Primal Stampede: Difference between revisions

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Available only when {{Cond|Rage|Raging}}.
Available only when {{Cond|Rage|Raging}}.
| cost = action
| image = Primal Stampede.webp
| cost2 = movement
| cost = action, movement
| damage = amounttext:1d4 + Strength modifier, type:Bludgeoning
| damage = 1d4
| damage type = Bludgeoning
| damage modifier = Strength
| range m = 9
| range m = 9
| range ft = 30
| range ft = 30
Line 13: Line 15:
| aoe ft = 30
| aoe ft = 30
| attack roll = yes
| attack roll = yes
| save = STR
| save dc = 10 + [[Strength]] modifier
| recharge =  
| recharge =  
| condition = Prone
| condition = Prone
| condition save =  
| condition save = Strength
| condition duration = 2
| condition duration = 2
| condition dc = 10 + [[Strength]] modifier
| warning = Doesn't provoke Opportunity Attacks.
| notes =
| notes =
* There is no {{Saving throw}} to avoid being knocked {{Cond|Prone}}.
* There is no {{Saving throw}} to avoid being knocked {{Cond|Prone}}.
** As of Patch 5, there is now a 10+[[Strength|Strength modifier]] DC that victims must fail to avoid being knocked Prone.
* Hits all enemies within a {{distance|m=2|ft=7}} radius along the charge path.
* Hits all enemies within a {{distance|m=2|ft=7}} radius along the charge path.
* Uses an unarmed attack roll and hence benefits from the [[Tavern Brawler]] [[feat]] to greatly improve the chance to hit.
* Uses an unarmed attack roll and hence benefits from the [[Tavern Brawler]] [[feat]] to greatly improve the chance to hit.

Revision as of 12:38, 26 December 2023

Primal Stampede.webp

Primal Stampede is a Wildheart Barbarian action only available while using Rage: Elk Heart Rage: Elk Heart, allowing you charge in a line dealing damage to all enemies and knocking them prone.

Description

Charge forward, attacking all hostile creatures in your way. Deals 1d4 + Strength modifierDamage TypesBludgeoning damage and knocks targets Prone Prone.

Available only when Rage Raging.

Doesn't provoke Opportunity Attacks.

Properties

Cost:
Action + Movement
Damage:
D4 Bludgeoning.png 1d4 (1~4) + Strength modifier Damage TypesBludgeoning damage
Details:
Attack roll
 Range: 9 m / 30 ft
STR Save (DC 10 + Strength modifier)

Condition: Prone

Prone Prone

Duration: 2 turns

DC 10 + Strength modifier  Strength saving throw

How to learn

Classes:

Notes

  • There is no Saving throw to avoid being knocked Prone Prone.
    • As of Patch 5, there is now a 10+Strength modifier DC that victims must fail to avoid being knocked Prone.
  • Hits all enemies within a 2 m / 7 ft radius along the charge path.
  • Uses an unarmed attack roll and hence benefits from the Tavern Brawler feat to greatly improve the chance to hit.