Necromancy of Thay: Difference between revisions

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=== Chapter One ===
=== Chapter One ===
* The {{story|Necromancy of Thay}} has three main paths that can be chosen, each with different outcomes.
* The {{story|Necromancy of Thay}} has three main paths that can be chosen, each with different outcomes.
** '''Give to [[Gale]] for his condition or to [[Astarion]]'''. Giving it to one of those [[Companions]] will net you approval from the one you've given it to, and disapproval from the other. Once one of said Companions obtain the book, it will be impossible to transfer it to a different party member.
** '''Give to [[Gale]] for his condition or to [[Astarion]]'''. Giving it to one of these [[Companions]] will net you approval from the one you've given it to, and disapproval from the other. Once a companion has obtained the book, you cannot transfer it to another.
** '''Destroy the book.''' The book can be destroyed only by {{DamageType|Radiant}} damage. Destroying it will net you disapproval from both Astarion and Gale. However it will net you approval from Karlach, Lae'zel, and Wyll if you bring them in your party.
** '''Destroy the book.''' The book can be destroyed only by {{DamageType|Radiant}} damage. Destroying it will net you disapproval from both Astarion and Gale. However it will net you approval from Karlach, Lae'zel, and Wyll if you bring them in your party.
** '''Read the book for its dark secrets.''' Interact with the book and use the dialogue option to insert the {{story|Dark Amethyst}} into the oval recess to unlock it. In total, three pages of the book can be turned. Each page you turn prompts a progressively harder [[Wisdom]] [[Saving Throw]] ([[Difficulty Class|DC]] 10, 15, and 20; certain spellcasting classes and race/class combinations may receive special options to lower these DCs). The following possible events can occur:
** '''Read the book for its dark secrets.''' Interact with the book and use the option to insert the {{story|Dark Amethyst}} to unlock it. In total, three pages of the book can be turned. Each page you turn prompts a progressively harder [[Wisdom]] [[Saving Throw]] ([[Difficulty Class|DC]] 10, 15, and 20). The following possible events can occur:
*** Failing one Saving Throw curses you with '''Whispers of Madness''' ({{Disadvantage}} on Wisdom [[Check]]s) for 50 turns.
*** Failing one Saving Throw curses you with '''Whispers of Madness''' ({{Disadvantage}} on Wisdom [[Check]]s for 50 turns).
*** Failing two or more Saving Throws curses you with '''Baleful Knowledge''' ({{Disadvantage}} on [[Wisdom]] Ability Checks) until cleansed by the {{SmallIcon|Remove Curse Icon.png}} [[Remove Curse]] spell.
*** Failing two or more Saving Throws curses you with '''Baleful Knowledge''' ({{Disadvantage}} on Wisdom [[Checks]] until cleansed by {{SmallIcon|Remove Curse Icon.png}} [[Remove Curse]]).
*** Turning at least one page permanently grants the reader the {{SmallIcon|Speak with Dead Icon.png}} [[Speak with Dead]] [[Spell]]. This spell does not consume a [[Spells#Spell_Slots|Spell Slot]] and is usable once per [[Long Rest]].
**** Some classes receive special options to modify or lower these DCs: [[Sorcerer]]s may instead make Charisma saves with DCs of 5, 10, and 15. [[Bard]]s may make Performance checks with the same DCs. All such special options result in the same overall outcomes.
*** If the player character is a sorcerer, you will have a unique option to make 3 charisma saves instead of wisdom saving throws. Once you make 3 successful save DCs of 5, 10, and 15 you will learn the [[Speak with Dead]] spell as a ritual meaning you can cast it as many times as you want outside of danger.
*** Turning at least one page permanently grants the reader {{SmIconLink|Speak with Dead Icon.png|Speak with Dead}}. This can be cast as a {{SmIconLink|Ritual Spell Icon.png|Spells#Ritual Spells|Ritual}} and does not consume a [[Spells#Spell_Slots|Spell Slot]].
*** Bards get a similar option, with a performance check of DC 5, then 10 to stay on the first page. This also leads to learning the [[Speak with Dead]] spell as a ritual. You are still able to turn the other pages afterward (provided you pass the saving throws).
*** Turning three pages, regardless of success, grants the ''Forbidden Knowledge'' tag and {{SmIconLink|Passive Feature Generic Icon.png|Forbidden Knowledge}} passive feature.
*** Turning three pages regardless of success grants the ''Forbidden Knowledge'' tag and {{IconLink|Passive Feature Generic Icon.png|Forbidden Knowledge|size=25}} passive feature.
*** Closing the book before turning three pages leaves the [[Search the Cellar]] quest incomplete and allows the character to reopen the book again later.
*** Closing the book before turning three pages leaves the [[Search the Cellar]] quest uncompleted and allows the character to reopen the book again later.
* Once the book has been opened by one character, it will not open for any other character. Once all three pages have been turned, the book will refuse to open again for anyone until more knowledge is gained later in the game.
* Once the book has been opened by one character, it will not open for any other character. Once all three pages have been turned, the book will refuse to open again for anyone.
* After reading, the item quote will change from '' 'It. Is. Not. Too. Late.' '' to '' 'Look. Away.' ''
* After reading, the item quote will change from '' 'It. Is. Not. Too. Late.' '' to '' 'Look. Away.' ''


