TypesCold) attack targeting you and deal an additional 1d6 of that element type on your next attack.
Coldbrim Hat Hats Coldbrim Chill effect Once per turn, any condition inflicted on a target also applies 2 turns of Encrusted with Frost.
Darkfire Shortbow Shortbows
  1. Resistance to Damage TypesCold damage
  2. Resistance to Damage TypesFire damage
  3. Cast Haste spell, once per Long Rest
3. Standard effects of Haste spell.
Hoarfrost Boots Boots Hoarfrost Balance effect You cannot fall prone while traversing Ice Surfaces.
Icebite Robe Clothing
  1. Resistance to Damage TypesCold damage
  2. Cast Armour of Agathys, once per Long Rest
2. Standard effect of a Level 3 Armour of Agathys spell
Necklace of Elemental Augmentation Amulets Elemental Augmentation effect When one of your cantrips deals Elemental damage (i.e. Damage TypesCold), add your Spellcasting Modifier to the damage dealt.
Robe of Summer Clothing Resistance to Damage TypesCold damage
Snowburst Ring Rings Snowburst effect When the wearer deals Damage TypesCold damage, they also create an Ice Surface around the Target(s).
Wavemother's Robe Clothing
  1. Temperature Adjustment effect
  2. Watery Rejuvenation effect
  3. Cast Create or Destroy Water, once per Short Rest
  1. You have Resistance to Damage TypesFire and Damage TypesCold Damage.
  2. If the wearer is standing in a Water Surface at the start of their turn, they heal for 1d4 Hit Points. [Ice Surfaces melt into Water Surfaces]
  3. Standard effects of Create or Destroy Water spell.
Winter's Clutches Gloves Winter's Clutches effect When the wearer deals Damage TypesCold damage, inflict 2 turns of Encrusted with Frost upon the Target(s).

Actions

[Placeholder] Brief summary of actions, determine if there are enough to justify a section or consolidation with others

Actions that inflicts Cold damage
Source Base Cold Damage Special Cold Factors
Attack (Myrmidon): Water Level 10 Circle of the Moon Druid Water Myrmidon Wild Shape 1d6 (1~6)Damage TypesCold
Explosive Icicle Level 10 Circle of the Moon Druid Water Myrmidon Wild Shape 3d8 (3~24)Damage TypesCold Can select 3 Targets

Creates Ice Surfaces Once per turn

Heimal Strike Level 10 Circle of the Moon Druid Water Myrmidon Wild Shape 1d6 (1~6)Damage TypesCold1d10 (1~10)Damage TypesCold Applies 2 turns of Chilled on attack hit

* Damage is indicative of enabled spell/effects, not the base gear

Spells

[Placeholder] Brief summary of spells

Spells that cause/impact Cold damage
Spell Level Base Cold Damage Upcast Cold Damage Concentration AOE Saving Throw Special Cold Factors
Armour of Agathys 1 5Damage TypesCold 5Damage TypesCold Damage inflicted upon being melee attacked
Chromatic Orb: Cold 1 2d8 (2~16)Damage TypesCold 1d8 (1~8)Damage TypesCold Creates Ice Surface
Cone of Cold 5 8d8 (8~64)Damage TypesCold 1d8 (1~8)Damage TypesCold Constitution: Halve Creates Ice Surface
Fire Shield: Chill 4 2d8 (2~16)Damage TypesCold N/A Damage inflicted upon being melee attacked

10 Turn Duration

Glyph of Warding: Cold 3 5d8 (5~40)Damage TypesCold 1d8 (1~8)Damage TypesCold Dexterity: Halve Inflicts damage upon contact with Hostile Target
Hunger of Hadar 3 2d6 (2~12)Damage TypesCold N/A Damage inflicted to Targets starting their turn in AOE

10 turn duration

Ice Knife 1 2d6 (2~12)Damage TypesCold 1d6 (1~6)Damage TypesCold Dexterity: Negate Creates Ice Surface
Ice Storm 4 4d6 (4~24)Damage TypesCold N/A Dexterity: Halve Creates Ice Surface
Otiluke's Freezing Sphere 6 10d6 (10~60)Damage TypesCold N/A Constitution: Negate
Protection from Energy: Cold 3 N/A N/A Gives Resistance to Damage TypesCold damage
Ray of Frost 0 1d8 (1~8)Damage TypesCold 1d8 (1~8)Damage TypesCold Inflicts Ray of Frost (Condition)

Upcast damage unlocks at Spellcaster Level 5, and again at Spellcaster Level 10

Sleet Storm 3 N/A N/A Constitution: Concentration Creates Ice Surface

Interrupts Concentration 10 turn duration

Wall of Ice 6 10d6 (10~60)Damage TypesCold N/A Dexterity: Halve Initial damage to enemies in spell path

Upon wall destruction leaves cloud of frigid air with same damage values

10 turn duration

Effects

[Placeholder] Determine between permanent effects and temporary, consider if Frost of Dark Winter belongs under effects/actions/spells

Persistent effects that impact Cold damage
Effect Description Source
Animal Aspect: Crocodile On slippery surfaces (i.e.Ice Surface) you have Advantage on Saving Throws against being knocked prone. Level 6 Wildheart Barbarian
Bestial Heart: Bear Heart Gives resistance to all Damage Types (i.e.Damage TypesCold) except Psychic. Level 3 Wildheart Barbarian
Elemental Adept: Cold Your spells ignore Resistance to Damage TypesCold. When you cast Damage TypesCold spells you cannot role a 1. Feat

Conditions

Chilled

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Encrusted with Frost

This condition causes Targets to role with Disadvantage on Dexterity Saving Throws, and when there are more than 7 turns remaining of 'Encrusted with Frost' the Target has to make Constitution Saving Throws to avoid taking Damage TypesCold damage and becoming Frozen. This condition is useful to make targets more vulnerable to becoming Prone on Ice Surfaces.

Frostbite

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Frozen

[Placeholder] Frozen information to be added to the Wiki.

Ray of Frost

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Wet

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Surfaces

Ice Surface

Ice Surface is the signature Surface of Damage TypesCold damage being directly created by many Damage TypesCold spells with area effects. Ice Surfaces can also be created by Blood and Water Surfaces when they, or a target standing in them, are hit by a Damage TypesCold damage or another Ice Surface is created that connects to them.

Ice Surfaces cause Targets to make Dexterity Saving Throws to avoid becoming Prone. Prone targets are more open to attack and attacks made within melee range role with Advantage.

Steam Cloud

Steam Cloud is a valuable Surface to inflict the Wet Status on Targets making it highly useful when dealing Damage TypesCold damage. Steam Clouds can be created by igniting Water Surfaces with Damage TypesFire damage. Water Surfaces naturally form from Ice Surfaces that melt after 2 Rounds or after being hit by Damage TypesFire damage.