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Felogyr's Fireworks

From bg3.wiki
Lower City
Sorcerous Sundries
Flymm's Cobblers Felogyr's Fireworks
Philgrave's Mansion
Felogyr's Fireworks is a Location within the Lower City in Act Three of Baldur's Gate 3. It is located nearby the Heapside Strand Waypoint. The main entrance is at X: 13 Y: -127.
Felogyr's Fireworks. Once it's lit, you commit.
Felogyr's Fireworks sign


Overview[edit | edit source]

The building has a basement, a ground floor and two other floors above. The basement has its own double doors in the southern side of the shop. Only the ground floor of the shop is publicly accessible. The way to the first floor is barred off with the locked Reinforced Metal Door and an armed Feloguard (an unique name for the workshop guards) Sigurd. To access the second floor, the party should speak to the shopkeeper Avery Sonshal Avery Sonshal and use the password obtained on previous stages of the quest. However, Sigurd Feloguard Sigurd also accepts the password and let the party through the door.

The Reinforced Metal Door can be opened with the Fireworks Workshop Key (see below), but obtaining or using it without any covering means makes all workshop's employees hostile.

Parts of the first floor and the whole second floor and are considered restricted areas.

Basement[edit | edit source]

The entrance to the basement from the street is just across Philgrave's Mansion at X: 7 Y: -136. These double doors are locked and red-outlined, so using means of Invisibility Invisibility or spells like Fog Cloud Fog Cloud is recommended. The lock needs a DC 20 Sleight of Hand check to be lockpicked.

Inside the basement the party can find several Boxes of Fireworks and Boxes of Oddfire Fireworks, and several Fireworks demonstration boxes. The latter can be looted for random pyrotechnics. At the left side is a ladder which leads into the workshop itself.

Main part of the basement is intersected by a tripwires ( DC 10 Sleight of Hand check to disarm).

At the far side of the basement the party can find a locked Wooden Chest (which requires a DC 10 Sleight of Hand check to be lockpicked or the Avery's Storage Key to be unlocked, see below). To the right of the chest a lever is hidden behind several wooden crates. It opens a secret section of the basement, where several Smokepowder Barrels are stored behind yet another tripwire.

The ladder leads to the ground floor of the workshop through a hatch. The hatch is red-outlined and appears to be locked when seen from the ground floor. It requires a DC 20 Sleight of Hand check to be lockpicked or the Felogyr's Fireworks Cellar Key to be unlocked (see below) to open. Yet the party emerging from underneath does not make any of the characters inside hostile.

Ground floor[edit | edit source]

The front doors, the main entrance to the workshop, are open. The street is overlooked by a patrol of Flaming Fists and a Steel Watcher, and starting a fight or committing any crime inside immediately draws their attention. If a fight starts, the automaton might come inside the building, and attack the party on sight.

On the ground floor the party can encounter several characters: the shopkeeper Avery Sonshal Avery Sonshal, Sigurd Feloguard Sigurd, Liadan Feloguard Liadan, a young customer named Willow Willow who may leave the shop and come back later, and another customer named Robbin Datherswick Robbin Datherswick.

Speaking to Avery Sonshal grants the party access to the first floor, if they use the password wrested from Arfur Gregorio Arfur Gregorio in Wyrm's Crossing or Rivington. Avery can be traded with, or pickpocketed (which also allows to obtain the Felogyr's Fireworks Cellar Key and the Fireworks Workshop Key)

First floor[edit | edit source]

On the first floor Tamara Clerk Tamara and Maeve Feloguard Maeve can be encountered. Tamara is a trader providing more deadly goods than those available to buy from Avery Sonshal. She warns the party about the restricted part of the workshop, 'password or not'. Trespassing a certain point (about at X: 2 Y: -129), results in Tamara or the Feloguard initiating dialogue and thus stopping them. However, none of them has the ability to see through means of Invisibility, so using due spells or potions can solve the problem.

On Tamara's counter the party can find a book written by Avery Sonshal titled Boom, Bang, Blast: The joy of fireworks. On the shelf beneath the counter lays Avery's Storage Key which opens the Wooden Chest in the basement.

Second Floor[edit | edit source]

Reaching the second floor, results in the Investigate the Suspicious Toys Investigate the Suspicious Toys quest being updated.

The second floor is a full-scale chemical laboratory operated by Tomboldt the Pallid Tomboldt the Pallid and his aidees, Norffe Chymist Norffe and Limeburn Sphagwood Limeburn Sphagwood. They are producing explosives for various uses towards Enver Gortash Enver Gortash's goals (as reads the Soot-Stained Letter which can be pickpocketed from Avery Sonshal or looted from him). The area is guarded by three Banite warriors: Uva Uva, Hyrriet Hyrriet and Volgu Drak Volgu Drak.

Another way up is through the doorway overlooking the street and Philgrave's Mansion above the basement doors at X: 1 Y: -134. It is opened to winch up some crates. The doorway is guarded by Volgu Drak, but using a combination of Invisibility Invisibility and Flight Flight conditions allows to pass him easily.

On one of the tables lays the book titled Whipping Up Booms which contains the recipe for Oil of Combustion. In the small separate section, where Tomboldt stands, the party can also find Ledger of Production: Explosives and Ledger of Production: Motivators. Also, in Tomboldt's pockets the party can find a note labelled Installation Report. These documents are the first references to the Motivators and the Iron Throne in the main plot of the game. Finally, the party can find several Smokepowder Bombs and two Blast Mines in this room. The mines, however, cannot be picked up, only disarmed.

As soon as any party member is noticed on the second floor, all characters there become hostile instantly, and combat is commenced. As the commotion is overheard at the first and the ground floor, the other Felogyr's employees also join the fight, siding with Banites.

There are Smokepowder Barrels standing all over the second floor. Igniting any of them, intentionally or not, causes major explosion that might kill most of the guards and lab workers and draw attention of the street patrol.

Traders[edit | edit source]

Avery Sonshal[edit | edit source]

Dyes[edit | edit source]

Fireworks and grenades[edit | edit source]

Clerk Tamara[edit | edit source]

Loot[edit | edit source]

Characters[edit | edit source]

Outside the building[edit | edit source]

Related literature[edit | edit source]

Related quests[edit | edit source]

Notes[edit | edit source]

  • None of the characters, Feloguards, Banites or lab workers speak under the Speak with Dead Speak with Dead spell.

External links[edit | edit source]