=== Chapter Three ===
=== Chapter Three ===
* With the help of [[Mystic Carrion]] in [[Philgraves' Mansion]] in the [[Lower City]], you can learn - for a 1500 gp fee - that in order to unlock the full potential of the book, you need to seek the [[Tharchiate Codex]] somewhere within [[Sorcerous Sundries]].
* With the help of [[Mystic Carrion]] in [[Philgraves' Mansion]] in the [[Lower City]], you can learn - for a 1500 gp fee - that in order to unlock the full potential of the book, you need to seek the [[Tharchiate Codex]] somewhere within [[Sorcerous Sundries]]. This step is not necessary, but does help point you in the right direction.
* The [[Tharchiate Codex]] is stored in the basement vault of [[Sorcerous Sundries]]. You can reach the vault in two different ways:
* [[The Tharchiate Codex]] is stored in the basement vault of [[Sorcerous Sundries]]. You can reach the vault in two different ways:
**By interacting with the Clasped Book in the leftmost upstairs bookshelf of [[Tolna Tome-Monger]]'s office and going through the portal, or
** By interacting with the Clasped Book in the bookshelf of [[Tolna Tome-Monger]]'s office upstairs and going through the portal, or
**By using the Weave Button labelled 'Vault' on the middle level of [[Ramazith's Tower]].
** By using the Weave Button labelled 'Vault' on the middle level of [[Ramazith's Tower]].
* Within the vault, the codex is located in the Elminster section of the maze. To unlock the Elminster door, you must first find the lever at the end of the the Silverhand section by opening doors in this order: Silverhand, Evocation, Wish.
* Within the vault, the Codex is located in the Elminster section. To unlock the Elminster door, you must first find the lever at the end of the Silverhand section by opening doors in this order: Silverhand, Evocation, Wish.
* After reading the [[Tharchiate Codex]], you can re-read {{story|Necromancy of Thay}} to gain the permanent ability to summon 6 ghouls via the [[Danse Macabre]] spell once per Short Rest. Additionally, reading the [[Tharchiate Codex]] grants you [[The Tharchiate Codex: Blessing]] passive feature, which allows you to automatically gain 20 temporary [[Hit Points]] after each [[Long Rest]].  
* After reading [[The Tharchiate Codex]], you can re-read {{story|Necromancy of Thay}} and pass a DC 20 Wisdom saving throw to gain the permanent ability to summon 6 ghouls via the {{SmIconLink|Danse Macabre Icon.png|Danse Macabre}} spell once per Short Rest. Failing this saving throw has the same effect as before: you're cursed with '''Baleful Knowledge''', but still gain the spell.
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** Reading the Codex also grants you [[The Tharchiate Codex: Blessing]] passive feature, which allows you to automatically gain 20 temporary [[Hit Points]] after each [[Long Rest]]. Upon death & revival, [[The Tharchiate Codex: Blessing]] feature also grants an extra [[Bonus Action]] until the next [[Long Rest]]. {{verify}}
* Having the {{SmIconLink|Passive Feature Generic Icon.png|Forbidden Knowledge}} feature allows you to ''safely'' obtain another permanent bonus from the Mirror of Loss in the [[House of Grief]]; see [[Permanent Bonuses]] for more details.
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Revision as of 00:46, 24 August 2023

Necromancy of Thay is a Story-related Book related to the Search the Cellar Quest.
Description Icon.png
It. Is. Not. Too. Late.

