Raphael/combat

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< Raphael
Revision as of 23:39, 24 November 2023 by The av8r (talk | contribs)

This page focuses on Raphael's behaviour during his combat encounter. Raphael is able to be fought at the House of Hope, where he is joined by Korilla, Yurgir and six Vengeful Cambions. His arena also has four Soul Pilllars, which Raphael uses to regain health and cast powerful spells.


Master of the House
Raphael
Raphael Model Demonic.png
Stats
Level 12

STR

18
(+4)

DEX

16
(+3)

CON

17
(+3)

INT

14
(+2)

WIS

16
(+3)

CHA

19
(+4)
Creature Race Icon.png  Race Cambion
Creature Type Icon.png  Type Fiend
HP Icon.png  HP 666
Creature AC Icon.png  AC 21
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 160lbs
Initiative Icon.png  Initiative +9
Passive features
Resistances
Resistant to non-magical SlashingResistant to non-magical BludgeoningImmune to all FireResistant to all LightningResistant to all ColdResistant to all Poison
Character information
Location House of Hope

Attacks and abilities

D6 Fire.png 4d6 (4~24) Damage TypesFire damage

Launch a mote of infernal flame to set a target alight and Burn it.
 Range: 18 m / 60 ft
D8 Fire.png 8d8 (8~64) Damage TypesFire damage

Spend 8~64Damage TypesFire damage soul to wreath a target in malevolent flame.
DEX Save
AoE: 3 m / 10 ft (Radius)
D6 Fire.png 6d6 (6~36) Damage TypesFire damage

Spend 2 souls you have consumed to lash out with 3 magmatic chains of Hellfire and push the targets back 5m.
 Range: 18 m / 60 ft
D6 Fire.png 20d6 (20~120) Damage TypesFire damage

Spend 2 souls to hurl an exploding ball of Roiling Hellfire Hellfire that damages all nearby creatures and objects.
DEX Save
 Range: 18 m / 60 ft
AoE: 4 m /  ft (Radius)
D6 Healing.png 3d6 (3~18) hit points

Absorb a soul from each Soul Pillar still standing to spend on powerful spells.


Regain 3~18 hit points and restore your Punish Divinity every time you absorb souls in this way.

 Range: 30 m /  ft

Ascended Fiend Form

Harness the energy of a recently shattered Soul Pillar to take on a more powerful infernal form, and consume a new soul for every broken pillar.


Each time Raphael transforms he may stay in this heightened aspect for longer.

D12 Slashing.png 2d12 (2~24) Damage TypesSlashing damage
+
D12 Slashing.png 2d12 (2~24) Damage TypesSlashing damage

Aim multiple attacks at a target.
 Melee: 1.5 m / 5  ft
Claws
* Melee attack dealing 3d6 + 5Damage TypesSlashing damage.
  • Raphael may use this as a Reaction to someone moving out of his range.

Punish Divinity

After taking Radiant damage, Stun the attacker, allowing you to Drain Drain its hit points.
DEX Save
 Range: 30 m /  ft
D6 Necrotic.png 12d6 (12~72) Damage TypesNecrotic damage

Drain the life force of an Infernal Stun Infernal Stunned creature, restoring your hit points by half the damage dealt.
 Range: 18 m / 60 ft

Conditions and passives

Punish Divinity

  • When hit with Damage TypesRadiant damage, Raphael can use a reaction to stun the attacker, leaving the impudent creature Soul Wrenched Soul Wrenched

Soul Pillar Proximity

  • Raphael is surrounded by Soul Pillars, granting Raphael's attacks an additional 1~12Damage TypesFire (per pillar) damage and a +3 (per pillar) bonus to his Dexterity Checks and Saving Throws.
    • This condition stacks for each Soul Pillar still active. At the maximum of four stacks, Raphael will have an additional 4~48Damage TypesFire damage and a +12 bonus to Dexterity checks and saving throws.

Soul Charges

  • Raphael has soul(s) to spend on powerful spells.
    • This condition will recharge when Raphael uses his Consume Souls Consume Souls ability. He gains a charge for each remaining pillar.
    • This condition will also recharge when Raphael uses his Fiendish Ascension Fiendish Ascension ability. He gains a charge for each destroyed pillar.
    • Raphael uses these charges as spell slots.

Ascended Fiend

  • Raphael has gorged on souls and enhanced his fiendish powers, granting him an even deadlier array of spells and abilities. In this form, Soul Overcharge will not prevent him from using Souls to cast spells.

Soul Reaper


Pillar of Souls
Pillar of Souls .png
Stats


HP Icon.png  HP 99
Resistances
Resistant to all PiercingVulnerable to BludgeoningImmune to all NecroticImmune to all FireImmune to all PsychicImmune to all PoisonVulnerable to Force

Encounter

Raphael can be fought in the House of Hopes foyer. He is joined by Yurgir, Korilla and six Vengeful Cambions.

The player may be joined by Hope (see Save Hope). They may also recruit Yurgir during the pre-battle dialogue with a DC 30 Persuasion check, if they killed him during Kill Raphael's Old Enemy.

Phase one

This room has four soul pillars which Raphael will use during combat. Each soul pillar gives Raphael:


Raphael's Fiendish Ascension Fiendish Ascension ability will let him take on a more powerful form (see the Ascended tab in the info box at the top of this page). He may use this to transform whenever a pillar is broken, and each destroyed pillar will give him another Soul Charge.


Raphael also has the ability to sever souls. If a character reaches 0 HP while in battle, they will receive the condition Severed Soul Severed Soul, having Disadvantage Icon.png Disadvantage on Attack rolls and all Ability checks. This debuff will be removed after Raphael is defeated.

Phase two

When all soul pillars have been destroyed Raphael will permanently transform into his Ascended Fiend form. When transforming into his fiend form for this final time, the four broken soul pillars will give him four final soul charges.

At this stage, he may use his most powerful attack, Ravaging Inferno Ravaging Inferno, costing 2 soul charges and dealing 20d6 Hellfire damage in a AoE: 4 m /  ft (Radius).

He will also now be able to use his Multiattack Multiattack. This attack does 2d16 slashing, plus his attack modifier, which is +5 while he is in his ascended form. It also grants him Action Surge Action Surge, so he may use his multiattack again, possibly attacking four times in one round. Once all his soul charges are depleted, Raphael will only be able to use his multiattack.

Tactics

Pre-combat

  • Before fighting Raphael, the taps in the boudoir can be used to take a pseudo long rest. They can be used to restore spell slots after casting passive buffs, such as Heroes' Feast Heroes' Feast or Freedom of Movement Freedom of Movement (they are not considered a true long rest, so conditions that are removed upon a long rest will remain).

During

  • It is worthwhile destroying the surrounding Soul Pillars before focusing on Raphael, as he will not only use them for spell casting, but can regain hit points from them each round with his ability Consume Souls Consume Souls.
    • The pillars are weak to Damage TypesBludgeoning and Damage TypesForce damage.
    • The Orphic Hammer, which is picked up at the House of Hope, may be useful for destroying the pillars.
  • Take care when using Damage Typesradiant damage against Raphael and his Cambions, as they both have conditions that let them take reactions against it.