Properties

  • Books
  • Rarity: Story Item
  •  Weight: 0.5 kg / 1 lb
  • Price: 14 gp


Where to find

  • In the Apothecary's Cellar beneath the Blighted Village, behind a locked gate, on an altar.
    • To access the hidden portion of the cellar containing the book, you must move a wardrobe by pulling a lever hidden behind a box, then speak with the magic mirror and either intimidate it or correctly answer its questions:
      • What think you of the Zulkir known as Szass Tam? 'Szass Tam is a foul, wretched creature.'
      • Why might one use balsam ointment? 'To clean a wound.'
      • If you could see anything in me, what would it be? 'I'd look for whatever spell will rid me of this worm in my head.'
    • The locked gate in front of the book can be lockpicked as of release. The Rusted Key found on a shelf in the next room (near the lever that opens a shortcut back to the cellar entrance) can also be used to open the door. Alternatively, spells like Misty Step Icon.png Misty Step can be used to bypass the gate.
    • Note that taking the book will trigger a trap. To avoid this, you can enter turn-based mode and place an item of similar weight (like another book) on the pedestal, or simply disarm the two nearby statues.
  • To read the book, you must obtain the Dark Amethyst from the Whispering Depths, which can be accessed from the well or the blacksmith's basement in the Blighted Village. The Amethyst is guarded by a Phase Spider Matriarch. X: -550 Y: -350
  • See Notes and Trivia for the possible paths that can be taken with this book.

Notes and Trivia

Chapter One

  • The Necromancy of Thay has three main paths that can be chosen, each with different outcomes.
    • Give to Gale for his condition or to Astarion. Giving it to one of these Companions will net you approval from the one you've given it to, and disapproval from the other. Once a companion has obtained the book, you cannot transfer it to another.
    • Destroy the book. The book can be destroyed only by Damage TypesRadiant damage. Destroying it will net you disapproval from both Astarion and Gale. However it will net you approval from Karlach, Lae'zel, and Wyll if you bring them in your party.
    • Read the book for its dark secrets. Interact with the book and use the option to insert the Dark Amethyst to unlock it. In total, three pages of the book can be turned. Each page you turn prompts a progressively harder Wisdom Saving Throw (DC 10, 15, and 20). The following possible events can occur:
      • Failing one Saving Throw curses you with Whispers of Madness (Disadvantage Icon.png Disadvantage on Wisdom Checks for 50 turns).
      • Failing two or more Saving Throws curses you with Baleful Knowledge (Disadvantage Icon.png Disadvantage on Wisdom Checks until cleansed by Remove Curse).
        • Some classes receive special options to modify or lower these DCs: Sorcerers may instead make Charisma saves with DCs of 5, 10, and 15. Bards may make Performance checks with the same DCs. All such special options result in the same overall outcomes.
      • Turning at least one page permanently grants the reader Speak with Dead Speak with Dead. This can be cast as a Ritual Ritual and does not consume a Spell Slot.
      • Turning three pages, regardless of success, grants the Forbidden Knowledge tag and Forbidden Knowledge Forbidden Knowledge passive feature.
      • Closing the book before turning three pages leaves the Search the Cellar quest incomplete and allows the character to reopen the book again later.
  • Once the book has been opened by one character, it will not open for any other character. Once all three pages have been turned, the book will refuse to open again for anyone until more knowledge is gained later in the game.
  • After reading, the item quote will change from 'It. Is. Not. Too. Late.' to 'Look. Away.'

Chapter Three

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